Hello out there! This is Teemu Maki-Patola from Virtual Air Guitar Company back to give you a quick update on all of our latest happenings over the last month. And what a month it’s been! For those of you that missed it, we gave not one, but TWO huge body-on sneak peeks for Kung-Fu LIVE at some of the biggest gaming events in the world. We went to gamescom and PAX Prime to let thousands of players on both sides of the pond step into the action of our game for the first time. We were able to meet up with our fellow ninjas Jeff ‘Air’ Rubenstein and Rey ‘The Fury’ Gutierrez at PAX to get them jumping, kicking, and firing lightning bolts at baddies like never before.
Both shows were a tremendous success for us. With thousands of fans getting a chance to see the game in person, we literally had to use a ‘ticket wheel’ system where players would take a number and wait for over an hour to be among the first to play the game for just three minutes! We apologize for the long wait, but we simply cannot thank everyone enough for sticking around to kick some ass and tell their friends about the game. Some were even excited enough to finish playing, then take another number and do it all over again!
It’s one thing to dress up as your favorite video game character, but it’s another thing to literally BE your favorite video game character inside of a video game. No, costumes aren’t required to play the game at all, but like we always say, they can DEFINITELY add some more fun to the experience. With avatar-free gameplay, you aren’t controlling characters that look like a ‘cute’ version of you – it literally IS YOU inside of the game!
With true 1:1 control of the moves of your in-game version and the ability for the camera to track your skeleton’s every movement, players can have fun ‘unlocking’ a limitless number of characters by letting their imaginations run wild. Some of our highlights, besides ‘Ghost’ from Call of Duty and ‘Jak’ from Jak and Daxter can be seen below, as well as on our Facebook photos page. PLENTY more to see there! Plus, don’t miss a full round-up of game play videos on our own website.
Ultimately, we just want to thank everyone again SO much for coming out to say Hi to us and for checking out our game. We’re still a small, independent studio here in Finland, and seeing so many of you get excited about our game is what’s helped us so much over the last few weeks as we rapidly approach the finish line. We’re still on track to be launching later this fall, and as soon as we have a launch date for PlayStation Network, we’ll be sure to let you all know as soon as we can.
Until that happens, please be sure to ‘Like’ us on our Facebook page, suggest us to your friends, and stay tuned right here to the PlayStation.Blog for more exclusive updates. With any luck, we’ll soon have more to share on our unique four-on-one multiplayer system very soon. Until then, thanks again for watching!