PlayStation Move: New Tech Demo Video Tour

235 6

Anton Mikhailov has become a rockstar of sorts, headlining a global tour with his favorite instrument — PlayStation Move. Armed with a collection of new tech demos, Mikhailov and our Research & Development group have spent the year demonstrating the technology and precision behind PlayStation Move to developers and the larger gaming community.

With camera and PlayStation Move controllers in hand, Anton and I locked ourselves in a room and captured a new peek at what you can expect to see from titles on the PlayStation Move. You may have seen PlayStation Move tech demo videos before — including the PlayStation.Blog’s three-part tech demo tour from E3 2009. But you’ve never seen them like this!

PlayStation Move: New Tech DemosPlayStation Move: New Tech Demos

You’ll notice that Anton was comfortably sitting on a couch when using the PlayStation Move controllers and the PlayStation Eye never reacted negatively to its reflection from our wall of monitors. These aren’t gesture triggering animations, folks, but true 1:1 gameplay.

With Killzone 3, R.U.S.E, Dead Space: Extraction, Tumble, and The Fight: Lights Out already using some of the tools shown in these tech demos, developers — and gamers — will have plenty of high-tech new toys to play with.

Comments are closed.

235 Comments

6 Author Replies

  • Thanks for the demo Anton. Keep the info coming.
    Ray Maguire’s recent comment regarding word of mouth sales was spot on in my opinion. I think that initial sales might not be immense; although, the impact that the Move will have on people will be so great that anyone who has been disappointed in the past by the motion control i.e. the wii; will be itching to fill that unsatisfied void. The gesture based controls that the wii provided to ~100 trillion people (disappointed people mind you) will act as an entry point for the Move and PS3.

    Motion control is what the people wanted, but the wii fooled them with gimmicky gestures and by referring to it as motion control. The move is exactly what I need to convince my excruciatingly honest wife that this time around motion control is real and will required human like movements and not just flicks of the wrist. She loved the idea of the wii but couldn’t get past the gimmick. The people that had a taste but want more will upgrade, maybe not right away but eventually they will. Especially, as blu ray becomes more and more of the standard and the PS3’s capabilities are the added bonus.

    I can’t wait for the PS Move, I couldn’t have designed the device better myself.

  • very cool when is it coming the 2 remotes and the ps eye

  • A few thoughts:

    Do we have different DS3s, or am I freakishly strong, or some just freakishly weak, because I have no problem holding it with one hand.

    It’s kind of strange that it didn’t occur to me before, but Anton’s right: an analog stick on the Move would be kind of awkward, especially in more frantic situations where both had to be used at the same time.

    Of course, my idea of an “analog touchpad” still could’ve worked, but if an analog stick was running the bill up, I don’t suppose that would be any cheaper.

  • Demon’s Souls Move Edition anyone?

  • im sooo gettin this ps move tech this x mas X)

  • Hey Anton question! The den where my PS3 is at has a large mirror behind me, I am hoping that the PSeye has been programmed to differentiate between the reflections of the Move? :(

  • Hi Anton,

    I’m a big fan of the Move controller and try to keep up with its developments as much as possible. I think at this point I may be able to answer questions on it better than you. ;) (if you’re calling my bluff, your good friend Richard already mentioned somewhere that Move tracking speed is five times faster than a human being can move, so it should be able to keep up with Jet Li ;) ).

    I’ve been tracking games that support it and the count is closing in on sixty already! (for those watching, check http://iwaggle.blogspot.com/ for a list, Marcello just posted a great picture-in-picture of RUSE controls). The Move launch is shaping up to be one of the best launches of new hardware ever, so big props on that. The Move has so much going for it, whether it is its fantasic speed (Richard actually said the Move tracking is I’m and I’m convinced that for the next few years, Move is *the* big thing for gaming!

  • The only thing I can ask for is a bundle without an Eye. Many of us bought the eye for various reasons a long time ago.

    I would love to get the Move and Sports Champions in a fair priced bundle, without an Eye.

    Thanks for the info in your comments Anton.

  • I was also wondering if you would be able to create a demo where you control an avatar/player with a Move controller in the left hand, and one of his arms using the Move controller in the right hand to interact/use a tool.

    My idea would be to separate body movement and body displacement depending on whether or not you hold, say, the action button. Using it for body movement, moving up and down would cause the character to stretch up or sit down. You’d tilt for leaning, bending over, rotate the controller for upper body twisting, etc., all of course speed and position sensitive – you get the picture.

    Then with the body displacement mode, you’d actually move forward, jump, run, or dive forward, turn left or right, side-step, side jump, jump forward, etc.

    In practice, you’d not need all of these combinations in every game of course (and you’d need a recenter button when you shift play position). But it could be a great basis on which other developers could build for their games, using what they need and adding context sensitive animations where necessary. I’d love to see where this kind of control could go!

    I’m probably to late to have my post answered, but anyway, keep up the great work!

    • The Fight does something like this. While you hold the Move Button, you can use the controllers to move around. I think in the future you’ll see games do other actions as well like you mentioned.

  • Wow! Look at all those replies! You guys were very gracious! I can see the PSBlog really moving from the 2 or 3 responses to this kind of interaction and I am VERY pleased by it!

    Anton rules!

    If I can make a plug for a question to ask next time we get to see this dev team.

    Will we get to see integration with the PS3 browser ala Minority Report style like in the Move Multiple Screen Space demos?

  • Yo guys, I noticed a bunch of really cool HDTVs on the walls during the tech demos, care to tell me what model they were? Can’t find them anywhere on Sony.com

    Thx

  • In the beginning of the demo, it looks like the move in your left hand is really ridiculously glossy from the eyes point of view, it looks like its graphics, does the PlayStation do that when it sees a move controller or is it just from the demo?

    • That’s actually a virtual rendering of the Move into the video, that’s why it looks so glossy. We use it to test how accurately the Eye is tracking the Move. Not all games do that, of course.

  • great work sony , but i need a replie on my comment .

    why sony doesnt use the full power of the PS3 or uses the bluray disc in a better way ,Seriously i see no need to release an ps4
    cuz the xbox360 games that also on the ps3 are the same gameplay,graphics, and addons, so you need use the full power of the ps3 cuz the ps3 can handle it.
    dont get me wrong sony,iam a big fan of sony.
    so please dont get me wrong.

    and sorry for my bad english.

  • I really hope Sony can use some of their pull with Capcom to get them to reconsider adding move support to the original version of RE5. It would certainly help convince more people to try the move seeing as not everyone traded their version for the Gold edition. Not to mention their excuse that the gold edition was specially designed to allow added control methods dosen’t make sense. So they’re saying if the original RE needed to patch in a new weapon or fix a broken control method they couldn’t because the old version doesn’t allow new controls? That’s ridiculous. As nice as the Move looks I’m not going to shell out 35 bucks for a game I already bought so RE5 fails as an incentive.

  • I’ve had an idea for the people who will end up with 2 cameras from bundles…

    Support for creating 3D videos in EyeCreate! For effective 3D capture, you need two perspectives, which would be offered by two cameras!

    Do it.

  • I read my question on page 1 and it went unanswered.Why doesn”t the nav controller just have the lightball to simplify the configuration.If a consumer does not have clear understanding of what controllers work with what they will just not buy anything,but if u know that you only need one of each the purchase is clear because i can buy any game i want and go home and I would have everything i need.If any thing will make Move a failure it will be developers not knowing what games to make becuase they don”t what consumers own(2 sticks/one nav Or 1 stick/1 nav or just one stick)the lack of clarity will minimize support for sure when it comes to major titles.
    I think Move is a great thing but the lack of clarity of what u need for each game is an EPIC FAILURE.
    I AM A SONY SUPPORTER.Rolling 80gb bc. good luck to us all

  • @estoc1
    The playstation move is not a ripoff of Nintendo’s Wii. As stated in the September Gameinformer the Playstation Move’s hardware was being experimented before the Eye Toy even came out.

  • When I first saw MOVE back at E3 last year I wasn’t too pumped for it but after watching the countless newer demos and games like Sorcery. Combine that with the absolutely amazing enthusiasm coming from people like Anton (which by the way, really really cool tech demos … hope to see your ideas implemented into future games and perhaps XMB itself) is why I’ll be investing in MOVE.

    Is it too early to speculate if MOVE is something Sony wants to advance even more; like say the next generation of playstation with MOVE 2.0 … (yeah I am thinking really ahead on this one.) I guess it would boil down to where this goes and how people react.

  • I have a few questions about the Move.

    How does the Move control with online games?

    Will The Fight have online multiplayer?

    Really excited about Move, and would love to play with my friends (or random people) online.

  • This looks epic :). Looking forward to trying it out with RUSE as well – am hoping this helps usher in a new dawn for strategy games (real-time and the much more strategic turn-based as well :)) on the PS3 :).

  • I have a video projector, so it’s a very low-light environment. The Leds at full power would impact the contrast and wash out the image.

    Is the led color completely to the discretion of the game designer, or will there be an option in the XMB to force it to a certain color, or at least set the intensity ?

    • So far the control is up to the game (and some games will forward that control to you) but we can look into adding it to the XMB in the future (maybe a max intensity setting or similar).

  • It would be cool to have both a gain setting (divide the RGB values) and a max intensity (clipping). Ps3 gamers are power users after all, we like options :-)

  • I notice some lag when moving and the action showing on screen. Does that affect gameplay? Or is that not that noticible.

    Also, the position of the Eyetoy, how does that influence the Move? I for instance have my Eyetoy a bit to the side. Does the Move compensate how the Eyetoy is placed ?

  • Greetings Anton!
    Excited to see you on Blog! You look a lot like my step brother so I’ve been kind of rooting for you on youtube.
    I have a few questions regarding Move integration:
    1) How hard is it to retrofit games with Move functionality? Dev time/size/cost? What could prevent move-integration?
    2) You mentioned once that you are passing your demo code out for developers to use in their games. Awesome. Is it working?
    3) Whats your best non-believer turned believer story?
    4) Here’s an idea to mod your robot demo: A “mech mode” where you can use both moves as knee-mounted-joysticks to grant “movement”. Use them simultaneously or use one for an arm while the other is still used for movement.
    5) https://share.blog.us.playstation.com/ideas/2010/08/06/give-anton-mikhailov-screen-time-with-kevin-butler/

  • Thanks for answering so many questions and being here on the blog for us anton !

  • @Anton
    Did you just augment a model of a Move controller directly on to your Move controller to show how good the tracking is? You show off that so subtly that I only just noticed :D Fantastic

    @Rey and the blog team
    I’m loving the new introduction and the graphics on the vid. Very stylish. Also, there’s a lot of feedback from you guys on this post and on a few others… it really changes the whole feeling of the blog and creates a much better image of the company. Keep it up!

    Is there any chance of PS Blog being incorporated directly into the PS3/P XMB in the future?

  • Really good demos, I can’t wait to try MAG or Ruse with Move next month, as well as Sport Champions, Tumble, Flight Control HD, and many more. What I would like to see is a game like Oblivion or Dark Messiah with a control similar to the puppet demo in first person, that could be awesome. But seeing that Anton is here I would like to ask one question:

    Could you tell us some of those things that you have seen that blown you away, you, the creator of the chameleon’s demo? XD

  • Hello Anton, huge Move fan here.

    I understand you are working on some new tech demos. Would you mind considering doing something like this in your spare time?

    http://iwaggle.blogspot.com/2010/08/iwonder-back-to-hell-by-waggler.html

    I’d love to see my idea turning into something real!

    Best regards!

  • @Anton

    Hi what is the navigation for and what games will i need it for and do u no if there is going to be another onimusha game with move support?

  • simply amazing thanks for posting this tech demos

  • Anton, how old are you, and how did you get to your position so fast….

  • One last question from me, guys

    You’ve often said that the left hand side of the DualShock 3 can be used instead of a Navigation controller… Would left-handed people be able to use the right-hand-side of the controller to do the same thing, with the symbol buttons replacing the d-pad?

    Or are lefties going to be quietly encouraged to just go and buy a NaviCon (Do you like that name? I think I just invented it)

  • Cool, to bad their expensive lol, I would love to have them, most games takes 2 right and u don’t need the navi controller right? i’ll definally get them but man its goin to take me alittle while :( man i want them!

  • I have Playstation Plus, any word on maybe some kind of exclusive for this we might get?

  • @176 Nothing. It would be in everyone’s best interest if nothing was made PSN+ exclusive. They are trying to market this, and minimizing your target audience is stupid.

    No one should EVER be suggesting anything be for PSN+

  • @ Anton

    Do you know or could you find out when we will hear more about Move support for MLB 10 The Show? I haven’t heard anything about it since it was announced. Is there a release date or a general idea of when it will be available. I hope it comes to MLB 10 like it was announced as a patch and not pushed back for MLB 11. Thank you.

  • is the game eyedentify ever going to come out for ps3 eye ?

  • I really can’t wait any longer to get my hands on this!!

    But quick question, the PSeye has a few neat little software apps that show what it can do(the ones off PS Store), will the Move have any.

    Oh! And will I ever be able to take photo’s with PSeye of me holding a Move augmented reality sword? That would be sweet!!

  • @Anton: You mention having analogue on the motion controller would be awkward but:
    1) We still could use it when we wouldn’t be waggling or swinging it around.
    2) Second identical controller in left hand could back up as navi-controller on steroids (with full motion control), you wouldn’t always waggle the left one, use it for navigation.
    3) Buying only two controllers would allow us to play two player casual games, along with single player hardcore games, it would be cheaper for consumer and better for Sony.

    Now for my question:
    Have you devised any intuitive methods for navigation when you have two motion controller in hands (not chameleon demo), like when you are controlling a puppet? Do all such games have to be on-rails or fixed position, or have you come up with a good solution to this yet?

  • @Blkant – that ‘tech demo’ is actually a feature in Eyepet. The features are more limited than the trailer suggests, but you are able to draw a limited number of objects that become usable 3D objects in the augmented-reality environment.

  • How much room do I need from my t.v to my Move controller to play games?

  • Can you choose what color the bulb lights up, when using it to scroll the xmb?

    Go into settings, controller setting, move setting..

    btw, The Move looks great. Thank you for answering the questions about the lack of analog stick. You have convinced me to buy it.

  • @Anton Mikhailov…so is there any chance of the diablo & starcraft series making their way on to the playstation 3 since playstation move can handle those types of games?

  • Anton Mikhailov said on August 28th, 2010 at 10:04 pm

    “:D My advice is to try out everything on the demo disk, even if you think you won’t like it.”

    I already have the Playstation Eye and have pre-ordered two move controllers. How do I get this Demo Disk? Does it come with the controllers? is there a bundle or something? Any info would be great!

  • So how does move detect movements in a 3D space without a sterescopic camera exactly?

  • Does anyone else thinks it’s dope that we can ask questions and the people behind the technology actually responds? I’m not sure how MS or Nintendo operates but I think that’s the coolest [DELETED] ever and it shows that the boys at Sony are dedicated to making great games, or at least getting the best tech in the hands of developers so great games can be created.

  • Will the move have a problem in most games if the motion controller becomes unrecognizable by the PS Eye? Let’s say your hands drop down and go behind something like a couch? My question is does the eye always have to see the controller or does the motion itself count more in gameplay.

    Another way to ask this is…Does the PS eye and the motion controller need to maintain a line of sight?

  • @ Anton M:

    1. Will the PS Move Controller work fine in the dark and be able to be work while the controller is hidden from the camera like lets say if its behind you?

    2. Will it be possible to use the multi-touch windows as a way to interact with friends in a chat room instead of that boring white space?

    3. Also would you be able to stream media of your HDD while in that chat room space?

    4. Will multi-touch work with the PS3 Web browser like the iDevices only its augmented? Last q. Will there be an update to the laggy PS3 web browser?
    Many thanks for answering other user questions :)

  • I saw that you kinda answered question 4, but I’m uncertain of your actual answer.
    I am looking everywhere to see if the new Harry Potter 7 deathly hallows pt 1 will support the move at all. I don’t mean co-op, but regular 1-player mode.
    I know sorcery will, but I’m still a Harry Potter fan from the books (it came out when I was 10-11… so I kinda grew up w it) and am getting the sorcery game, but I wanted to know if Harry Potter 7 will support move or not. If yes, I’d buy it, if not, maybe I wouldn’t get it.
    I see you haven’t answered questions in a while. I hope you are still on here…

  • I have 1 question : Will the Playstation Move have an update where you can have virtual objects just like you had in the tech demos recently and when you first debuted that you can use in the ” PS Eye Create”. I think that will be soooooo cool! and really like to puppet idea!

Please enter your date of birth.

Date of birth fields