Hi, it’s William Ho here for the Pre-E3 ModNation Monday post. I’m excited to give you some updates about ModNation Racers and what’s been cookin’ at United Front Games.
I can’t believe it’s been a year since we announced ModNation on stage at E3, now it’s out in the world! It’s been exciting to see the massive amounts of Racing, Creating, and Sharing going on. Our dev team couldn’t be happier to see our supporters enjoying the product of two and a half years of love and labor. We enjoy playing ModNation Racers as much as you do.
Now while there a lot of people that love the game, we know there are some issues that are affecting the fun factor of ModNation, and we just want to say-
United Front Games is with you for the long haul.
I’m always asked, “what are you guys up to now?” The answer is always the same: job number one is actively monitoring and supporting the ModNation community.
We are amazed by your published creations every day. We’re enjoying online races with you. We read your forum postings and your tweets. We discuss all of your suggestions, no matter how big or small. We watch. We play. We listen.
We are working on multiple fronts to make your ModNation Racers experience even more fun. You’ve already seen some improvements in our online racing. Our friends at Sony San Diego Studio officially launched community.modnation.com so you can stay connected to the ModNation community from just about anywhere. And there’s much more to come.
With that said, I have something exciting stats to share with you. The ModNation community has exceeded the 500,000 creation mark! We worked hard to build the most accessible, freest, and deepest sandbox for you to play in. With a half million creations and counting, I think we achieved that goal. Here’s just a few of the half million awesome creations created by the ModNation community:
Mod: Glass-eye Phil, Creator: Reavyn1
Kart: Glass Eye Television Repair, Creator: Reavyn1
Track: Modcoaster, Creator Name: hellstorm0157
Also, you’ve played more than 1,000,000 ONLINE RACES. That’s an amazing milestone for a community that’s only a few weeks young.
We can’t thank our fans enough for your support. We’ve appreciated your enthusiasm since we revealed ModNation Racers at E3 one year ago. We’re thrilled with all of the e-mails, forum postings, tweets, and fan sites, so keep ’em coming! We are dedicated to make the best possible Race, Create, Share experience possible and know we’re working hard on some rock-solid upgrades to ModNation Racers.
Look out for more information after E3, you’ll hear about it first on the PlayStation.Blog!
My only complaints are:
1.
The load times can be annoyingly long sometimes.
The opening intros should be skip-able. We already know who made the game,
2.
I hate when developers force us to watch these every time we start a game up.
3.
I hate having to re watch events after I finish every race, especially since they also take time to load. Even if they are skip-able, the load wait is a hamper.
Other than that, I love this game. It is way better than M*rio Kart. :)
I’m surprised nobody made mention to the fact that we have circular towers as the top track, and it’s been there from the start. A good Idea is to have the options of choosing your 5 tracks in the top track series, i.e.: most dlownloaded , highest rating , most raced, and most importantly random tracks.
Seems like it’s a chore to get your tracks raced, voted, downloaded.
I know everyone has complained about loading times, but I think a big part of the problem is the *perception*. I bet if you change the loading indicator to be a bar across the bottom of the screen it will feel faster because people will visualize the progress instead of seeing a counter which is a little more abstract than a progress bar. Even showing a kind of “pie slice” indication on the circle would be an improvement.
Anyway, I love the game. Can’t wait to play some more, and would love to see a bit more variety in the top mods/maps – hopefully it is possible to tweak them so it shows (for example) the highest rated new creations of the last week. Maybe MediaMolecule have some ideas on that.
Other then 3d dot game heroes, this was my most anticipated game in may out of the 6 I bought. This is also the one that has been in my ps3 the least amount of time and I’m sad about that. Not because I don’t enjoy it, I find it a riot. The mechanics are super fun, the creation is amazing, the difficulty is fun, the little coins to collect in races are awesome. I really do love everything however the loading times kill it for me. Even before it came out I heard reviews bash it for the load times, and I really thought it wouldn’t matter to me, but there’s just far too much down time in this game.
It’s like an unorganized pug raid where you find somebody for some reason has gone afk for a few minutes between every single trash pull and you have to wait for them to get back. Then you finally get to the boss only to have to explain it multiple times because somebody doesn’t know it, and after the wipe someone leaves angrily and you replace them with another player who doesn’t know the fight. Just too much waiting involved, just like this game.
Great Game!! So many creations that is never gets old!
Few game updates would be nice though:
1. Play through the SP Campaign with 2 people (even if the second person is not part of the story, just let us unlock the game with 2 people).
2. Allow us to select a bunch of different tracks and make a circuit for MP split-screen, where is will keep track of how people finished (1st – 4st) on the different tracks, and give the results at the end of the circuit (I honestly cannot believe a kart racer shipped without this option).
Any word as to when and how the Hot Lap cheating is going to be stopped???
We’re trying out a fix now. We want to make sure anything we patch doesn’t need another patch in the future.