Aliens vs. Predator: Your Questions Answered

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Last week we called for your questions (via Twitter) on SEGA‘s upcoming PS3 shooter Aliens vs. Predator. And as usual, you delivered some good ones, covering off on all areas off the game’s single and multplayer modes, the special Hunter edition and more. Tim Jones from AvP developer Rebellion was on hand to field as I fired a list full of inquiries.

*And literally as I’m typing this, we just received word that an AvP online multiplayer demo is hitting the PlayStation Store tomorrow! So at around the 6:00 mark in the video when Tim mentions the demo, add your own mental voiceover with Thursday, Feb. 4. The demo will feature Deathmatch mode in the Refinery map, and will allow all three species to battle it out online.

What you probably didn’t know is that earlier in the week, I sat down to a solid two hours of multiplayer inside SEGA HQ, taking a shot at each of three species: human and alien primarily, with a short stint as a Predator. Going in fresh (I hadn’t seen the game in action), I wasn’t sure what to expect in terms of actual multiplayer gameplay, but I knew the competitive mode would most likely vary depending on what character I chose. My first instinct was to draw Marine (hard to turn down a gun), but instead I went alien. Feeling overwhelmed by a short controls brief, I quickly settled down and learned some alien-specific moves that turned out to be incredibly devastating, including a lightning-fast lock-on “pounce” maneuver and a deadly stealth attack. It seems you really get the most out of playing as an alien if you stick to the walls and ceilings, and virtually out of other species’ sight.

As a Marine, firepower is your main offense/defense, and a handy sprint helps keep you out of harm’s way. I really enjoyed Alien Infestation, a mode where every player starts as a Marine, and soon after, one randomly selected player becomes an Alien. From there it’s only a matter of time before another Marine is killed by an alien, thus re-spawning as alien. And this continues until there’s one Marine left standing…and then it’s only a matter of time.

I think Rebellion’s done a great job of balancing the multiplayer gameplay, and the sense of Marine claustrophobia is a nice nod to the films. Can’t wait to jump into the single-player campaign when AvP releases on February 16.

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