Greetings from well beyond the “dangerous sea area” west of Canaan! I’m XSEED’s resident Falcom nut and one of their localization specialists. I’ve been bugging Ken at XSEED via email for years now to localize games from Falcom’s extensive catalogue of awesomeness, and was always really pleased with the detailed responses he’d send back. Our emails bloomed into entire conversation threads, and eventually, once XSEED and Falcom established their partnership, Ken offered me a job — which I gladly accepted! Now all your Falcom scripts are belong to me. Mwa ha ha!
Ys Seven will be the first game released as part of the XSEED/Falcom partnership (aka the GREATEST TEAM-UP EVER), and is currently scheduled to ship on August 17th, 2010. In North America, three versions of the game will be available: the UMD version ($29.99), the PSN download version (also $29.99), and of course, the faaaaabulous limited edition box-set version ($49.99), which will include the game on UMD, a ludicrously gorgeous cloth map of Europe (the Ys series Europe, which is pronounced “eh-ROH-pay”), a one-disc “Ys Seven Musical Selections” CD, and a 60+ page art book containing various works from Ys Seven, Ys: The Oath in Felghana, and Ys I & II (as well as a brief cameo by some Ys VI characters).
Ys Seven will also be available in Europe, but only as a PSN download, and I’m afraid the price is yet to be determined. Sorry, European fans! (Europan fans?)
Now, the all-important question: Why should you buy the game?
Well, how about because it’s AWESOME?!?! Seriously, if you’ve never played a Falcom game before, you’re about to be blown away by this one. Falcom games, and especially Ys games, are generally characterized by three things:
- Insanely fast-paced, action-packed gameplay. Turn-based? HA! Ys eats turn-based RPGs for breakfast, then regurgitates them and launches them at beings of ancient evil just because it can.
- 80s power rock- and metal-inspired soundtracks. These are often performed in the studio by Falcom’s in-house band. I dare anyone to hear the riff at the beginning of Ys Seven’s main boss theme “Vacant Interference” and NOT get totally pumped for the battle ahead!
- “Less is more” storylines. This means a greater focus on fun gameplay and interesting, well-developed settings than on plot twists and epic ironies (Going along with the music, think of Ys as the rock opera to every other RPG series’ novella!)
With nine playable characters (in parties of three at a time), 98 unique skills (84 of which have unique variations apiece — and these skills aren’t just for show), a robust crafting system (that will keep you searching every nook and cranny of every dungeon), and a story that will last you anywhere from 30 to 90 hours (my final playtime was 72 hours, but I’ve been playing a lot since then to level up my skills and craft the best armor for everyone, putting me well over the 80-hour mark, with tons more yet to do), Ys Seven is easily the best portable game on the market… or will be, once it ships in North America on August 17th.
Get yourself ready to finally play an Ys game straight from Falcom’s own studio rather than a third-party interpretation of an Ys game, which is all we’ve ever gotten in English until now). And put in your orders for the LE box ASAP, since they may sell out once everyone in the world realizes this game is awesomeness incarnate and rushes out to buy it.
Been a huge Ys fan since Ys III on the SNES. Already got the Ys VII LE preordered and will be buying Oath and Chronicles when they come out. Keep it up XSEED!
I want to say thank you XSeed for bringing over the Ys & Legend of Heroes series. I so can’t wait to pick up Ys. If these Ys games you bring out do well do you think you can bring over more YS games. Plus any chance of other Falcom games like Zwei!!, Vantage Master Portable & Brandish.
I can’t wait to play Ys Seven. I have always liked Falcom games but they very rarely come out & if they do some times you get a bad translation. So I am happy from what I have seen & read that the team at XSeed is doing a very great job on making the Falcom games you bring out to be Awesome. Plus I really enjoy that the team at XSeed is big fans of Falcom games. So I know the games will be great. So thank you.
Amazon knows me well… I loaded up the front page and there under “new for you” was Ys Seven lol. August 17th can’t come soon enough. Props for getting people hyped for a game so close to release instead of months/years ahead of time!
+1 LE pre-order!
Can’t wait, looks awesome !
Where is Naruto Shippuden:Ultimate Ninja Heroes 3 Plz Come Out With it It Was Released May 11th I Have A PSP Go Where is It?
Would have picked this up at day one, but considering I only have a PSP-Go and would have wanted the limited edition I’ll wait until it is really cheap like I did with Lunar.
@Tom answer on #47
Yeah, I have been dying to play this game in English so go pester your coworkers and make our dream a reality:)
Like all Falcom games, I ordered this one, Limited Edition version. Hell, right now, I am playing Ys vs Sora no Kiseki, which utilizes Ys SEVEN’s battle engine. I am enjoying this.
I cannot wait to see Sora no Kiseki come to NA.
Read the post. Watched the trailer. Pre-ordered.
Well played Tom Lipschultz. Well played.
Question – is it controlled via the d-pad, or by the analog nub?
If it’s the nub, count me out.
Also, when are we US gamers getting the PC-Engine/TG-16 support, since the new PSP update has a folder listed for the PC Engine under the sort games function?
You can use either the D-pad OR the analog nub, though I personally find the nub a better choice due to its 360-degree directional support.
If you don’t like the nub, though, there’s certainly nothing stopping you from playing the game without it.
As for PC-Engine support, there’s not much I can really say. We’re certainly open to the possibility, but it might be tricky getting publishing rights for some of those old games. Falcom’s PC-Engine releases seem like logical options to go after, for example, but remember, Falcom didn’t actually PUBLISH their games on PC-Engine — back then, they tended to develop for computers, and third-party companies would license their properties for publication on the PC-Engine. As such, we’d need to negotiate with the license-holders in order to release those games in English.
Let us know what titles you’re interested in, though, and we’ll certainly look into them. We look into pretty much every game fans beg us to release. Whether or not it pans out is a whole other story… but we do look, always!