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Mar 01

inFAMOUS 2: User-Created Missions Give Infinite Possibilities, Limited Beta in April

Chris Zimmerman's Avatar Posted by on Mar 01, 2011 // Development Director, Sucker Punch Productions

Here at Sucker Punch, we’ve spent the last couple of years hard at work on inFAMOUS 2. Over the last nine months or so, we’ve talked about a lot of things that make I2 awesome—things like crazy new powers for Cole, super-powered sidekicks, radically improved graphics and special effects, a cool new karma system with branching story lines and multiple endings—but we’ve managed to keep one major feature completely secret.

Until today.

Sandbox games like inFAMOUS 2 are a ton of fun. There’s a whole city to explore, and we provide lots of stuff to do in the city… but no matter how many missions and mini-missions and systemic opportunities and branching story lines we add to the game, eventually the story ends.

We thought inFAMOUS 2 would be better if it didn’t end—if you never ran out of missions and mini-missions to play and things to do. So… we spent the last two years adding a User-Generated Content feature to the game. With User-Generated Content, inFAMOUS 2 players can build new missions, then share them with the world. I think you’ll all quickly discover that while building missions is a lot of fun, seeing people play and enjoy those missions is even better!

There really aren’t a lot of limits to the sorts of missions you can build. Sure, you can build the sort of missions that will ship on the inFAMOUS 2 disk. Mission creators have access to the same set of characters, creatures and props—so if you want to set a pack of Hive Lords rumbling after Cole through the streets of New Marais, you can do it. If you want to have Cole and Zeke face off against Nix and Kuo, you can do it.

If you want to bend the rules of inFAMOUS 2 to create new kinds of missions, you can do that too. Wish I2 had pure stealth missions? No problem, you can create stealth missions. Looking for more of a challenge? Try taking away some of Cole’s powers—see how the player does facing a platoon of Militia wielding only his Amp. Or add an old-school platforming challenge, or a race, or… I could go on all day.

It’s pretty easy to do missions that are more like mini-games, too. Skeet shooting? No problem. Disc golf? Assuming you’re happy tossing around cars instead of Frisbees, sure. How about a mission where Zeke just tells you bad jokes until you shoot him? Um, yeah, you can do that, too.

Building missions is only half the story, of course—we make it super easy to upload your missions to the network, so other players can see your cool new missions.

User-generated missions show up in the world just like regular missions. When you walk up to them, you see the PSN tag of the mission creator, plus extra information like the mission’s current rating. And back at Sucker Punch headquarters, we’ll be watching—missions that get high scores will get promoted to the Sucker Punch Featured Missions list, and those missions will end up just about everyone’s copy of New Marais.

We think this is a neat opportunity for people to become famous for the missions they build. We know there are lots of creative people out there, people who love third-person action games like I2, and have great ideas about what they’d do with the game if they had the chance. Well, now we’re giving you that chance! Let’s see what you can do!

There will be a limited public beta of inFAMOUS 2 UGC starting in early April. We’ll be announcing how to sign up for the beta on March 14… watch infamousthegame.com for more details! And be sure to watch the video above to whet your appetite…

//Add Your Own



+ MarinoBrea on March 2nd, 2011 at 7:14 am said:

Wow…this game just went from “Very high on the buy-list” to “if I can only buy one game, this is it”.


+ gus_xl on March 2nd, 2011 at 7:25 am said:

Impressive stuff.


+ remanutd5 on March 2nd, 2011 at 7:29 am said:

inFAMOUS will be the 4th sony franchise to adopt LBP greatness ( play , create , share ) , ModNation, Gran Turismo ( to a lesser extend ) , Motorstorm Apocalypse and now inFAMOUS , man LBP is the best example what the system is all about , long live Sackboy ( you started all and now others follow your success )


+ SmooshyKing on March 2nd, 2011 at 7:32 am said:

In terms of MOVE integration, Top Spin 4 is a pathetic joke. It basically just factors in the timing of your swing — nothing else. You can’t control direction or angle of the racket. You can’t lob the ball (without pushing a button to modify your regular swing). It has no idea if you’re swinging forehand or backhand. It doesn’t track your motion at all.

This is like Wii in the early days.


Why is it that a mini-game like Table Tennis for MOVE (Sports Champions) can manage to track a racket almost perfectly, but a top-shelf big-budget game like Top Spin can’t?

Pathetic. Pathetic.


+ utopianacht on March 2nd, 2011 at 7:32 am said:

Play, Share, Create, isn’t working just for the “cuteness” anymore :P


+ SmooshyKing on March 2nd, 2011 at 7:32 am said:

Whoops. Wrong thread. My apologies.


+ twistedfloyd on March 2nd, 2011 at 7:58 am said:

Sucker Punch, you’re awesome. This is a great idea, and I cannot wait for I2 to come out, and to try to make some cool levels, too!


+ ckpotc on March 2nd, 2011 at 8:32 am said:

This looks so awesome. It’s greater than anything I even imagined and this is just a little trailer! I’ll be getting this for my birthday!


+ Chipper on March 2nd, 2011 at 8:51 am said:

Awesome…. but I can’t stand escort missions.


+ Subtenko on March 2nd, 2011 at 8:52 am said:

As soon as the search and destroy clip showed I said “WOOH!!” out really loud!

Im buying this game for sure after this trailer! hmm…I wonder if theres any kind of online play…I know people would say things like “no…” but I say why not anyway.. it would be kinda cool :D


+ Enigma777 on March 2nd, 2011 at 8:58 am said:

Man, this is completely crazy! I wasn’t expecting it at all. Can’t wait for this game!


+ Lugoves on March 2nd, 2011 at 9:27 am said:

Not like I hadn’t already pre – ordered, but Awesome! Thank You!


+ blackryn0 on March 2nd, 2011 at 9:31 am said:

Now imagine Infamous 3 Coop with a mission creator that would be beyond epic!!


+ Sky-Rocketed77 on March 2nd, 2011 at 9:50 am said:

This is unbelievable…This was way unexpected for me lol


+ SPOOKULA209 on March 2nd, 2011 at 10:14 am said:

I was already hype for this game and now this? I saw this at E3 and it looked like Uncharted 2 with a ton of environmental effects. Now this is going to add so much more to the game. CRAZY!


+ Rific-Five-Seven on March 2nd, 2011 at 11:23 am said:

I can’t sleep without dreaming about this game


+ wizzened on March 2nd, 2011 at 11:26 am said:

Obstacle course!!! This news is totally out of left-field… a Sucker Punch.


+ MadMeat001 on March 2nd, 2011 at 11:30 am said:

Are we able to create cinematic? just asking


+ Victoryismine52 on March 2nd, 2011 at 11:33 am said:



+ KGH on March 2nd, 2011 at 12:34 pm said:



+ phatso64 on March 2nd, 2011 at 12:51 pm said:



+ PoisenOak on March 2nd, 2011 at 1:26 pm said:



+ soul_g77 on March 2nd, 2011 at 1:27 pm said:

Just wondering, are we going to have to be online/logged in to access/play user created missions like LittleBigPlanet? or will we be able to download them to our systems to play regardless of being online or not?


+ ZDWilder on March 2nd, 2011 at 1:54 pm said:

I’ve been excited for this game ever since I first heard of it. Recently, it’s all I’ve been thinking about. New Orleans is my favorite place in the world and I can’t wait until I get the chance to create missions in the french quarter and bayou. I am a huge fan of the play create share idea and an even bigger Infamous fan. Seriously though, I’ve played and beat infamous at least 5 times.


+ reson8er on March 2nd, 2011 at 1:55 pm said:

I am totally in love with this concept. I was so bummed when the original was over, even after playing through 2 full times and then a partial 3rd to get the Platinum. I plan on doing another full playthrough right before I2 hits. Having said all that, I felt the main complaint I had with the game was its repeating missions. Some were great, but others were pretty annoying. Now that we have the freedom to make our own, I will happily be playing I2 for many months after its completion. Kudos to you guys for not going the multiplayer route for longevity extension.

Also Bentley rules, sorry just had to say that :)


+ Zee_009 on March 2nd, 2011 at 2:11 pm said:

wow. this annnnnd a hero edition… sucker punch loves us!


+ slydaniels on March 2nd, 2011 at 2:12 pm said:



+ slydaniels on March 2nd, 2011 at 2:13 pm said:

thou I do miss Sly TT-TT


+ Capshot18 on March 2nd, 2011 at 2:21 pm said:

This. Is. Awesome.
It’s like LittleBigPlanet, but with inFamous.

I hope I get into the Beta…


+ Bioman20 on March 2nd, 2011 at 2:26 pm said:

Yes! Cant’t wait for this!


+ footballrule on March 2nd, 2011 at 2:55 pm said:

This is going to be epic! A InFamous 2 Beta!


+ InfamousAce94 on March 2nd, 2011 at 3:33 pm said:

screw prototype2. infamous2 is gunna be the most epic game ever!!!


+ digitalman123 on March 2nd, 2011 at 3:48 pm said:

Play, Create, Share, and Electrify Mercilessly? Hm. Sure.
What about Plants vs. Zombies themed missions? Angry Birds missions? Batman Arkham Asylum themed missions? BAT-SNACKS??????
This game just got 55.79% better!


+ digitalman123 on March 2nd, 2011 at 3:49 pm said:

@183akame: Of course, it was already 100% extreme!


+ digitalman123 on March 2nd, 2011 at 3:50 pm said:

Gimme beta cause I PSPlus! How about cause I’m awesome? Please pick one!


+ digitalman123 on March 2nd, 2011 at 3:51 pm said:

Please admit me into the inFAMOUS 2 limited-access beta.


+ SSully on March 2nd, 2011 at 6:17 pm said:

Sucker Punch? One of the best game developers? I think so


+ joao1331 on March 2nd, 2011 at 6:24 pm said:

I can’t wait to get this game. Keep up the good work Sucker Punch!!!


+ theultimatenub on March 2nd, 2011 at 7:25 pm said:

this is awesome even making this game even better cant wait to try it out


+ GDot80 on March 2nd, 2011 at 8:39 pm said:



+ darknightjin840 on March 2nd, 2011 at 10:03 pm said:

wow that crazy


+ Timytimtim88 on March 2nd, 2011 at 11:03 pm said:

Sweet I hope its as good as halo’s editor


+ leukoplast on March 3rd, 2011 at 12:26 am said:

Sounds pretty awesome, but I hope there is a reason to play these missions other than to just ‘do them’ We need rewards, things to work towards, new powers or feature to obtain. Otherwise there won’t be much reason to make or play them after the ‘novelty’ sensation wears off.


+ Detective-E on March 3rd, 2011 at 12:44 pm said:

Just make it easy to use.
It looks easy from what I see.
I’ll do it.


+ MAXKOOL on March 3rd, 2011 at 5:13 pm said:

they shou implement this in uncharted 3 aswell


+ BoNeSaW23 on March 3rd, 2011 at 7:39 pm said:

Pre-Order Hero addition is a GO!
Glad Sucker Punches reveal wasn’t a crappy tacked on Multi-Player :) This is 10X better!!!


+ J_Brezzy92 on March 3rd, 2011 at 8:41 pm said:

dude this game guna b sick!!


+ AwkwardMan21 on March 4th, 2011 at 3:07 pm said:

“gasp” quick someone get me a defibrillator unit…….. my heart has stopped from the sheer awesomeness of this game.


+ Jawzilla2 on March 4th, 2011 at 4:51 pm said:

But aren’t all those missions going to crowd up the city? I don’t want the game looking like it does at the end of the trailer.


+ Grandmasgrenades on March 4th, 2011 at 9:49 pm said:

i am definently getting this game! this game loooks like sooooo much fun and i would be honored to try out the beta. cant wait :)

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