PlayStation.Blog
PS4-Watch_Dogs

Coming to PSN this Week: Final Fight: Double Impact

Jason Allen's Avatar + Posted by Jason Allen on Apr 14, 2010 // PR Specialist, Capcom

Capcom’s ready to unleash the next masterpiece in its retro digital dynasty. Starting tomorrow, April 15th, fans can own two incredible Capcom classic releases — Final Fight and Magic Sword — all for the price of one ($9.99). Make way for Final Fight: Double Impact, hitting PlayStation Network with a vintage vengeance!

Final Fight: Double Impact (centered, crisp setting) Final Fight: Double Impact (Magic Sword)

In Final Fight, players follow the heart-pounding adventures of Cody, Guy, and Haggar — three heroes fighting their way across crime-ridden Metro City in hopes of saving Haggar’s daughter from the evil clutches of Mad Gear. In Magic Sword, users will take on the role of a brave warrior and his eight allies, all bearing the daunting responsibility of cleansing evil forces from an ancient tower.

These two games take us back to a time when arcades were sanctuaries of youthful bliss. They are un-self-conscious treasures, clear in their pursuit to inflame the imagination and turn players into brawling action heroes. At Capcom, we’ve sought to reacquaint our fans with this experience and refine it in the process.

Final Fight: Double Impact (widescreen, smooth setting)

Both Final Fight and Magic Sword are playable in HD, leveraging modern technology to elevate the visuals to the eye-popping standards of today. But we realize that some fans are purist about there retro experience and for them we’ve provided mode options that allow them to toggle back to a classic mode that renders the game in its original format.

Final Fight: Double Impact (cabinet setting) Final Fight: Double Impact (Magic Sword)

Outside of mailing a real live arcade cabinet to your house, Capcom has gone the extra mile in delivering the best retro experience possible. Play settings offer a classic arcade bezel to play with that looks so real, you’ll be looking for a slot on your console to drop a token in (we promise, it’s not there). The “GGPO” network technology creates a frame-accurate arcade experience across the internet with online voice chat and the ability to join games in progress. Thanks to the innovative open invite system, other fighters can jump into a game seamlessly just like the kids did in the pizza parlors and 7-Elevens of yore. And of course we’ve got essentials like the leaderboards for both games that track scores and instigate the inevitable smack-talk buffoonery we all love.

Final Fight: Double Impact has trophies and a ton of rewards. Cool nuggets like the collectable art pieces will make multiple playthroughs all the more satisfying. Vault mode houses the gallery of curated pieces which are fun to look at in between the head-bashing. Other extras include original game art, full motion video (including a long-forgotten epic Final Fight cartoon), manga chapters from Udon, and fan art for completing in-game challenges. There’s also an awesome soundtrack composed by the talented team behind the score for Bionic Commando Rearmed. Original music will be available as well.

We are incredibly excited to finally bring these games to the PlayStation 3 audience. Make sure to hit the PlayStation Store tomorrow and download this historic release!

//Add Your Own

105 Comments   4 Replies

PAGE 1 2 3

101

+ ViolentPhlegm on April 22nd, 2010 at 4:48 pm said:

I’d like clarification on what is meant by “Content may not be used by any other account.” If I purchase the game, it has to be my PSN ID that plays it? Or am I misunderstanding this? If someone buys the game, would their brother be able to play the game on the same machine with the brother’s ID or does it actually have to be the purchaser’s ID? Can the brother of the purchaser get their own save game, records and trophies?


102

+ Pulseman on April 22nd, 2010 at 5:54 pm said:

Capcom, just when I thought you weren’t going the evil, greedy way like Ubisoft, here you go releasing a DRM infested piece of classic game awesomeness without even telling us!

When I buy a game, I buy it because I want to play it any time I want, even when my internet connection is down! And yes, if I ever decide to travel to Afrika(for safari or something) or any other continent or country where the internet is not as abundant as in the US and I need to play Final Fight, I should be able to do it.

If you plan to keep adding DRMs in your games, you might as well allow us to rent them since by adding DRMs, you retain full control and the purchase is practically considered just a rental. For example, if the PSN network ever dies in the future(hope not!) so does any game that requires online validation.

Additionally, sharing games on the PS3 is practically impossible unless you share your username and password, which I am pretty sure no one who is smart enough will do to begin with. So I am not sure I am getting your way of thinking, Capcom.

I was planning on buying this but after what happened, I will pass. Here you go… You just lost 10 dollars.


103

+ davivman on April 23rd, 2010 at 7:54 am said:

Wow, its kind of disapointing that capcom was not upfront about the requirement that you must be logged onto the psn to play this game. I don’t like to log onto the network unless I am buying something. This is very inconvenient. You can add me to the list of people that definately won’t buy this game now.


104

+ Sponge-worthy on April 23rd, 2010 at 9:12 am said:

@101 ViolentPhlegm:

The impression I get (from what I’ve read online–unfortunately Capcom doesn’t seem too interested in actually informing its customers on its own) is that if the purchasing user account on your PS3 is set to auto-login (password is saved on the system), then another user on the same PS3 will also be able to play the game.


105

+ hesido on April 24th, 2010 at 5:03 am said:

Capcom, you have lost a sale, because of your disgusting DRM (I’m not kidding, I’m a fan of final fight). It is also Sony’s fault. Capcom wouldn’t be able to do this without Sony’s consent, in fact, Sony may be testing the waters of such DRM.

Such a thing should not be tolerated. There are ways to prevent non-legal game sharing, but this is not it. You should contact me for ideas if you can’t think of a better system; yes, ideas, I have them.


PAGE 1 2 3
Comments are closed. We close the comments for posts after 30 days