PlayStation.Blog
Far Cry 4

SOCOM 4: Killzone 3 Promo Code Beta Schedule – 3/29 to 4/4

Jeremy Dunham's Avatar + Posted by Jeremy Dunham on Mar 28, 2011 // Sr. Community Manager, Zipper Interactive

SOCOM 4: Abandoned

The SOCOM 4: U.S. Navy SEALs testing pool is about to get even bigger! Starting tomorrow, at 12:00am Pacific, the SOCOM 4 voucher codes that were included as giveaways with Killzone 3 (and at our PAX East 2011 booth) become active. This new influx of players will join the existing crowd of previously introduced PlayStation Plus and Private beta testers, and will have all the same privileges as the one-week and two-week vets.

If you didn’t receive an early access voucher or don’t have a PlayStation Plus account, don’t fret! Starting April 5th, the all-access beta will be openly available for download through the PlayStation Store. While the beta download will be removed from the Store with the April 12th PlayStation Store publish, SOCOM 4 Beta servers will be up and running until April 13th.

Though our servers are open all day, every day we do limit what modes are available so that we can keep our testing focused. Here’s how the schedule looks this week:

  • Tuesday (3/29) – Uplink, Classic Uplink, Suppression, Classic Suppression
  • Wednesday (3/30) – Last Defense, Classic Last Defense, Uplink, Classic Uplink
  • Thursday (3/31) – Bomb Squad, Classic Bomb Squad, Last Defense, Classic Last Defense
  • Friday (4/1) – Sniper Alley (Custom), Last Defense Run ‘n Gun (Custom), Bomb Squad, Classic Bomb Squad
  • Saturday (4/2) – Scrum (Classic), Sniper Alley (Custom), Last Defense Run ‘n Gun (Custom)
  • Sunday (4/3) – Suppression, Classic Suppression, Scrum (Custom)
  • Monday (4/4) – Uplink, Classic Uplink, Suppression, Classic Suppression

As always, our multiplayer beta includes two maps, Port Authority and Assault & Battery, and offers a variety of built-in game-types and custom game-types. Here’s a reminder of what’s what:

Suppression: SOCOM 4’s version of “team deathmatch.”

Last Defense: Capture controls points, discover the enemy base and destroy it.

Uplink: Steal enemy data and deliver it to your base.

Bomb Squad: Defend your bomb technician while he disarms enemy explosives.

Sniper Alley (Custom): An 8 vs. 8 version of Classic Suppression with higher damage. Weapons are limited to sniper rifles, shotguns, smoke grenades and poison gas.

Last Defense Run ‘n Gun (Custom): Faster movement speed and reduced damage are applied to 16 vs. 16 Last Defense with weapons restricted to only shotguns and SMGs.

Scrum (Custom): Suppression is given rule tweaks of no respawn, faster movement and higher damage, while sniper rifles, frag grenades, concussion grenades and poison gas are disallowed.

As seen in the schedule above, all built-in game-types (i.e. anything not listed as “Custom”) are playable in both the Standard and Classic variations. Standard mode is similar to the single-player experience, while Classic mode is similar to older SOCOM titles with increased movement speeds, round-based play, no player respawns and the lack of health regeneration. Our Custom types mix and match a number of game settings, delivering fresh takes on our core rule sets.

As before, after you’ve had a chance to play the beta, we’d love to hear your feedback! Once you’ve downloaded the beta and played a complete match, you’ll then gain access to our private beta forums on SOCOM.com where you can share your stories with other players and leave us your feedback. SOCOM has always been a very player-driven franchise and your opinions are very important to us, so please let us know what you think! We’ll see you again next week on the SOCOM blog with an updated schedule, or you can keep updated on our latest agenda through our in-game news feed.

//Add Your Own

55 Comments   2 Replies

PAGE 1 2

51

+ JLSDK05 on April 1st, 2011 at 2:50 pm said:

I just got the helghast edition yesterday, and I downloaded the socom 4 beta. One question, Why do i have to download 1500 mb of UPDATES??? It has already taken 2 1/2 hrs, and it’s not even halfway done!!


52

+ KillerTomato on April 1st, 2011 at 10:27 pm said:

I swear! Call Of Duty has turned online gamers into punks. Any time a game comes out where the kills aren’t effortless, if there is any recoil at all, you have to be careful or you have to play as a team, hundreds of whiners go on a rampage claiming that the game is worthless. Well I say you are worthless. There has yet to be a game that has the innovative mix of online objectives, weapons with some weight to them and beautiful visuals like Killzone 3. As for Socom 4, this game looks phenomenal. The environment are monsterous, the weapons are balanced and the need for teamwork is pitch-perfect. If any of you noobs think you are going to run and gun and get an 11 kill streak in Socom, well, I just hope I’m around to take advantage when you try.


53

+ Hexfix93 on April 3rd, 2011 at 6:37 am said:

I love the socom beta so much, with the move, even tho in classic mode, mic does not work at all on tap or when dead open mic talk, weird.

please fix this asap


54

+ gslrider on April 5th, 2011 at 9:13 am said:

At KillerTomato (post 52): Ya know! All these COD/FPS fan boys, expecting Socom to be another FPS run and gun, no brains required kind of game, we definitely be disappointed. It’s not there style of game. But for all the Socom fans from the beginning, those who like tactics and immersive TEAMPLAY, will surely like this game. I’m looking forward to the single player campaign myself.


55

+ KillerTomato on April 5th, 2011 at 5:46 pm said:

Exactly. I am also excited for the single player for some reason. I guess it’s the much needed visual update. The third person perspective is classic but the environments are beautiful this time around.


PAGE 1 2
Comments are closed. We close the comments for posts after 30 days