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	<title>Comments on: E3 Encounters: Two Worlds II for PS3</title>
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	<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: gazzasster</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-434279</link>
		<dc:creator>gazzasster</dc:creator>
		<pubDate>Thu, 29 Jul 2010 15:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-434279</guid>
		<description><![CDATA[Hey I was just wondering if you&#039;d be able to buy and decorate houses in this game?]]></description>
		<content:encoded><![CDATA[<p>Hey I was just wondering if you&#8217;d be able to buy and decorate houses in this game?</p>
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		<title>By: Steema</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-427945</link>
		<dc:creator>Steema</dc:creator>
		<pubDate>Wed, 14 Jul 2010 05:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-427945</guid>
		<description><![CDATA[After skimming the blog and reading up on this title, I have to say Im very excited to have an open world RPG to look forward to outside of the Fallout franchise. I love Fallout but Im tired of the setting (Post Apocalyptic World.) Great to see such freedom in the creation system and also in the spells. I was so impressed when I envisioned borderlands character customization elements mixed in with a sacred 2 style world. I own both games, sad that you did not feature local co-op in any form as these games are usually played as such by myself and the Mrs. That would have made it one for the collection, I feel that lack of local co-op should not die out of this genre of gaming. That said, your online ambitions are also looking promising! Hope to play this one one release.]]></description>
		<content:encoded><![CDATA[<p>After skimming the blog and reading up on this title, I have to say Im very excited to have an open world RPG to look forward to outside of the Fallout franchise. I love Fallout but Im tired of the setting (Post Apocalyptic World.) Great to see such freedom in the creation system and also in the spells. I was so impressed when I envisioned borderlands character customization elements mixed in with a sacred 2 style world. I own both games, sad that you did not feature local co-op in any form as these games are usually played as such by myself and the Mrs. That would have made it one for the collection, I feel that lack of local co-op should not die out of this genre of gaming. That said, your online ambitions are also looking promising! Hope to play this one one release.</p>
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		<title>By: Aubrey Norris</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-426772</link>
		<dc:creator>Aubrey Norris</dc:creator>
		<pubDate>Mon, 12 Jul 2010 15:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-426772</guid>
		<description><![CDATA[Why?  Because we think we can make something that will be better than the first, based on all the things we learned from that experience.  And just because something is difficult, doesn&#039;t mean it&#039;s not worth doing. ;)  

Instead of being a developer that shrugs off constructive criticism and feedback and keeps pumping out games without listening to what people want, Reality Pump has taken it to heart and is genuinely trying to make something that will reflect that...and I think they should be given a lot more credit for trying to make a good experience out of something with not that great of a history.

Also - there is no target system for Two Worlds II.  All three platforms are being developed simultaneously with the GRACE engine.  Reality Pump specifically developed their engine so that there would be NO porting! :)]]></description>
		<content:encoded><![CDATA[<p>Why?  Because we think we can make something that will be better than the first, based on all the things we learned from that experience.  And just because something is difficult, doesn&#8217;t mean it&#8217;s not worth doing. ;)  </p>
<p>Instead of being a developer that shrugs off constructive criticism and feedback and keeps pumping out games without listening to what people want, Reality Pump has taken it to heart and is genuinely trying to make something that will reflect that&#8230;and I think they should be given a lot more credit for trying to make a good experience out of something with not that great of a history.</p>
<p>Also &#8211; there is no target system for Two Worlds II.  All three platforms are being developed simultaneously with the GRACE engine.  Reality Pump specifically developed their engine so that there would be NO porting! :)</p>
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		<title>By: RockSauron</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-426771</link>
		<dc:creator>RockSauron</dc:creator>
		<pubDate>Mon, 12 Jul 2010 15:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-426771</guid>
		<description><![CDATA[Like the person above, I don&#039;t know if you&#039;re still taking questions but I figured I might as well give it a shot.

I&#039;ve always liked the idea of player housing/ player towns in games, and wished more games used it and integrated it. That was pretty much the only reason I bought White Knight Chronicles even though I ended up hating it &gt;_&gt;

So, I&#039;m not totally convinced I&#039;ll get this but I think I may eventually, however I wanted to know more about the Village mode which, really, is one of my most looked-forward to features, and I hope it is done right.

How exactly do you build new buildings? Do you just use money or do you have materials you need to collect to build houses? And if so, are the materials realistic (like logs or bricks or stuff) or fantastical (like insect wings)?

Also, how do you get &quot;recipes&quot; to build new buildings? Are there story mode quests that you can do to get new buildings you can build? 

I know I&#039;m probably one of the few people who has been wanting something like this in a good game, but if the town building is integrated into the game itself nicely I&#039;ll really consider picking this up.

So any word on how that works? :p]]></description>
		<content:encoded><![CDATA[<p>Like the person above, I don&#8217;t know if you&#8217;re still taking questions but I figured I might as well give it a shot.</p>
<p>I&#8217;ve always liked the idea of player housing/ player towns in games, and wished more games used it and integrated it. That was pretty much the only reason I bought White Knight Chronicles even though I ended up hating it &gt;_&gt;</p>
<p>So, I&#8217;m not totally convinced I&#8217;ll get this but I think I may eventually, however I wanted to know more about the Village mode which, really, is one of my most looked-forward to features, and I hope it is done right.</p>
<p>How exactly do you build new buildings? Do you just use money or do you have materials you need to collect to build houses? And if so, are the materials realistic (like logs or bricks or stuff) or fantastical (like insect wings)?</p>
<p>Also, how do you get &#8220;recipes&#8221; to build new buildings? Are there story mode quests that you can do to get new buildings you can build? </p>
<p>I know I&#8217;m probably one of the few people who has been wanting something like this in a good game, but if the town building is integrated into the game itself nicely I&#8217;ll really consider picking this up.</p>
<p>So any word on how that works? :p</p>
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		<title>By: Bloodsol</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-426768</link>
		<dc:creator>Bloodsol</dc:creator>
		<pubDate>Mon, 12 Jul 2010 13:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-426768</guid>
		<description><![CDATA[Don&#039;t know if your still taking question,but would there happen to be allies in the single player that follow and aid you?

also thanks for answering first question.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t know if your still taking question,but would there happen to be allies in the single player that follow and aid you?</p>
<p>also thanks for answering first question.</p>
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		<title>By: EmperorKorea</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-426764</link>
		<dc:creator>EmperorKorea</dc:creator>
		<pubDate>Mon, 12 Jul 2010 08:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-426764</guid>
		<description><![CDATA[hopefully this one won&#039;t be a steaming pile of poop like the first.]]></description>
		<content:encoded><![CDATA[<p>hopefully this one won&#8217;t be a steaming pile of poop like the first.</p>
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		<title>By: Nochtitus</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-426751</link>
		<dc:creator>Nochtitus</dc:creator>
		<pubDate>Mon, 12 Jul 2010 04:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-426751</guid>
		<description><![CDATA[The game world. How BIG is it?]]></description>
		<content:encoded><![CDATA[<p>The game world. How BIG is it?</p>
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		<title>By: Jeigh</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-426678</link>
		<dc:creator>Jeigh</dc:creator>
		<pubDate>Sun, 11 Jul 2010 17:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-426678</guid>
		<description><![CDATA[Why make a sequel to a game with a bad reputation?  You work uphill trying to promote it, you have to answer for all of the mistakes of the previous game and, worst of all, you&#039;ve got a story carried over from a game that ISN&#039;T ON YOUR TARGET SYSTEM.]]></description>
		<content:encoded><![CDATA[<p>Why make a sequel to a game with a bad reputation?  You work uphill trying to promote it, you have to answer for all of the mistakes of the previous game and, worst of all, you&#8217;ve got a story carried over from a game that ISN&#8217;T ON YOUR TARGET SYSTEM.</p>
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		<title>By: ThanatosDMC</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-426662</link>
		<dc:creator>ThanatosDMC</dc:creator>
		<pubDate>Sun, 11 Jul 2010 08:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-426662</guid>
		<description><![CDATA[Awesome, i liked the first one a lot.]]></description>
		<content:encoded><![CDATA[<p>Awesome, i liked the first one a lot.</p>
]]></content:encoded>
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		<title>By: wocyob</title>
		<link>http://blog.us.playstation.com/2010/07/09/e3-encounters-two-worlds-ii-for-ps3/comment-page-2/#comment-426661</link>
		<dc:creator>wocyob</dc:creator>
		<pubDate>Sun, 11 Jul 2010 07:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=32391#comment-426661</guid>
		<description><![CDATA[sorry to double post but i just notice that i still have a sackboy as my avatar.... i changed my avatar some time ago to a heavy rain avatar.... no big deal but i thought ill share that]]></description>
		<content:encoded><![CDATA[<p>sorry to double post but i just notice that i still have a sackboy as my avatar&#8230;. i changed my avatar some time ago to a heavy rain avatar&#8230;. no big deal but i thought ill share that</p>
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