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	<title>Comments on: Chime Super Deluxe Hits PSN March 29th with Four-Player Multiplayer</title>
	<atom:link href="http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: Brynley Gibson</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-536513</link>
		<dc:creator>Brynley Gibson</dc:creator>
		<pubDate>Mon, 21 Mar 2011 14:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-536513</guid>
		<description><![CDATA[Hello again,

Here are all the details fresh from the audio team. Chime uses Vorbis audio compression, in the Wwise audio engine (http://audiokinetic.com/).
 
In listening tests Vorbis is comparable to AAC (better at some bitrates), and better than mp3.  Of course Chime is a downloadable game, so the data size a critical factor. The extra “strain” of using uncompressed, and/or 24bit music on RAM, disc space, and download times, we feel outweighs the benefits.
 
We think most players will find the sound quality good or very good, enough so that they won&#039;t think about it when playing. The game was very carefully mixed and mastered, and hopefully will not tire the ears too much during long play sessions.
 
Of course the best way to find out will be to try the demo and make up your own mind!

cheers.]]></description>
		<content:encoded><![CDATA[<p>Hello again,</p>
<p>Here are all the details fresh from the audio team. Chime uses Vorbis audio compression, in the Wwise audio engine (<a href="http://audiokinetic.com/" rel="nofollow">http://audiokinetic.com/</a>).</p>
<p>In listening tests Vorbis is comparable to AAC (better at some bitrates), and better than mp3.  Of course Chime is a downloadable game, so the data size a critical factor. The extra “strain” of using uncompressed, and/or 24bit music on RAM, disc space, and download times, we feel outweighs the benefits.</p>
<p>We think most players will find the sound quality good or very good, enough so that they won&#8217;t think about it when playing. The game was very carefully mixed and mastered, and hopefully will not tire the ears too much during long play sessions.</p>
<p>Of course the best way to find out will be to try the demo and make up your own mind!</p>
<p>cheers.</p>
]]></content:encoded>
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	<item>
		<title>By: gus_xl</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-536086</link>
		<dc:creator>gus_xl</dc:creator>
		<pubDate>Sat, 19 Mar 2011 14:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-536086</guid>
		<description><![CDATA[It looks like you just added music to Daedalian Opus, which is cool, I guess.]]></description>
		<content:encoded><![CDATA[<p>It looks like you just added music to Daedalian Opus, which is cool, I guess.</p>
]]></content:encoded>
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	<item>
		<title>By: Brynley Gibson</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-536078</link>
		<dc:creator>Brynley Gibson</dc:creator>
		<pubDate>Sat, 19 Mar 2011 13:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-536078</guid>
		<description><![CDATA[Hi plaztiksyke,

I&#039;m going to get the exact details for you on this. I think you won&#039;t be disapointed. Watch this space.]]></description>
		<content:encoded><![CDATA[<p>Hi plaztiksyke,</p>
<p>I&#8217;m going to get the exact details for you on this. I think you won&#8217;t be disapointed. Watch this space.</p>
]]></content:encoded>
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	<item>
		<title>By: tdh004</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-536032</link>
		<dc:creator>tdh004</dc:creator>
		<pubDate>Sat, 19 Mar 2011 05:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-536032</guid>
		<description><![CDATA[Gives me the Lumines feel as well.  I&#039;ll try the demo out, but knowing me and puzzle games, I&#039;ll end up buying it.]]></description>
		<content:encoded><![CDATA[<p>Gives me the Lumines feel as well.  I&#8217;ll try the demo out, but knowing me and puzzle games, I&#8217;ll end up buying it.</p>
]]></content:encoded>
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	<item>
		<title>By: plaztiksyke</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-535736</link>
		<dc:creator>plaztiksyke</dc:creator>
		<pubDate>Fri, 18 Mar 2011 20:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-535736</guid>
		<description><![CDATA[Didn&#039;t really get a specific answer last time... are the music assets 24-bit and/or losslessly compressed? If not, are they at lease AAC @ maximum bitrate VBR?

Just got Slam Bolt Scrappers, which is ridiculously fun, and the quality of your music encodes are what will get me to pay for another game in this approximate genre again so quickly.

It does look really cool, but so did Fret Nice (which had great potential but sounded awful).

Thanks!]]></description>
		<content:encoded><![CDATA[<p>Didn&#8217;t really get a specific answer last time&#8230; are the music assets 24-bit and/or losslessly compressed? If not, are they at lease AAC @ maximum bitrate VBR?</p>
<p>Just got Slam Bolt Scrappers, which is ridiculously fun, and the quality of your music encodes are what will get me to pay for another game in this approximate genre again so quickly.</p>
<p>It does look really cool, but so did Fret Nice (which had great potential but sounded awful).</p>
<p>Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: SPOOKULA209</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-535700</link>
		<dc:creator>SPOOKULA209</dc:creator>
		<pubDate>Fri, 18 Mar 2011 19:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-535700</guid>
		<description><![CDATA[this game looks really fun....these smaller downloadable title on PSN/XBLA interest me more than the bigger games a lot of times]]></description>
		<content:encoded><![CDATA[<p>this game looks really fun&#8230;.these smaller downloadable title on PSN/XBLA interest me more than the bigger games a lot of times</p>
]]></content:encoded>
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		<title>By: Brynley Gibson</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-535582</link>
		<dc:creator>Brynley Gibson</dc:creator>
		<pubDate>Fri, 18 Mar 2011 16:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-535582</guid>
		<description><![CDATA[We are really keen to do DLC and the game does support it. There are no plans I can reveal right now but I hope to be able to announce something soon.

Feel free to hammer our facebook page with artist suggestions.]]></description>
		<content:encoded><![CDATA[<p>We are really keen to do DLC and the game does support it. There are no plans I can reveal right now but I hope to be able to announce something soon.</p>
<p>Feel free to hammer our facebook page with artist suggestions.</p>
]]></content:encoded>
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	<item>
		<title>By: stlthriot</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-535576</link>
		<dc:creator>stlthriot</dc:creator>
		<pubDate>Fri, 18 Mar 2011 16:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-535576</guid>
		<description><![CDATA[The music in this game is perfect! As long as the trial gets me hooked I&#039;ll be buying this one!]]></description>
		<content:encoded><![CDATA[<p>The music in this game is perfect! As long as the trial gets me hooked I&#8217;ll be buying this one!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hogwild333</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-535574</link>
		<dc:creator>Hogwild333</dc:creator>
		<pubDate>Fri, 18 Mar 2011 16:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-535574</guid>
		<description><![CDATA[Glad to hear there will be a trial. This game is definitely on my radar now.]]></description>
		<content:encoded><![CDATA[<p>Glad to hear there will be a trial. This game is definitely on my radar now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: KongWen</title>
		<link>http://blog.us.playstation.com/2011/03/18/chime-super-deluxe-hits-psn-march-29th-with-four-player-multiplayer/comment-page-1/#comment-535573</link>
		<dc:creator>KongWen</dc:creator>
		<pubDate>Fri, 18 Mar 2011 16:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47744#comment-535573</guid>
		<description><![CDATA[Thanks for the reply Brynley. Will you guys be working on any new grids/songs maybe for DLC content down the road?]]></description>
		<content:encoded><![CDATA[<p>Thanks for the reply Brynley. Will you guys be working on any new grids/songs maybe for DLC content down the road?</p>
]]></content:encoded>
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