May 24

Killzone 3 Announced and Playable in 3D

Jeff Rubenstein's Avatar Posted by on May 24, 2010 // Sr. Social Media Manager

Well, the title pretty much says it all, doesn’t it?

Our friends in Europe (“where the history comes from”) recently held an event where journalists went hands-on with Killzone 3… in 3D. SCEE’s James Gallagher was there, and he’s got what you want to know: details.

Earlier this month I made my first trip to Amsterdam and while I didn’t get chance to visit the Van Gogh Museum, I did get a different sensory treat: I got to play Killzone 3 in 3D.

The select group of journalists invited had little idea of what to expect as they climbed the stairs to a private cinema in Amsterdam’s Melkweg, but soon Hermen Hulst, Managing Director of Guerrilla Games, took to the podium and revealed all.


Killzone 3 picks up where its predecessor left off and it’s a much grander experience in terms of scale and ambition. There will be more variety, more enemy types, massive environments and a broader vision of the planet Helghan and its many terrains. The presentation closed with a beautifully violent video montage of the Brutal Melee attacks, which are the new close range attacks.


I caught up with Hermen after his presentation to ask how community feedback has shaped Killzone 3.

“As you may know, we are always in close contact with the Killzone community,” he said. “The response to Killzone 2 has been fantastic but there is a general response that it had too many ‘corridors.’ We have to temper that with the knowledge that many players really enjoy that gameplay style. Our plan is to solve this dilemma with huge variation in gameplay styles.

“We had plenty of variety in Killzone 2 but much of it was introduced in the second half of the game. This time around, right from the start every new level has its own distinct feel.”


The level playable at the show was set in an arctic environment and introduced a number of new gameplay elements. One of the most eye-catching is the new jet packs: first you must fight off three Jetpack Troopers, who are quick and heavily armed. Once you defeat them, you discover a spare jetpack that you can strap yourself into. It works like an exaggerated jump, allowing you to soar high into the air and use the forward thrust twice before having to land, and opens up the possibilities for platforming and aerial combat.


“If you remember, the Jetpack Troopers were in Killzone: Liberation on PSP and we’ve always wanted to bring them back,” explained Hermen. “When you include aerial combat you obviously need plenty of space so the much bigger levels in Killzone 3 have presented us with the opportunity to include this enemy.”

The story is an important part of the Killzone experience so I asked him to set the scene. Warning: there’s a Killzone 2 spoiler in his response.

“We recognise how important the story is in Killzone games,” he replied, “and we’re making great leaps forward with character development and the quality of the dialogue and the writing. We’re going all-out to make Killzone 3 a rounded experience on all fronts.

“So with Visari gone, there’s a power vacuum on Helghan where figures like Stahl, the head of the Helghan weapon producer, are vying for power. Essentially, the surviving ISA soldiers are caught in the middle of a catfight when what they really need is to get the hell off the planet and return to Vekta.

“On the ground, this political situation changes the nature of the conflict. The Helghan are now in the ascendency and they are bringing a great deal of new technology to the fray. The result for the player is that you’ll be encountering new weapons and enemy types with their own distinct behaviour.”

Finally, I was told beforehand that we wouldn’t be mentioning multiplayer at this particular event but I knew you wouldn’t forgive me if I didn’t at least broach it, so I asked how much of the team’s energy is going into this component.

“We always refer to multiplayer as ‘the other half of the game’,” he said, “meaning that it’s just as important to us as single player. It’s an area on which we have key individuals working and I can promise true innovation. Right now we’re looking through all of the feedback we received on Killzone 2, particularly around accessibility.”

I came away with so many thoughts and impressions from the event that I feel like I could write a short novel. Head to over to eu.playstation.com to read an impressions piece that I wrote, which goes into more detail on the incredible stereoscopic 3D. Feel free to ask questions in the comments; I have more info and quotes from Hermen that I can drop in there where relevant.

Thanks, James. As you (and I) salivate over these impressions from Europe, know that we’ll have our own take on things coming very soon. Anything more you’d like to know about Killzone 3? Ask away below and we’ll save those answers for our next post.

//Add Your Own

235 Comments   3 Replies

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+ LaZy_GiRL on May 24th, 2010 at 11:46 pm said:

oMg!!! CaN’t WaiiT!


+ superjunior76 on May 25th, 2010 at 12:36 am said:

Please look at the control precision that Infinity Ward put into MW2. I hope Killzone 3 will have equal or better precision.


+ BaZa667 on May 25th, 2010 at 2:44 am said:

Please, Please, Please consider changing the controller layout some. It would be so awesome to play Killzone 3 with Call of Duty type control mechanics. The left trigger should be used for zooming, not the right stick. It’s too awkward. And I would hope that they don’t make this 3-D only. There best be a 2-D version for 98% of us who don’t want to use silly paper glasses to watch crappy 3-D. And most of us don’t have new 3-D TV’s yet.


+ Nath_gamer on May 25th, 2010 at 3:00 am said:

if this game is coupled with the ps move controllers it will be the most advanced amazing experience you will ever have and will never forget and will go down in history as the greatest THING EVER.!!!!!
oh by the way i still think KZ2 is the greatest game ever made!! keep up the good work and for god sake stay sony exclusive because i heard a rumor that insomniac are going multi-platform so if u go to i might just have to kill myself!


+ Gatsurendo on May 25th, 2010 at 4:28 am said:

Why are people getting upset and demanding a 2d version be available? Learn to read. It says PLAYABLE in 3d. Meaning it will be normal 2d but able to be played in 3d for those who want to.


+ halfsayain on May 25th, 2010 at 4:35 am said:



+ vectorman88 on May 25th, 2010 at 6:55 am said:

Greetings Guerilla Games- Hey first, Id like to say thank you for making such a stellar FPS. Im still playing it. Its one of the most intense portrayals of an intergalactic warzone I have ever seen. No other FPS i have played has been able to do that. Also, the multiplayer is among the best. nuf said.

Anyways, I have a few questions- thank you.

1.) In what ways are you doing to enhance the single-playe campaign? Will it be longer? More story driven? longer or new vehicular segments? aircraft missions? i read the details of larger environments which is great news!

2.) Any ideas for a co-op function being implemented?

3.) WIll Hakkha and Luger make an appearance? We never really saw what happened to those two following the first game.

4.) I know you cannot comment on multiplayer at the moment but will vehicles become part of online battles?

5.) Any chance of a new PSP entry or bring Killzone Liberation into High Definition?

Thank you. Keep up the good work.


+ MiLaNy-21 on May 25th, 2010 at 7:42 am said:

Big Game


+ STEALTHFIGHTER-1 on May 25th, 2010 at 9:06 am said:

Please Guerrilla Games please put a Helghast Campaign as along with the ISA campaign I like the Helghast more than the ISA they are the more interesting characters in the whole story. Besides I’m not the only one who would like a Helghast there are other people who would want this too besides me. It would just complete KILLZONE 3, It wasn’t enough just being able to play as the Helghast in skirmish and online multiplayer. So I ask Guerrilla Games to just consider this. But don’t make it short that would just piss us off, I really like to see the story from the Helghast point of view.


+ STEALTHFIGHTER-1 on May 25th, 2010 at 9:09 am said:

I really hope they see my post.


+ SkyNet003 on May 25th, 2010 at 10:31 am said:

Two words: motion sickness.


+ Furcifex on May 25th, 2010 at 11:21 am said:

Killzone 3 is already this monster, and who couldn’t be amazed with this bombastic news? But if there is something that we trully need to know, this something’s about the co-op. The lack of co-op at Killzone 2 was sad, although it didn’t dimished the game’s experience. If there will be a co-op, will it be like Resident Evil 5 (with local and online 2 players)? About the multiplayer, it can only get better and better, as we saw happening with Bad Company 2. If there’s something we already know will be great at KZ3, it’s the multiplayer.


+ Midrashim on May 25th, 2010 at 11:32 am said:

Guerrilla is a hell of a softhouse. Looking at past works and seeing what is better out there (Uncharted 2 and God of War III) is the best thing they really could do. Thanks God these guys listen to the players and we not only want to see Killzone 3 using all technology it can (3D TVs and maybe the new Move Controller) but also doing those things Killzone 2 didn’t. Multiplayer was amazing, perfect, addictive. But what about co-op? Unfortunatelly nowadays game designers are forgetting how cool it is to have a friend by your side playing a campaign in co-op. It was really cool to play Resident Evil 5 with friends. Blur will have support for 4 players local and THIS is something that must happen with other games too. I miss Nintendo 64 days thanks to this social focus that videogame had.


+ Mu-king on May 25th, 2010 at 11:36 am said:

Yeah, co-op would be a sweet on this game. Can’t wait to play Killzone 3 online with it’s full arsenal. IT WILL BE SICK.


+ Baltis on May 25th, 2010 at 11:57 am said:

& I was right. Insomniac goes multi just like I said they would yesterday. This industry is so predictable.


+ AWESOMEgamer875 on May 25th, 2010 at 12:34 pm said:

Im still sceptical of the whole 3D thing, these compainies have tried this with past things, hopefully it doesn’t look like Shark Boy and Lava Girl in the theater again.


+ sirbob6 on May 25th, 2010 at 1:47 pm said:

Thing they need to do:
– add split screen coop
– add split screen multiplayer
– Be able to play as a helghast
– more of the exo-suit
Things to keep
– The controls, I thought they were realistic


+ phantomballa on May 25th, 2010 at 4:46 pm said:

will there be co op!!!


+ pudljumper_ on May 26th, 2010 at 3:12 am said:

3D is dumb


+ Blackstaffer on May 26th, 2010 at 8:44 am said:

Any four player split screen coming to this game? I hope so!


+ xdude63 on May 26th, 2010 at 2:46 pm said:

Can not wait to see what KZ3 does to make the story line better. Loved the story line in KZ, KZ2.


+ ProjectSleep on May 26th, 2010 at 9:24 pm said:

Co-op – Yes!
New Controls – No! Or option otherwise…
Limited Edition – Yes!

Is this game going to be Epic! – Obviously!!

Can’t wait to play this, Seeing as i have like 250+hrs played online…


+ shevalark on May 26th, 2010 at 10:28 pm said:

KZ2 – most overrated game ever…hope KZ3 will be better.


+ arakouftaian on May 27th, 2010 at 1:18 am said:

Nice thanks,
it may be silly but i just saw your twitter please don’t post any videos in before E3 only if other will not. but if everybody will post videos from KILLZONE 3 lets me see what you have today!!!
i hope we don’t this happen last year with the last guardian.
wich was cool but it will be more epic to see it for the firt time in the E3.

and btw are you going to be part of the Sony meet up for the E3? i will be there with few friends i hope we get in to the e3 show with you and the Playstation team.!!


+ pencil420 on May 27th, 2010 at 2:21 am said:



+ beeje13 on May 29th, 2010 at 12:15 pm said:

@50 what you’re talking about is an autosterescopic tv.


+ CapinChronic on May 29th, 2010 at 1:22 pm said:

Sweet.. cant freaking wait!!


+ PoInTyNiPs on May 29th, 2010 at 5:21 pm said:

I want to see a 3rdps option please. I would love to see Sev in 3rd person view and the cover system would go so well. More vehicles like that awesome defending tank battle. More agile movement in sprinting and weapon pickups that stays rather than having the secondary as a pistol. Better options for classes in multiplayer or combine them to make a two in one soldier. Server needs help and better destruction rather some scripted destruction.


+ crazykiller666 on May 29th, 2010 at 10:29 pm said:

Sweet cant wait to try it out in 3D I herd that technology is pretty cool. I am just a little word though that it hopefully doesn’t destroy game play. I have seen the 3d technology in movies but gaming i guess we have to wait and see.

P.S. Hoe did it feel to play the game in 3D you did not mention much about that. Is it awkward at first or did it just seam natural and do you think that this will be the next wave of gaming?


+ KillerTomato on May 30th, 2010 at 2:04 am said:

I wouldn’t get too hung up on co-op, hope is fine. as for 3D;I think Nintendo and Microsoft need 3D. The mainstream companies in this industry have yet to deliver a title that is on-par with the quality we are used to on PS3. Yet, there is this huge push toward a new gimmick. I am glad Sony is leading the charge but it only seems logical that distributed processing should be fully adopted and implemented industry wide before we leap to anything new.


+ Yousef_336 on May 30th, 2010 at 5:31 am said:

Looks Good …


+ villdoc on May 30th, 2010 at 10:22 am said:

I was totally going to buy KILLZONE 3 until the Eddie Izzard joke reference…… Twang him into a tree!


+ TamalesCalientes on May 30th, 2010 at 2:48 pm said:

I’m really excited about killzone 3, i loved kz2 im definetly buying this on release day


+ jwspl on June 19th, 2010 at 4:10 pm said:

I don’t need 3d or playstation move, i just want to play online get it out :)


+ Supermutant09 on June 20th, 2010 at 5:29 am said:

i hope you dont have to use the 3d and ps move features, id rather just play the game normally, with no complicated stuff.

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