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	<title>Comments on: David Cage on Heavy Rain BAFTA Award Wins, Quantic Dream’s Next Project</title>
	<atom:link href="http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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	<item>
		<title>By: thebadnews</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-2/#comment-536478</link>
		<dc:creator>thebadnews</dc:creator>
		<pubDate>Mon, 21 Mar 2011 05:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536478</guid>
		<description><![CDATA[HEAVY RAIN 2 PLEASE

 Doesn&#039;t have to have same characters or title, but same style and focus on narrative and branching paths.]]></description>
		<content:encoded><![CDATA[<p>HEAVY RAIN 2 PLEASE</p>
<p> Doesn&#8217;t have to have same characters or title, but same style and focus on narrative and branching paths.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zeer0id</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-1/#comment-536270</link>
		<dc:creator>Zeer0id</dc:creator>
		<pubDate>Sun, 20 Mar 2011 17:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536270</guid>
		<description><![CDATA[My sincerest congratulations to Cage and all the other amazing folk who worked on Heavy Rain. Truly one of the best gaming experiences out there.]]></description>
		<content:encoded><![CDATA[<p>My sincerest congratulations to Cage and all the other amazing folk who worked on Heavy Rain. Truly one of the best gaming experiences out there.</p>
]]></content:encoded>
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	<item>
		<title>By: Heavenly_king</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-1/#comment-536257</link>
		<dc:creator>Heavenly_king</dc:creator>
		<pubDate>Sun, 20 Mar 2011 15:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536257</guid>
		<description><![CDATA[I really hope the next project is published by Sony as well.]]></description>
		<content:encoded><![CDATA[<p>I really hope the next project is published by Sony as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LIAM_MARCO</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-1/#comment-536235</link>
		<dc:creator>LIAM_MARCO</dc:creator>
		<pubDate>Sun, 20 Mar 2011 07:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536235</guid>
		<description><![CDATA[Heavy rain is one of the best Game i ever Played...a million thanks to David Cage.]]></description>
		<content:encoded><![CDATA[<p>Heavy rain is one of the best Game i ever Played&#8230;a million thanks to David Cage.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sponge-worthy</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-1/#comment-536224</link>
		<dc:creator>Sponge-worthy</dc:creator>
		<pubDate>Sun, 20 Mar 2011 04:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536224</guid>
		<description><![CDATA[Congrats Quantic Dream.  I never could get more than halfway through Heavy Rain after I bought it Day 1...as a result of some game killing bugs, but I&#039;m definitely hoping to get back to it in the near future.]]></description>
		<content:encoded><![CDATA[<p>Congrats Quantic Dream.  I never could get more than halfway through Heavy Rain after I bought it Day 1&#8230;as a result of some game killing bugs, but I&#8217;m definitely hoping to get back to it in the near future.</p>
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	<item>
		<title>By: jumagno</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-1/#comment-536220</link>
		<dc:creator>jumagno</dc:creator>
		<pubDate>Sun, 20 Mar 2011 04:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536220</guid>
		<description><![CDATA[i surely don&#039;t want heavy rain to become a franchise and then lose all its greatness along the way. quantic dream has enough knowledge and great minds to make another kickass game. indigo prophecy was beautiful, and heavy rain was a masterpiece, easily the most beautiful, touching, and well produced game i&#039;ve ever played. i&#039;m looking forward to hear more about david cage&#039;s plans and let&#039;s hope that quantic dream delivers us another awesome game asap :)]]></description>
		<content:encoded><![CDATA[<p>i surely don&#8217;t want heavy rain to become a franchise and then lose all its greatness along the way. quantic dream has enough knowledge and great minds to make another kickass game. indigo prophecy was beautiful, and heavy rain was a masterpiece, easily the most beautiful, touching, and well produced game i&#8217;ve ever played. i&#8217;m looking forward to hear more about david cage&#8217;s plans and let&#8217;s hope that quantic dream delivers us another awesome game asap :)</p>
]]></content:encoded>
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		<title>By: Kirkpad</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-1/#comment-536163</link>
		<dc:creator>Kirkpad</dc:creator>
		<pubDate>Sat, 19 Mar 2011 22:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536163</guid>
		<description><![CDATA[&quot;We own this genre of Interactive Drama and we want to show that Heavy Rain was not a coincidence; it is something that makes sense and we can build on it.&quot;

Whatever you create next, we&#039;ll be right there with you.  Everyone wants to see where this medium can be taken, and you&#039;re really pushing us somewhere.

Excellent stuff, Heavy Rain was in my top 10 from 2000-10.]]></description>
		<content:encoded><![CDATA[<p>&#8220;We own this genre of Interactive Drama and we want to show that Heavy Rain was not a coincidence; it is something that makes sense and we can build on it.&#8221;</p>
<p>Whatever you create next, we&#8217;ll be right there with you.  Everyone wants to see where this medium can be taken, and you&#8217;re really pushing us somewhere.</p>
<p>Excellent stuff, Heavy Rain was in my top 10 from 2000-10.</p>
]]></content:encoded>
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		<title>By: Budapesti</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-1/#comment-536125</link>
		<dc:creator>Budapesti</dc:creator>
		<pubDate>Sat, 19 Mar 2011 17:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536125</guid>
		<description><![CDATA[I really admire David Cage for sticking to his guns and not following the easy path by turning Heavy Rain into a franchise. 
The games industry seems obsessed with the concept of sequels, even more so than Hollywood. Even games which don&#039;t sell that well (Dead Space, for instance, even though it&#039;s a fine game) get turned into series because of the time and money investment put into them.
  Very pleased that Quantic Dream are taking the high road on this, and expanding on their work in Fahrenheit and Heavy Rain, as opposed to slavishly recycling it for a cynical, cash-grab sequel.
  &quot;Jaaaassssoooonnn!&quot;]]></description>
		<content:encoded><![CDATA[<p>I really admire David Cage for sticking to his guns and not following the easy path by turning Heavy Rain into a franchise.<br />
The games industry seems obsessed with the concept of sequels, even more so than Hollywood. Even games which don&#8217;t sell that well (Dead Space, for instance, even though it&#8217;s a fine game) get turned into series because of the time and money investment put into them.<br />
  Very pleased that Quantic Dream are taking the high road on this, and expanding on their work in Fahrenheit and Heavy Rain, as opposed to slavishly recycling it for a cynical, cash-grab sequel.<br />
  &#8220;Jaaaassssoooonnn!&#8221;</p>
]]></content:encoded>
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		<title>By: Astronica</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-1/#comment-536044</link>
		<dc:creator>Astronica</dc:creator>
		<pubDate>Sat, 19 Mar 2011 06:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536044</guid>
		<description><![CDATA[heavy rain sold 2 million so i can&#039;t wait to see Quantic Dreams&#039; next project.
BTW Sony should buy these guys LOL =)]]></description>
		<content:encoded><![CDATA[<p>heavy rain sold 2 million so i can&#8217;t wait to see Quantic Dreams&#8217; next project.<br />
BTW Sony should buy these guys LOL =)</p>
]]></content:encoded>
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		<title>By: fabtrocks</title>
		<link>http://blog.us.playstation.com/2011/03/18/david-cage-reflects-on-heavy-rains-bafta-success-and-discusses-quantic-dreams-next-project/comment-page-1/#comment-536021</link>
		<dc:creator>fabtrocks</dc:creator>
		<pubDate>Sat, 19 Mar 2011 04:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=47753#comment-536021</guid>
		<description><![CDATA[@21 Mind you own business, I know the disaster happend, they&#039;re not gonna make it away, I feel bad for the people in Japan, i&#039;ve donated, i&#039;m just saying when its made it&#039;d be better off on disc because not everyone has online, (I do), but sales would be better if it was a disc about $30 or so.]]></description>
		<content:encoded><![CDATA[<p>@21 Mind you own business, I know the disaster happend, they&#8217;re not gonna make it away, I feel bad for the people in Japan, i&#8217;ve donated, i&#8217;m just saying when its made it&#8217;d be better off on disc because not everyone has online, (I do), but sales would be better if it was a disc about $30 or so.</p>
]]></content:encoded>
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