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Groovin’ Blocks Out Now on PSN

Matt Shores's Avatar + Posted by Matt Shores on Mar 23, 2010 // Managing Partner, Empty Clip Studios

Hey everyone! This is Matt from Empty Clip Studios. We’re a small game developer that aims to put out games that you’ll want to play over and over.

We’re stoked to spread the word about our first PlayStation Network title, Groovin’ Blocks. Groovin’ Blocks is a genre-bending music-based puzzle game. Many times people give it a quick look and say “Wait, isn’t this just a match-3 game?” HELL no! If you love graphics-based block puzzles and games set to rocking beats, then Groovin’ Blocks is your gaming dream come true.

In Groovin’ Blocks, you play directly with the beat of the music. See those bright moving columns on the side? You will notice that as the song plays, they come towards the board where all of your blocks are falling. Once they hit the side, they will “flash” and disappear. That flashing is where you want to hit down on the SIXAXIS controller and settle your blocks. Sounds easy, doesn’t it? Well, now you add on that match-3 component and you have yourself something you’ll want to play all day long. But that’s not all! We give you bonuses and a player vs player mode where those bonuses become weapons against your opponent. When you feel like kissing and making up for the destruction you’ve caused, we also give you a co-op mode that really sets the game apart. I dare you to cooperate and survive long enough to finish the song.

One of the features we’re most proud of is our online scoreboard. You can make online friends and strangers green with envy by crushing their high scores on their favorite songs. We’ve also added challenging trophies for the hard core Trophy hunters. The game is running at smooth 60 frames-per-second in full 1080p resolution. Mmmmmm…1080p, yum!

Groovin' Blocks Co-op Groovin' Blocks Head to Head

We really enjoyed making this game. Sony Online Entertainment also deserves some props for all of their support.

I really hope you enjoy Groovin’ Blocks. There is no fix it patch if you can’t stop playing. Groovin’ Blocks is available on the PlayStation Store for $9.99. Also, be sure to look for the Groovin’ Blocks trailer, free theme and wallpapers in the Store this Thursday! Have fun!

Groovin' Blocks SP

//Add Your Own

58 Comments

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51

+ sNsKid on March 24th, 2010 at 3:23 am said:

I think I am going to pass on this. I keep thinking about Apr 15th and Final Fight Double Impact for $9.99.


52

+ GelockS on March 24th, 2010 at 4:26 am said:

@Matt

Regarding trophies, I found most of them to be pretty easily achieved, you just need to get a handle of the game on casual difficulty so that when you move up you already are familiarized with the gameplay. I figure I got most of them in about 2 hours or less of gameplay. Now I’m trying to 3 star all the songs as it seems a new difficulty is unlocked when you do that… Also, I only need 1 hidden trophy to get them all… I still don’t know what it is… Tried playing coop and different modes and nothing. Maybe a hint would help :-p

Thanks.


53

+ KIT-_-KAT on March 24th, 2010 at 7:13 am said:

This looks good, might need to get it…..when i get money :(


54

+ BananaFish on March 24th, 2010 at 7:56 am said:

With Custom Soundtracks this title look promising! Without Custom Soundtrack support….meh I’ll pass.


55

+ plaztiksyke on March 24th, 2010 at 10:19 am said:

I love the retro look in 1080p, and the fact it’s a music-oriented game.

One question:
Is the audio 24-bit and/or losslessly compressed?

After my colossal disappointment with the audio quality in Fret Nice, I’m skipping this until I get confirmation. It’s crazy to me that music-focused game wouldn’t have most if their assets losslessly compressed. I’m more than happy to keep playing Critter Crunch (and other PSN games) that do focus on audio quality.


56

+ JimInPT on March 24th, 2010 at 11:34 am said:

What if the music sucks? So much, probably most, music sucks. Can we play to classical music? Jazz?

When a demo arrives, I’ll check it out. If it’s got c)rap “music”, forget it.


57

+ GelockS on March 24th, 2010 at 4:37 pm said:

I would even pay $5 extra to have the game “interpret” any song you provide so that the “metronome” adjusts to the beat of any song! Maybe… uhh… DLC!?!? :-p


58

+ LUGIEZ on March 24th, 2010 at 5:04 pm said:

@1 such a curmudgeon.


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