Tearaway Unfolded

Jan 13

The UnderGarden Coming to PSN this Winter

Antonio Santamaria's Avatar Posted by Antonio Santamaria on Jan 13, 2011 // Head of Engineering, Vitamin-G

Congratulations! You’ve hit rank 50 in another first-person shooter. Now it’s time for something completely different. Welcome to The UnderGarden.

We at Vitamin G Studios are excited to introduce you to our new game, coming to PSN this winter. The UnderGarden is about exploration. It’s part game and part experience, with a little bit of puzzle solving mixed in. The game takes place across different worlds of windy tunnels, dark places filled with fog, and areas where electricity turns large rock gears endlessly. As the player, you float through these dark caverns, and fill them with color and music. You’ll need to collect pollen to grow beautiful flowers and exotic plants. Some of these plants bear fruit, used to manipulate doors, levers, gears, and other contraptions you find along the way. There are also special items to collect, and new flora and fruit to discover, and as they bloom the lighting and animations make the entire environment spring to life. Music also plays a huge part in the game, and almost everything you touch makes different musical tones. As you fill the world with music, you’ll run into the musicians, who play different instruments and will keep you company on your journey.

Undergarden for PS3 (PSN) Undergarden for PS3 (PSN)

The game supports drop-in/drop-out co-op play, so a second player can join in and play along for the whole game, or just a level or two. We wanted to make it fun for two people to play together, even if they aren’t both at the same skill level. In co-op, the second player is there to help the first gather pollen and solve puzzles. So you don’t have to worry about getting lost or left behind: they always get pulled along and you’ll always be close together. The second player can even just float around making everything colourful and musical while the first player does the heavy lifting: it’s up to you. We think it is a great way to get a friend or significant other into the game, especially if they don’t usually play games.

Undergarden for PS3 (PSN)

Many games are really fast-paced and full of tension. The UnderGarden is pretty much the polar opposite of that. It is about creating rather than destroying: you can’t die, you can’t really fail, and you play at your own pace. In the right state of mind, it is a nice relaxing experience. You can pour yourself a beverage, shut off the lights, and just float around the world. If you are a fan of games like Flower, or flOw, then you’ll be right at home here. Even if you spend more time playing shooters, The UnderGarden is a great change of pace to help you unwind afterwards.

Undergarden for PS3 (PSN)

So who are you and why are you here? Your name’s Ludwig and you’ve been described as everything from a floating baby to a space monkey. But who you really are, and what this place is, are things you’ll have to figure out on your own, so you’ll have to use your imagination there!

Over the next few weeks, we’ll talk about some of the ideas behind the game, and the music as we get closer to release. We hope to see you in The UnderGarden in a few weeks!

//Add Your Own

66 Comments   12 Replies

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+ agalryunaer on January 13th, 2011 at 9:49 am said:

So this is a platform game then?

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    + Antonio Santamaria on January 13th, 2011 at 9:55 am said:

    I should have said we *wouldn’t* really call it a platform game in the traditional sense.

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    + Antonio Santamaria on January 13th, 2011 at 9:53 am said:

    It has platform elements for sure, but we would really call it a platform game in the traditional sense. There’s no jumping :)

    It has some soft puzzle elements, and involves some collection and exploration as well.


+ Chrystolis on January 13th, 2011 at 9:54 am said:

Definitely looking cool! I look forward to giving it a shot soon :D


+ Kirkpad on January 13th, 2011 at 10:01 am said:

Saw this on PC a while back, looks unique to say the least.


+ jt_bombtrak on January 13th, 2011 at 10:03 am said:

Local co-op only, or can I pollinate with my online buddies?

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    + Antonio Santamaria on January 13th, 2011 at 10:10 am said:

    The Undergarden supports local co-op only. The second player acts as a helper to the first, so they can collect pollen and grow plants, or carry the fruit or musicians around, or they can even just float around adding colour in the area around the main player if they want.


+ stlthriot on January 13th, 2011 at 10:15 am said:

Love the brilliant colors!


+ Nidarom319 on January 13th, 2011 at 10:17 am said:

How much will it cost?
How long will it be?
What kind of extra features is to be expected?

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    + Antonio Santamaria on January 13th, 2011 at 10:23 am said:

    There are 17 levels in all, plus a bunch of bonus outfits for your character that you can unlock as you play.


+ Gameslave215 on January 13th, 2011 at 10:12 am said:

looks like Avatar meets LittleBigPlanet


+ BigRon3400 on January 13th, 2011 at 10:07 am said:

I’ll try it as soon as I hit level 50 on Black Ops.


+ megamixer on January 13th, 2011 at 10:09 am said:

Wow, where did this come from? Sounds neat conceptually. I’m wondering how it controls since its hard to picture based on these image (maybe its just me). The no failing comment is also intriguing, how does that work? Will any old person be able to breeze through each world with the collection/trophy aspects being the difficult yet optional parts?

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    + Antonio Santamaria on January 13th, 2011 at 10:17 am said:

    By “no failing” it means that you can’t die, and there are no time limits that cause you to “fail” a level. In later levels there are some creatures that can cause you to lose pollen, but that’s about it. We really wanted you to be able to take as long as you needed or wanted to just explore without penalty. That doesn’t mean that you’ll get all the Trophies though…some of those will require finding special items or pollinating the whole level, and you’ll still need to figure out how to get through some areas. There are some optional areas that are a little trickier to navigate later on as well, so they won’t all come free :)


+ ssdi on January 13th, 2011 at 10:18 am said:

I hope this is just the tip of the iceberg for new projects this year. FPS is fine for a party setting, but once in a while I like to just relax and cruise in a game. This looks to be a “buy” in my future.


+ TheZed88 on January 13th, 2011 at 10:25 am said:

@21 – I was thinking it looked very Flower meets PJ Shooter. Will defiantly check out the demo on this one.


+ Nidarom319 on January 13th, 2011 at 10:27 am said:

Outfits to unlock? Similar to littlebigplanet?


+ Arcadian_Rebel on January 13th, 2011 at 10:28 am said:

Looks decent.


+ O_R_I_00 on January 13th, 2011 at 10:29 am said:

Definitely getting this. Watching the video I was thinking this game has sixaxis control. Does it?

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    + Antonio Santamaria on January 13th, 2011 at 10:33 am said:

    It doesn’t have sixaxis control. It’s pretty easy to pick up and play though: you just use the left stick to float around, pushing in the direction you want to go. There’s a boost available if you need it as well.


+ mountain_duwe on January 13th, 2011 at 10:30 am said:

awesome first sentence


+ halowars7 on January 13th, 2011 at 10:31 am said:

I absolutely LOVE games like these, I’m still enjoying Flower as a whole and I will be sure to pick up this game also, however what were your inspirations for the creation of this game? Like what games inspired you to create UnderGarden.

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    + Antonio Santamaria on January 13th, 2011 at 10:39 am said:

    Good question! We’re fans of Flower too, and also Flow, but lots of other games as well like Little Big Planet, the PJ games, etc. One of the big things we wanted to do with The UnderGarden was make sure it was a relaxing experience, ie. something that let you unwind rather than get all tense while playing. We think Flower does a great job with that, and there are some other examples on PSN that aim for the same thing. So for influences, definitely Flower, Flow, some PJ games, maybe a bit of LBP, mixed in with some new ideas from the whole team as well.

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