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	<title>Comments on: Sound of the Dead: Audio Design in Dead Nation, Sample Track</title>
	<atom:link href="http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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	<item>
		<title>By: Street_Killaz</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-471275</link>
		<dc:creator>Street_Killaz</dc:creator>
		<pubDate>Sun, 24 Oct 2010 06:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-471275</guid>
		<description><![CDATA[whens this game coming out!!!]]></description>
		<content:encoded><![CDATA[<p>whens this game coming out!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Atomika14</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-469260</link>
		<dc:creator>Atomika14</dc:creator>
		<pubDate>Tue, 19 Oct 2010 04:47:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-469260</guid>
		<description><![CDATA[Release Date PLEASE!]]></description>
		<content:encoded><![CDATA[<p>Release Date PLEASE!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lethality-XVII</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-468773</link>
		<dc:creator>Lethality-XVII</dc:creator>
		<pubDate>Sat, 16 Oct 2010 22:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-468773</guid>
		<description><![CDATA[can&#039;t wait for this! 
is it definitely coming this year?]]></description>
		<content:encoded><![CDATA[<p>can&#8217;t wait for this!<br />
is it definitely coming this year?</p>
]]></content:encoded>
	</item>
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		<title>By: ifssal</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-468713</link>
		<dc:creator>ifssal</dc:creator>
		<pubDate>Sat, 16 Oct 2010 13:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-468713</guid>
		<description><![CDATA[Great music, they seem to have nailed it judging by this track.  Absolutely a day one buy, I can&#039;t wait!]]></description>
		<content:encoded><![CDATA[<p>Great music, they seem to have nailed it judging by this track.  Absolutely a day one buy, I can&#8217;t wait!</p>
]]></content:encoded>
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	<item>
		<title>By: judalation</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-468644</link>
		<dc:creator>judalation</dc:creator>
		<pubDate>Sat, 16 Oct 2010 00:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-468644</guid>
		<description><![CDATA[Day one buy for me just for the online co op... much props if this released before halloween (*_*)]]></description>
		<content:encoded><![CDATA[<p>Day one buy for me just for the online co op&#8230; much props if this released before halloween (*_*)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thrill_Kill</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-468639</link>
		<dc:creator>Thrill_Kill</dc:creator>
		<pubDate>Sat, 16 Oct 2010 00:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-468639</guid>
		<description><![CDATA[For myself, music is a huge part of the game, and if the music is crap the game is no good. From listening to this sample I am really excited for this awesome new survival horror game! I just hope you keep some real FMV scenes in the game as shown in the trailer. :) FMV cutscenes or intro plus great soundtrack and gameplay + day 1 purchase here!]]></description>
		<content:encoded><![CDATA[<p>For myself, music is a huge part of the game, and if the music is crap the game is no good. From listening to this sample I am really excited for this awesome new survival horror game! I just hope you keep some real FMV scenes in the game as shown in the trailer. :) FMV cutscenes or intro plus great soundtrack and gameplay + day 1 purchase here!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ba-dew</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-468414</link>
		<dc:creator>ba-dew</dc:creator>
		<pubDate>Fri, 15 Oct 2010 14:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-468414</guid>
		<description><![CDATA[@ fleinn


&quot;Question: these soundtracks, like the ones in Trine and SSHD, seem to be complete tracks that run from start to finish in a game-level. Have you thought anything about music that shifts intensity and tempo depending on the gameplay? Having changed soundscapes, loops inside the song, bridges determined by game-events.. that kind of thing? (..like, Riff: everyday shooter, or maybe Motoi Sakuraba’s soundtrack in Resonance of Fate, pixeljunk Shooter to some extent)..? How difficult is this to do together with a developer – do you need more involvement in the development process.. that kind of thing?&quot;

Eh I think you need to read the interview, Mr. Pulkkinen states that the music is dynamic and that it adjusts in tempo and intensity to suit the gameplay.]]></description>
		<content:encoded><![CDATA[<p>@ fleinn</p>
<p>&#8220;Question: these soundtracks, like the ones in Trine and SSHD, seem to be complete tracks that run from start to finish in a game-level. Have you thought anything about music that shifts intensity and tempo depending on the gameplay? Having changed soundscapes, loops inside the song, bridges determined by game-events.. that kind of thing? (..like, Riff: everyday shooter, or maybe Motoi Sakuraba’s soundtrack in Resonance of Fate, pixeljunk Shooter to some extent)..? How difficult is this to do together with a developer – do you need more involvement in the development process.. that kind of thing?&#8221;</p>
<p>Eh I think you need to read the interview, Mr. Pulkkinen states that the music is dynamic and that it adjusts in tempo and intensity to suit the gameplay.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chicken636</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-468358</link>
		<dc:creator>chicken636</dc:creator>
		<pubDate>Fri, 15 Oct 2010 04:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-468358</guid>
		<description><![CDATA[The reason they won&#039;t announce a release date, guess what happened when the big name racing game got its release date announced.]]></description>
		<content:encoded><![CDATA[<p>The reason they won&#8217;t announce a release date, guess what happened when the big name racing game got its release date announced.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Seiven</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-468321</link>
		<dc:creator>Seiven</dc:creator>
		<pubDate>Fri, 15 Oct 2010 01:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-468321</guid>
		<description><![CDATA[BAH, I love the track, but WHEN IS THE RELEASE DATE???!?!?!?!?!?!?!?! I played the beta and was in love instantly...I can&#039;t wait to play the full game.]]></description>
		<content:encoded><![CDATA[<p>BAH, I love the track, but WHEN IS THE RELEASE DATE???!?!?!?!?!?!?!?! I played the beta and was in love instantly&#8230;I can&#8217;t wait to play the full game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: thebadnews</title>
		<link>http://blog.us.playstation.com/2010/10/14/sound-of-the-dead-audio-design-in-dead-nation-sample-track/comment-page-1/#comment-468318</link>
		<dc:creator>thebadnews</dc:creator>
		<pubDate>Fri, 15 Oct 2010 01:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=38173#comment-468318</guid>
		<description><![CDATA[That track is sweet- Will purchase game for sure based on how good Super Stardust HD was, will buy soundtrack if avail. on iTunes.]]></description>
		<content:encoded><![CDATA[<p>That track is sweet- Will purchase game for sure based on how good Super Stardust HD was, will buy soundtrack if avail. on iTunes.</p>
]]></content:encoded>
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