Greetings and happy “OMG we are launching tomorrow” ModNation Monday!
If you are like me, you’re still a bit dazed from last night’s LOST season finale (anyone else still confused?). But I’m still uber-stoked that everyone will finally get their hands on ModNation Racers TOMORROW on both PS3 and PSP!
Actually playing the final version of the game you’ve been working on for so many months is probably the best part of being in this incredible industry. That’s how I spent my weekend and that’s when I was reminded of why I love playing this game (and why the Photo Mode rocks!).
*Please excuse my “so-so” screen shots. I’m a racer, not a photographer!
#1 The Chuck Wagon
It’s not sexy, it’s not even that cool, but it’s MINE. There is no feeling like making and racing your own kart, and it’s 100% yours. Look out for this kart online, you’ll both know who to aim your weapon at. If it passes you up, you’ll know who just smoked you!
#2 Mini-Me
Some racers will make their favorite characters, some will think of some completely original creations of their own. But if you’re like me, you will put yourself in the game so when you showboat, you can say, “THAT’S ME!”
#3 Bringing the Hurt (and avoiding it too!)
We’ve covered this subject in past blog posts, but the weapons are a BLAST (see what I did there?). While I love raining down the pain in a well-timed Bolt Storm or dropping a well-placed mine right in front of a tailgater, there is a great feeling hitting my shields just at the right moment to avoid an attack or dodging a nasty missile like this.
#4 Attitude Adjustment
What I love about ModNation Racers is that as soon as you get cocky, the game will remind you of your mistake. It doesn’t matter how good you think you are, there is always someone better, or who has a weapon ready to trigger. As soon as I got online I learned the hard way. Ouch! No matter how much time I’ve spent with the game, there are some great racers out there.
#5 Trading Paint
While weapons are fun, the art of the sideswipe is a beautiful thing. Lining up next to a racer, tapping your right analog stick just at the right time, and smacking your competion into railing (…or off a very high cliff) is pure bliss.
#6 Fire From My Tires
Drifting is huge source of joy in this game, but when you drift long enough, your tires ignite and light up the road. Best Back to the Future tribute ever.
Those are just a few things I dig about ModNation Racers, and I’m pretty certain you will too TOMORROW! Notice I didn’t even touch track creation, which is probably the most revolutionary thing about the game, but we have to save some things for later. :)
Stay tuned for a Launch Day post tomorrow from Kyle Zundel, the game’s producer, to get some Race Day tips and to see our launch trailer. And we’ve got more good stuff to come in following ModNation Mondays, including new Artist Spotlights. Until then…
See you online!
Cant wait for this game tomorrow. I really hope UFG keeps the game pretty balanced if players start finding exploits.
cznt wait till scool is over!
Fix the lobby system!!!!!!
This Game is great…BUT DO NOT buy until the loading times have been sorted
Hey Chuck.
The voting system for tracks needs to be changed. When you download a track, the only way to vote is to go back & find the tracks you’ve downloaded. For most this is too much! You should be able to vote on the tracks after you’ve actually raced them! People will be voting on pictures alone. The other day we downloaded 10+ tracks in a row. Going back to look for them tracks to vote is such a pain! You’ll find a lot of people won’t be voting for a lot of the tracks, unless they are really good.
When doing quick races, why would I need to get sent back to the modstation after the race is over? Can’t I be taken to a track selection screen? Which would cut the loading times!
The track creation is great, but it would be nice if you could put down a test drive marker. Then have a button dedicated for that marker. Say, I don’t know…hold select!
Thanks for the great game. :)
Thanks for the feedback!