Last week was big for everyone here at Zipper Interactive as we finally revealed details about SOCOM 4 and its extensive competitive multiplayer modes. To help us celebrate the occasion, we flew in a group of diehard SOCOM community members to our headquarters in Redmond, WA to try out SOCOM 4’s multiplayer firsthand, while also giving them the opportunity to grill us with their burning questions.
The day began with “The 18” — as the SOCOM community has since begun to call them – being led on a tour of the entire Zipper Interactive studio. They met artists and sound people, QA testers and producers, and even had the opportunity to say hello to our executive staff and our designers.
Following the tour was a brief presentation that included a look at one of SOCOM 4‘s never-before-seen single-player levels, Onslaught, which they were also able to play for themselves later on during the event. We also formally announced 3D support and the game’s official North American release date of April 19th!
Of course, what the community really came to get were the first details about the game’s multiplayer features, as well as some personal time on the controller. We had four maps to try out, including the classic map Abandoned that you can receive free for pre-ordering SOCOM 4 from GameStop, and two (of four) different modes for play, Suppression and the brand-new Last Defense. As an added bonus, we also let everyone get a taste of SOCOM 4’s “Classic” game-type which melds an old-school rule set (no respawn, no health regeneration, etc.) with all of our current maps and game mechanics.
At the end of our event, a number of SOCOM 4 development leaders sat down for a one-hour roundtable where the fans could ask them questions and provide feedback regarding what they just played. This was important to us not only because we wanted to be able to give something back to the community, but because their feedback is incredibly valuable in making SOCOM 4 everything it can be.
Want to try out SOCOM 4 for yourself? We recently announced that a beta is on its way with specially-marked copies of Killzone 3 (your first of many ways in). We’ll have more details on other ways to access the beta soon, but in the meantime, check out the official SOCOM 4 website for the latest info and don’t forget to download the February 11 episode of the official Zipper Interactive podcast, Zipline, when we sit down with Lead Designer Travis Steiner and Multiplayer Lead Designer Kevin Schmitt – it’ll be a good one!
First. SOCOM 4 is on my nice, long list of games to get this year! :)
I’m a SOCOM fan, but I just no faith in the series anymore. Not after Confrontation and not after MAG, which suffered from countless glitches and bugs and poor game design choices that had to be rectified time and time again with patches.
Zipper has had a tendency to deliver half finished products, with too little too late.
It would be entirely surprising to see SOCOM 4 come about with high praise and innovative gameplay. And considering the team now has 2 IGN rejects working with them (now with Chris Roper, the guitar hero king of note skipping!), no one should expect anything better than average-at-best from here on out.
SOCOM 4 is defiantly on my list this year! Any chance it will make it’s way into Playstation Home?
SOCOM is dead to me. SOCOM II will forever be the pinnacle of the series. Thanks for selling out, Zipper.
Hey Roper!
Beyooooooond!!!!!!!
BEYOND!!! ROPER!!!
I seriously don’t know if to get this or not. Well, I think I seriously need to dust off my Move controller…but I already pre-ordered Killzone 3 so…I’ll play the beta and then I will decide.
No pistols,Killzone beta before the community and other things..I was looking forward to this game but I’m not all that interested in this game anymore really…
NICE! Cant wait for April 19th, this is gona be the best game this year for me, seeing as im a HUGE MAG and SOCOM fan!
Man I wish I was there. I’m a Socom fanboy I guess you could say. Have all the PS2 and PSP games and even confrontation and loved them all. At least I’ll get the beta through KZ 3. Day 1 purchase for me.
How about that, my head made it on to the Playstation Blog. I’m the guy in the very first picture on the very left in the green and black checkered shirt.
Some improvements are needed (which hints suggest they are already working on) but overall I thought the game was really fun, and I think people are going to be surprised when they play the beta. This is not just a game for the SOCOM hardcore, I think a lot of people who have never touched a SOCOM game before are going to have a really good time with it.
Very cool of Zipper to have a Community Day and have a round table Q&A with some of their most devoted fans.
Kudos to Zipper
Thanks. When we first thought of having this event one of the main things we wanted to do was to be able to set up an open dialog between the attendees and our designers so that their feedback would be well-heard, and I think you’ll see the results of that in the finished game.