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Naughty Dog at GDC – We Want Your Questions!

Arne Meyer's Avatar + Posted by Arne Meyer on Mar 03, 2010 // Community Strategist, Naughty Dog

It’s almost here! On March 9 at the Moscone Center in San Francisco the Game Developer’s Conference officially kicks off and Naughty Dog plans to have a big presence. Many of our folks will be participating in numerous sessions, panels, and tutorials. For the full list, please see below, but first let’s talk about one session in particular.

On Thursday, March 11 from 4:30 – 5:30 PM PST, Naughty Dog’s co-lead Game Designer, Richard Lemarchand, will be participating in a session with Baiyon, graphic artist and composer of Q-Games’ PixelJunk Eden, and they want to take your questions to be answered during the panel!

GDC 2010 Logo

The session will take form as a lively discussion on the inherent similarities of artistic endeavor and will encompass conversations on Richard’s and Baiyon’s games, and the nature of creativity and process in games. We’re hoping to use a number of questions submitted by the community to lead the conversation. If you have a question you’d like to have answered during this panel, please submit it in the comments below and we’ll do our best to get it answered at GDC. We welcome all kinds of questions, serious, fun, etc…we’re looking for variety! Get your questions in before Friday; we’ll close all submissions after that.

Finally, if you’re planning to attend GDC, we hope to see you in the audience or around Moscone!

Naughty Dog at GDC

Thursday (March 11, 2010) 1:30pm — 2:30pm
Among Friends – An UNCHARTED 2: Among Thieves Post-Mortem
Richard Lemarchand (Game Designer, Naughty Dog)
Room 134, North Hall

Thursday (March 11, 2010) 3:00pm — 4:00pm
Behind the Scenes: UNCHARTED 2’s Unique Cinematic Production Process
Josh Scherr (Cinematics Animation Lead, Naughty Dog), Amy Hennig (Creative Director, Naughty Dog, Inc.)
Room 303, South Hall

Thursday (March 11, 2010) 4:30pm — 5:30pm
Micro or Massive: It’s Fricking Tough to Achieve a Vision
Baiyon Tomohisa Kuramitsu (Graphic Artist/Composer, PixelJunk/Eden), Richard Lemarchand (Game Designer, Naughty Dog)
Room 135, North Hall

Friday (March 12, 2010) 9:00am — 10:00am
GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!
Richard Lemarchand (Game Designer, Naughty Dog), Ian Bogost (Associate Professor, The Georgia Institute of Technology), Chaim Gingold (levity lab), Gary Penn (Guru, Denki), Sam Roberts (Festival Director, indiecade.com), Margaret Robertson (Consultant and writer, Lookspring), Kellee Santiago (President and Co Founder, thatgamecompany), Suzanne Seggerman (President, Games for Change), Jesse Schell (ETC Carnegie Mellon, Schell Games), Jane Pinckard (Business Development, Foundation 9 Entertainment)
Room 134, North Hall

Friday (March 12, 2010) 1:30pm — 2:30pm
Creating the Active Cinematic Experience of UNCHARTED 2: Among Thieves
Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog)
Room 305, South Hall

Friday (March 12, 2010) 4:30pm — 5:30pm
UNCHARTED 2 Art Direction
Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)
Room 306, South Hall

Saturday (March 13, 2010) 10:30am — 11:30am
UNCHARTED 2 Character Pipeline: An In-depth Look at the Creation of U2’s Characters
Richard Diamant (Lead Character Artist, Naughty Dog Inc.), Judd Simantov (Lead Character Technical Director, Naughty Dog Inc)
Room 135, North Hall

Saturday (March 13, 2010) 1:30pm — 2:30pm
Animation and Player Control in UNCHARTED: Drake’s Fortune and UNCHARTED 2: Among Thieves
Travis McIntosh (Lead Programmer, Naughty Dog Inc.)
Room 135, North Hall

Saturday (March 13, 2010) 1:30pm — 2:30pm
Getting Noticed: Why You Need an Online Portfolio and How to Make One
Jacob Minkoff (Game Designer, Naughty Dog Inc)
Room 306, South Hall

Saturday (March 13, 2010) 3:00pm — 4:00pm
UNCHARTED 2: HDR Lighting
John Hable (Programmer, Naughty Dog)
Room 305, South Hall

//Add Your Own

106 Comments

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101

+ Keyeszx on March 4th, 2010 at 6:53 pm said:

Will they be adding skins for Uncharted 2 based on Jak and Daxter characters?

When will they release a new Jak and Daxter game for the PS3?

Would they work close with Insomnia and Sucker Punch to make the greatest game history has ever known?


102

+ Dodgerblue42 on March 4th, 2010 at 7:20 pm said:

hey can you guys at naughty dog tally up the number of awards uncharted 2 has won and post it up. and also teach the 3rd party devs how to make REAL games on the PS3. awesome game by the way


103

+ Slayer_8907 on March 5th, 2010 at 12:00 am said:

Will there be an Uncharted 3? If so, what are your plans for it and what could you tell us about it? Will there be new characters, maybe offline and online co-op/comp this time around?


104

+ Cubical on March 5th, 2010 at 3:54 pm said:

Will Daxter ever not wear those pants again?

(And if not could you make him not wear pants for while just for me?)

If there even is a ps3 jak and daxter game….and please say the Ps3 games stars Daxter..ya.. like the psp game….Who are we kidding there has to be a ps3 game?


105

+ Jasmino on March 6th, 2010 at 5:52 pm said:

Here’s my question for Richard

Did you and the team find it difficult to live up to the hype the first Uncharted game created?


106

+ THEKODE on March 7th, 2010 at 7:29 pm said:

i wanna know when will we get an add-on that lets me play co-op arena offline.
i hate having to login,need another player or loading up a single player chapter just to have a good shoot out


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