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Tokyo Game Show Encounters: Mega Man Universe for PS3

Sid Shuman's Avatar + Posted by Sid Shuman on Sep 24, 2010 // Senior Manager, Social Media

Tucked deep inside Capcom’s Tokyo Game Show hotel suite was the first hands-on build of Mega Man Universe, the upcoming PSN title that gives players a comprehensive toolset to build their own custom Mega Man levels and characters. Watch the new trailer below for a peek at the total package.



DualShock 3 clenched tightly in my sweaty hands, I powered through several of Mega Man Universe’s pre-generated levels, which are based on the fan-favorite Mega Man 2. I quickly discovered that some things never change: Mega Man Universe is freaking hard, even on the allegedly Easy mode. The levels were riddled with tricky moving platforms, brutal jumps, lethal spike pits, and the requisite homing-carrot-firing rabbit robots.

Mega Man Universe for PS3

Mega Man Universe for PS3Mega Man Universe for PS3

Of course, the difficulty level can vary wildly depending on the prowess of your custom Mega Man, which you upgrade by cobbling together spare parts from defeated bosses and iconic Capcom characters — Street Fighter’s Ryu and Ghosts ‘N Goblins Arthur were shown in the launch trailer, and more classic Capcom characters are sure to come.

Mega Man Universe for PS3

In the early build I played, each custom Mega Man also featured eight Special Weapon slots, four Chip slots, and four Item Payload slots for further customization. These equipment choices affect not only your appearance and abilities, but your jumping height, movement speed, attack power, and more. The custom characters in the Tokyo Game Show build were pre-populated with a selection of Mega Men, everything from “Bad Box Art Mega Man” to variants called “Gust Man” and “Chop Man,” each with their own hodgepodge of strengths, weaknesses, and special abilities.

Mega Man Universe for PS3: Level Creator

The cornerstone of Mega Man Universe, the level creator, isn’t yet playable. But if LittleBigPlanet is anything to go by, it’s sure to be the star of the show. Mega Man Universe is still early in its development cycle, and a PSN release date is still over the horizon. But stay tuned for a closer look at the level creation tools when they become available — we’ve got some plans for that bad boy.

//Add Your Own

51 Comments   1 Reply

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1

+ Zezzler on September 24th, 2010 at 12:20 pm said:

your world MEGAFIED. nice stuff there~


2

+ Jon_Mclane on September 24th, 2010 at 12:26 pm said:

so this is basically Mega Man Powered Up 2, or Mega Man 2 Powered Up. Not gonna lie, I’m a little disappointed


3

+ Rene_Led on September 24th, 2010 at 12:29 pm said:

I was hoping for a whole new Megaman game that would be sort of like Megaman Legends or.. Megaman NT,StarForce something on the PS3 O_o?
I like Megaman but I want to see something new and not classic NES style


4

+ Jerel on September 24th, 2010 at 12:32 pm said:

It looks really good and I’ll be sure to download the demo on day 1. If it’s good, I’ll buy it. :)


5

+ PuppetShoJustice on September 24th, 2010 at 12:32 pm said:

I. Argh. The polygon Mega Man over the sprite art looks absolutely hideous.

I’m a pretty diehard Mega Man fan. But this is so painfully ugly that I don’t really want to play it.


    Sid Shuman's Avatar

     

    + Sid Shuman on September 24th, 2010 at 12:35 pm said:

    Definitely a different look with a different charm. By going with 3D, I think they get more flexibility out of the character and level creation tools (it makes them more modular). The creation tools are absolutely the centerpiece here. Can’t wait to get my hands on the level creator!


6

+ gothic123456 on September 24th, 2010 at 12:32 pm said:

Umm I won’t buy this because it always with old megaman into new megaman but failed in everytime.


7

+ PuppetShoJustice on September 24th, 2010 at 12:36 pm said:

I think the idea of modding jump height and movement speed sound better in theory than they’ll feel in execution. Classic Mega Man has a distinct feel to its movement. And as soon as you tamper with that its going to be really awkward for legacy fans to adjust to.

Also. Why rip off Mega Man 2? You couldn’t come up with new special weapons?

Whats the point of Mega Man stages without robot masters?


8

+ emiru69 on September 24th, 2010 at 12:40 pm said:

I’m not too sure about this… but I learned my lesson after PS Move, I will wait to try it first before I leave an unfriendly message here ^_^ Good luck with this project!


9

+ PuppetShoJustice on September 24th, 2010 at 12:41 pm said:

No, there is no charm. Taken out of context I think most series fans would assume the gameplay trailer to be something fan made. It literally looks like the character models and backgrounds are from two completely different games.

You reused the weapons, enemies, stage design pieces, music that I can see thus far. Is there anything original here beyond customization features?


10

+ BlooodyCow on September 24th, 2010 at 12:43 pm said:

meh…Capcom


11

+ awsome_robot on September 24th, 2010 at 12:53 pm said:

Looks hard (as usual for a mega man game), but will we ever get Mega Man 8 for ps3/psp as a ps one classic?


12

+ cityhunter2K8 on September 24th, 2010 at 12:54 pm said:

I think it’s time they reboot the whole thing…

Star Trek did it so anybody can.


13

+ PuppetShoJustice on September 24th, 2010 at 12:56 pm said:

What would a reboot accomplish exactly? There isn’t anything wrong with the classic series.

Honestly they’ve already “rebooted” Mega Man like a dozen times. Yet the classic and X series are still the most successful.


14

+ Jon_Mclane on September 24th, 2010 at 12:58 pm said:

Mega Man Zero series was a Mega Man reboot done right but then they released one every year and ruined it


15

+ SkyNet003 on September 24th, 2010 at 1:20 pm said:

Is that the music the game will have? It’s nice to hear those tunes being revisited, but a little more electronic soundtrack would have been better (after all, it’s the lo-fi chiptune quality that made those songs stand aout in the first place; this rock arrangement makes them sound generic).

Anyway, I’m not talking about an 8-bit soundtrack, just something more along the lines of electronic music (mainly Electro).


16

+ letherclad on September 24th, 2010 at 1:26 pm said:

I like the 3d look and not the dumb pixelate 8 bit look


17

+ FunkyTable on September 24th, 2010 at 1:32 pm said:

@ PuppetShoJustice

I got to say that I also am turned off by the polygonal artwork of this game, but I do appreciate what they are going for. They get more flexibility out of 3D models over 2D sprites. That’s probably the biggest reason that 2D is a dying art form, 3D is so much easier, and in some cases, better.

Still, I’ve got to cencede, the game doesn’t need to be ugly with the style they are going for. But I hope that they will do a better job updating the visuals to better fit Megaman, or at least not be as ugly as they currently are.

I think we ought to let Capcom know that we think it needs improvement though. If you compare the original Sonic the Hedghog 4 trailer to the more recent ones, you can see the difference in Sonics look. This was likely to address the loud outcry from fans after seeing the ugly 3D art. Hopefully this can do the same, and we can get a smoother cell shaded look.


18

+ silencekit on September 24th, 2010 at 1:38 pm said:

This actually looks pretty great. The level creator will keep me up long nights. All those whining about the “look” shouldn’t even be playing MegaMan on a PS3. If you’re that hardcore-retro, go pull out your old NES cartridges and blow on them.


19

+ Kamiboy on September 24th, 2010 at 1:45 pm said:

I have to mirror the sentiment that in terms of art direction… well, let me put it this way, if this game was a lady the one would politely describe her as being, handsome.

But seriously, unlike LBP which was very artistically sound, but had very bad platforming mechanics this mega man and its painfully generic art seems to be the exact opposite.


20

+ sfgdfds on September 24th, 2010 at 1:50 pm said:

I wish they would remake Giana Sisters for the PS3…


21

+ saiyanknight87 on September 24th, 2010 at 1:53 pm said:

this is bad where’s a new megaman x or megaman legends is capcom listening to the people outside of marvel and partially on super street fighter 4 smh what’s the situation capcom first Dante now this.


22

+ PuppetShoJustice on September 24th, 2010 at 1:55 pm said:

@18

Up until now Mega Man on the PS3 has been about as decidedly retro as possible. Your point is silly.

Even Powered Up looked okay. Different. But okay. This, however, just looks like two different art styles met in the form of a car accident.


23

+ FunkyTable on September 24th, 2010 at 2:01 pm said:

Oh, for the record, I’m cool with the mix of 2D sprites with 3D models, just the models need to look better.


24

+ MegamiTensei13 on September 24th, 2010 at 2:04 pm said:

I’m sorry I don’t like it :( ……….and I’am a Hardcore Megaman fan , I would like to see a a new sprite based HD version of Megaman or X …. even if it’s a remake


25

+ PuppetShoJustice on September 24th, 2010 at 2:04 pm said:

Even the 2D character design is really, really strange. Watch the trailer again and pause at the 41 second mark. Blonde hair. Green ribbon. Red dress.

That is seriously supposed to be Roll.

Ew.


26

+ Mixer23 on September 24th, 2010 at 2:18 pm said:

@PuppetShoJustice

I couldn’t agree more, that just looks hideous. The model I’ve seen of Wily looks even worse.

Capcom, Mega Man Legends 3. Or at least put Legends 1 and 2 on the psn as classics… Please?


27

+ PuppetShoJustice on September 24th, 2010 at 2:21 pm said:

With what Capcom is doing lately I don’t even want them to touch the Legends series again until they get their heads back on straight.

Seriously guys. I will draw you a Roll design myself in whatever format is necessary. Just scrap that one.


28

+ amjr72 on September 24th, 2010 at 3:16 pm said:

yeah, i actually liked the full-retro approach of 9 and 10 better than this… but i would definitely buy a new Legends or X game with updated visuals.


29

+ Lestatdelioncort on September 24th, 2010 at 3:40 pm said:

“Castlevania belongs in the 2d realm not the 3d” and now here are people complaining “weeeeh i want 3d megaman not a 2d nes crapper” i bet you if they did do a new megaman in 3d you’d all be like “weeeh Megaman belongs in the 2d realm not the 3d” my god people figure out what you want.


30

+ Seiven on September 24th, 2010 at 3:41 pm said:

I want to see the Ryu MegaMan that is in the background…the level editor looks like it will be AMAZING!!


31

+ ACEKarma91 on September 24th, 2010 at 3:57 pm said:

This looks really epic :D :D :D


32

+ Rinaldus91 on September 24th, 2010 at 4:15 pm said:

I’d rather see a Mega Man Powered Up 2. This just looks… odd.


33

+ Chuckbait on September 24th, 2010 at 4:53 pm said:

Mega Man X on PSN would be awesome. Not sure about others, but I like to slide and charge my mega blaster, ya know?


34

+ Chuckbait on September 24th, 2010 at 4:54 pm said:

Mega Man X is sweet because you can Upgrade your helmet, boots, armor…..what a classic series that was.


35

+ Hooligantuan on September 24th, 2010 at 8:05 pm said:

I’m just going to say that I love Mega Man, still have the classic series on their original cartridges, and am highly interested in this game … HOWEVER …

I will never again buy a game that is Mega Man 9 hard. That game shot for old school difficulty and completely overshot it. If you build a game for the ridiculous hardcore ninja crowd, that little section of people will be the only ones you please – everyone else that buys the game because they love Mega Man is going to get burned.

Mega Man 9 was a tragedy. Please, please – do not perform an encore.


36

+ holst1234 on September 24th, 2010 at 8:45 pm said:

i agree i hated it people told it was gonna be just like the old version like ill believe them the next time!


37

+ MadMeat001 on September 24th, 2010 at 8:45 pm said:

wow are you guy’s trying to support Capcom?
MegaMan should go on with something different rather than a hommage to their classic game


38

+ holst1234 on September 24th, 2010 at 8:48 pm said:

I think it should stay the way it is because kids who play the new versoins of MegaMan will never know what the old classic ones were like.


39

+ VietKnight on September 24th, 2010 at 10:04 pm said:

It is actually coming out on console because I heard originally it is going to be on PC only, well I am excited for it.


40

+ Yohmaru_EX on September 24th, 2010 at 10:10 pm said:

I wont expend my money with this game ¬¬

We want MEGA MAN X, CAPCOM!!!! Where is Mega Man X9??


41

+ Jeigh on September 24th, 2010 at 10:13 pm said:

Gotta say I disagree with… well apparently everyone here. I think it looks nice. I wouldn’t have figured anyone thought otherwise if not for the apparently diehard fans here. The level customization sounds like a winning implementation. Plenty of room for creativity.

And as for the “classics,” I was there, and while they may have been something in their time (can’t say I thought so), the memories are seriously being romanticized to the n-millionth degree. “Quirks” of that era are simply considered flaws in today’s games. QA wasn’t terribly important back then- ironic that the hit-or-miss game development tactics of yesteryear are so highly regarded.


42

+ JumpMan33 on September 25th, 2010 at 1:40 am said:

Its not like they are calling Mega Man 11, its a side game. It looks like MM mixed with a little LBP witch sounds cool to me. Downloading other people’s level should be tons-o-fun.


43

+ triple_lei on September 25th, 2010 at 1:50 am said:

I got used to Mega Man 9′s difficulty pretty quickly.

Mega Man 10, on the other hand… now THAT is pain!

Anyway I’ll probably get this too. (lol “probably”… I AM getting it)


44

+ TCBFox on September 25th, 2010 at 1:54 am said:

Artstyle is Ok, but could be better. Digging the Music though, reminds me of the guy on Youtube and Myspace with the Megaman guitar tracks. I was a little put back by looking at the stills, but the video makes it look better.


45

+ LeeJ55 on September 25th, 2010 at 7:19 am said:

After reading a majority of the comments I feel like the only person looking forward to this game. Little Big Planet meets Mega Man? Yes Please!!


46

+ holst1234 on September 25th, 2010 at 9:24 am said:

Well Mega Man and Little Big Planet have nothing in common.I mean sure,you can switch costumes and stuff BUT… on the other hand,you dont get weapons in Little Big Planet.In Mega Man,you get armor(witch is like costumes)you basicaly get what ever you want.


47

+ odd69 on September 25th, 2010 at 11:26 am said:

day one buy for me, this is great news to me.


48

+ lxcainxl on September 25th, 2010 at 12:07 pm said:

uhhh… hoorah… uh.. yeah.

MegaMan II: Episode IV A New Hope.

Perhaps this is what would happen if Capcom hired Lucas.

I loved the old MegaMan games but this looks like an attempt to cash in by referring to the old titles.

Thanks, but no thanks Capcom. I’ll just keep my old cartridges.


49

+ Lord_Rinja on September 26th, 2010 at 5:01 pm said:

Now this looks cool. This new Megaman definitely fits in with Sony’s Play Create Share concept. I’m glad PSN is getting this. I can’t wait :-)


50

+ Badmamajamma on September 27th, 2010 at 9:50 am said:

I for one am a huge megaman fan, I’m in love with the whole series. I cannot wait to play this game. Play Create Share = AWESOMENESS. Who ever says this is not good is committing blaspmeme. Megaman has always and will always reign supreme. All other platform style games will bow to megaman. ALL HAIL MEGAMAN! No demo here, straight buy day one.


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