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	<title>Comments on: Eat Them! Developer Diary: Controls</title>
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	<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: James Parker</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-488453</link>
		<dc:creator>James Parker</dc:creator>
		<pubDate>Thu, 02 Dec 2010 09:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-488453</guid>
		<description><![CDATA[Hey F-Minus, and other fans of the Select button (who knew?). In the short time between writing the diary and now, you&#039;ll be pleased to know that the Select button now has a function.

It can be used to show your current mission objectives, in case you&#039;ve forgotton what you&#039;re meant to be doing, in the excitement of throwing a fire engine at a helicopter.]]></description>
		<content:encoded><![CDATA[<p>Hey F-Minus, and other fans of the Select button (who knew?). In the short time between writing the diary and now, you&#8217;ll be pleased to know that the Select button now has a function.</p>
<p>It can be used to show your current mission objectives, in case you&#8217;ve forgotton what you&#8217;re meant to be doing, in the excitement of throwing a fire engine at a helicopter.</p>
]]></content:encoded>
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	<item>
		<title>By: F-minus</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-488216</link>
		<dc:creator>F-minus</dc:creator>
		<pubDate>Wed, 01 Dec 2010 21:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-488216</guid>
		<description><![CDATA[Poor &quot;Select&quot; button... No task for it?!?!?!?!?

What about giving it the task a &quot;Select&quot;ing a song to play from your own collection during some sort of super move... This way peoples tunes that get them charged up for a super stomp can give them the extra connected feel when they hit the button for madness to begin!!!]]></description>
		<content:encoded><![CDATA[<p>Poor &#8220;Select&#8221; button&#8230; No task for it?!?!?!?!?</p>
<p>What about giving it the task a &#8220;Select&#8221;ing a song to play from your own collection during some sort of super move&#8230; This way peoples tunes that get them charged up for a super stomp can give them the extra connected feel when they hit the button for madness to begin!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Parker</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-488104</link>
		<dc:creator>James Parker</dc:creator>
		<pubDate>Wed, 01 Dec 2010 10:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-488104</guid>
		<description><![CDATA[Hi Guys, thanks for all the kind words.  There&#039;s another couple of developer diaries to come and hopefully we&#039;ll be able to announce details of release dates quite soon.]]></description>
		<content:encoded><![CDATA[<p>Hi Guys, thanks for all the kind words.  There&#8217;s another couple of developer diaries to come and hopefully we&#8217;ll be able to announce details of release dates quite soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xxRaziel79xx</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-488084</link>
		<dc:creator>xxRaziel79xx</dc:creator>
		<pubDate>Wed, 01 Dec 2010 05:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-488084</guid>
		<description><![CDATA[The game looks great. I will keep an eye on this one and the controls sense to me as well.]]></description>
		<content:encoded><![CDATA[<p>The game looks great. I will keep an eye on this one and the controls sense to me as well.</p>
]]></content:encoded>
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	<item>
		<title>By: abukii</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-488064</link>
		<dc:creator>abukii</dc:creator>
		<pubDate>Wed, 01 Dec 2010 03:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-488064</guid>
		<description><![CDATA[Personally, I think it would make more sense if Triangle and R2 were swapped...Im loving the concept of the game btw :)]]></description>
		<content:encoded><![CDATA[<p>Personally, I think it would make more sense if Triangle and R2 were swapped&#8230;Im loving the concept of the game btw :)</p>
]]></content:encoded>
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		<title>By: DJ_DTM</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-487964</link>
		<dc:creator>DJ_DTM</dc:creator>
		<pubDate>Tue, 30 Nov 2010 23:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-487964</guid>
		<description><![CDATA[War Of The Monsters!!! can&#039;t wait to play this remake!]]></description>
		<content:encoded><![CDATA[<p>War Of The Monsters!!! can&#8217;t wait to play this remake!</p>
]]></content:encoded>
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		<title>By: Ratchet426</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-487818</link>
		<dc:creator>Ratchet426</dc:creator>
		<pubDate>Tue, 30 Nov 2010 20:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-487818</guid>
		<description><![CDATA[I suppose there&#039;s no chance the cell-shading could be optional, right :-D 

I agree with StECnet above that it would be great to have traditional full textured graphics in this &quot;War of the Monsters Sequel&quot; -ahem- &quot;Original IP&quot; ;-)

Speaking of that &#039;other&#039; game, I notice you don&#039;t have a &quot;taunt&quot; button mapped yet.  Something to think about?

Thanks for working to bring us this game. It looks awesome so far!]]></description>
		<content:encoded><![CDATA[<p>I suppose there&#8217;s no chance the cell-shading could be optional, right :-D </p>
<p>I agree with StECnet above that it would be great to have traditional full textured graphics in this &#8220;War of the Monsters Sequel&#8221; -ahem- &#8220;Original IP&#8221; ;-)</p>
<p>Speaking of that &#8216;other&#8217; game, I notice you don&#8217;t have a &#8220;taunt&#8221; button mapped yet.  Something to think about?</p>
<p>Thanks for working to bring us this game. It looks awesome so far!</p>
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	<item>
		<title>By: StECnet</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-487815</link>
		<dc:creator>StECnet</dc:creator>
		<pubDate>Tue, 30 Nov 2010 20:42:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-487815</guid>
		<description><![CDATA[War of the Monsters was one of the best most fun games to ever grace the PS2 so I can not wait for this game!!! Though I would love to see a proper sequel to the game with beautiful graphics and effects that can only be done on the PS3!!!]]></description>
		<content:encoded><![CDATA[<p>War of the Monsters was one of the best most fun games to ever grace the PS2 so I can not wait for this game!!! Though I would love to see a proper sequel to the game with beautiful graphics and effects that can only be done on the PS3!!!</p>
]]></content:encoded>
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	<item>
		<title>By: Gitaroo</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-487787</link>
		<dc:creator>Gitaroo</dc:creator>
		<pubDate>Tue, 30 Nov 2010 19:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-487787</guid>
		<description><![CDATA[why not just add fully customizable controls? Anyway, I would keep L1 and R1, but make R2= Kick, L2 = Stomp, triangle for head weapon, circle for back weapon, square to grab and x to jump. the shoulders buttons are basically like your hands and feet. Triangle is the top of your body = head, then circle is back then you jump with your feet which is X. Just layout everything like the way the body is. Of course I have never played the game, so if the game require analog aim for the weapons attack than the whole thing would be different.]]></description>
		<content:encoded><![CDATA[<p>why not just add fully customizable controls? Anyway, I would keep L1 and R1, but make R2= Kick, L2 = Stomp, triangle for head weapon, circle for back weapon, square to grab and x to jump. the shoulders buttons are basically like your hands and feet. Triangle is the top of your body = head, then circle is back then you jump with your feet which is X. Just layout everything like the way the body is. Of course I have never played the game, so if the game require analog aim for the weapons attack than the whole thing would be different.</p>
]]></content:encoded>
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	<item>
		<title>By: Sum-Mischief</title>
		<link>http://blog.us.playstation.com/2010/11/30/eat-them-developer-diary-controls/comment-page-1/#comment-487782</link>
		<dc:creator>Sum-Mischief</dc:creator>
		<pubDate>Tue, 30 Nov 2010 19:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=41024#comment-487782</guid>
		<description><![CDATA[A release date would be good to see ... this looks like something I want to have.]]></description>
		<content:encoded><![CDATA[<p>A release date would be good to see &#8230; this looks like something I want to have.</p>
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