<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: SOCOM 4: Multiplayer Map First Looks</title>
	<atom:link href="http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
	<lastBuildDate>Thu, 23 May 2013 09:51:17 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: N_SANE91</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-540482</link>
		<dc:creator>N_SANE91</dc:creator>
		<pubDate>Tue, 05 Apr 2011 15:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-540482</guid>
		<description><![CDATA[What time does the beta go available for all on 4/5????]]></description>
		<content:encoded><![CDATA[<p>What time does the beta go available for all on 4/5????</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: skexee</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-540123</link>
		<dc:creator>skexee</dc:creator>
		<pubDate>Sun, 03 Apr 2011 05:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-540123</guid>
		<description><![CDATA[Wonderful comments.  Can&#039;t wait to get my hands on this one.  Thanks guys.]]></description>
		<content:encoded><![CDATA[<p>Wonderful comments.  Can&#8217;t wait to get my hands on this one.  Thanks guys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The_GunsIinger</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-539887</link>
		<dc:creator>The_GunsIinger</dc:creator>
		<pubDate>Thu, 31 Mar 2011 20:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-539887</guid>
		<description><![CDATA[I can only assume there will be a party system in the actual game because playing room tag is not as much fun as it sounds.  Personally I preferred the old lobby system that involved greening up for readiness but it seems (at least for the beta) and lobbying is delegated to clans only. That&#039;s about it for my critique of the SOCOM 4 Beta... overall excellent job, just a few minor tweaks and things should be that much better! My user tags: SOCOM 1 and 2 ShrooM, Confrontation and Combined - The_Gunslinger]]></description>
		<content:encoded><![CDATA[<p>I can only assume there will be a party system in the actual game because playing room tag is not as much fun as it sounds.  Personally I preferred the old lobby system that involved greening up for readiness but it seems (at least for the beta) and lobbying is delegated to clans only. That&#8217;s about it for my critique of the SOCOM 4 Beta&#8230; overall excellent job, just a few minor tweaks and things should be that much better! My user tags: SOCOM 1 and 2 ShrooM, Confrontation and Combined &#8211; The_Gunslinger</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The_GunsIinger</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-539886</link>
		<dc:creator>The_GunsIinger</dc:creator>
		<pubDate>Thu, 31 Mar 2011 20:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-539886</guid>
		<description><![CDATA[As for sight and aiming control there should definitely be a way to switch shoulders and 3rd person camera angles (and not only while behind cover.)  I ran the gambit in weapon usage in the original SOCOMS but I always was partial to the sniper rifle and had a lot of experience zooming in and out.  The zoom being on the R3 button is a disaster and should be changed back to the D-pad, pressing up for zoom in and pressing down for zoom out just makes sense logistically.There is also a problem with changing your controller configurations and then being able to talk after dying in classic SOCOM mode.  The default scheme is the only one that allows conversation by pressing up on the D-pad after death.  It is annoying switching back and forth between settings just to be able to talk.]]></description>
		<content:encoded><![CDATA[<p>As for sight and aiming control there should definitely be a way to switch shoulders and 3rd person camera angles (and not only while behind cover.)  I ran the gambit in weapon usage in the original SOCOMS but I always was partial to the sniper rifle and had a lot of experience zooming in and out.  The zoom being on the R3 button is a disaster and should be changed back to the D-pad, pressing up for zoom in and pressing down for zoom out just makes sense logistically.There is also a problem with changing your controller configurations and then being able to talk after dying in classic SOCOM mode.  The default scheme is the only one that allows conversation by pressing up on the D-pad after death.  It is annoying switching back and forth between settings just to be able to talk.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The_GunsIinger</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-539885</link>
		<dc:creator>The_GunsIinger</dc:creator>
		<pubDate>Thu, 31 Mar 2011 20:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-539885</guid>
		<description><![CDATA[First off I played SOCOM 1 and 2 religiously, involving myself in online clan brackets and playing in various clan based tournaments as well as logging well over 4 months of actual game-play time.  I recently downloaded and have been playing the beta and a few things have come to my attention that are (for most veterans of SOCOM 1 and 2 that I&#039;ve talked) detrimental to game-play. 

             The addition of a &quot;cover&quot; button is excellent, except when you get stuck in cover while trying to aim at someone next to you.  Pressing the aim button should give you the ability to look in 360 degrees and not just over the cover you&#039;re behind.  Although the grenade toss (after some getting used to) is accurate up to a certain point, bringing back the toss arc would be beneficial in gauging the correct trajectory and destination.  Also in regards to explosives and other alternative R2 devices, a single tap of the button should suffice in deploying a device (it seems to take two taps to deploy devices most times.)]]></description>
		<content:encoded><![CDATA[<p>First off I played SOCOM 1 and 2 religiously, involving myself in online clan brackets and playing in various clan based tournaments as well as logging well over 4 months of actual game-play time.  I recently downloaded and have been playing the beta and a few things have come to my attention that are (for most veterans of SOCOM 1 and 2 that I&#8217;ve talked) detrimental to game-play. </p>
<p>             The addition of a &#8220;cover&#8221; button is excellent, except when you get stuck in cover while trying to aim at someone next to you.  Pressing the aim button should give you the ability to look in 360 degrees and not just over the cover you&#8217;re behind.  Although the grenade toss (after some getting used to) is accurate up to a certain point, bringing back the toss arc would be beneficial in gauging the correct trajectory and destination.  Also in regards to explosives and other alternative R2 devices, a single tap of the button should suffice in deploying a device (it seems to take two taps to deploy devices most times.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LatinFlyer</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-539528</link>
		<dc:creator>LatinFlyer</dc:creator>
		<pubDate>Wed, 30 Mar 2011 13:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-539528</guid>
		<description><![CDATA[Okay, I have been playing for aabout a week and I like it so far.. I went ahead and purcahsed the Move package with the Sharp Shooter, (very expensive by the way) I am disappointed with the reliability of it. I treid everything to make sure it was well caliobrated and no cigar! 

Being a veteran since Socom 1, I am used to the controls, I must say getting used to the Sharp Shooter will take some doing. It would be eaier however if the cross hairs would actually point to where I am aiming... I did calibrate and recalibrate the system in both the PS3 system set up and through Socom 4&#039;s game mode and I was not able to get the accuracy to line up all through out the screen... It seems that the accuracy is okay around the center but is way off when you get to the periferal. I feel like I just wated a couple of hundred in this!]]></description>
		<content:encoded><![CDATA[<p>Okay, I have been playing for aabout a week and I like it so far.. I went ahead and purcahsed the Move package with the Sharp Shooter, (very expensive by the way) I am disappointed with the reliability of it. I treid everything to make sure it was well caliobrated and no cigar! </p>
<p>Being a veteran since Socom 1, I am used to the controls, I must say getting used to the Sharp Shooter will take some doing. It would be eaier however if the cross hairs would actually point to where I am aiming&#8230; I did calibrate and recalibrate the system in both the PS3 system set up and through Socom 4&#8242;s game mode and I was not able to get the accuracy to line up all through out the screen&#8230; It seems that the accuracy is okay around the center but is way off when you get to the periferal. I feel like I just wated a couple of hundred in this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RED-RING-HATER</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-539427</link>
		<dc:creator>RED-RING-HATER</dc:creator>
		<pubDate>Wed, 30 Mar 2011 03:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-539427</guid>
		<description><![CDATA[ok after waiting what seems like forever from the last socom.After 2-3hrs of downloads and stupid ass updates,I finally get to play it.EPIC FAIL!!! And I MEAN EPIC!!!
This game is a horrid POS.
What a waste of time,I could have been chewing on glass and running with scissors!
Its been how long since the last socom and this is what you come up with?
Someone sould be fired for this game!]]></description>
		<content:encoded><![CDATA[<p>ok after waiting what seems like forever from the last socom.After 2-3hrs of downloads and stupid ass updates,I finally get to play it.EPIC FAIL!!! And I MEAN EPIC!!!<br />
This game is a horrid POS.<br />
What a waste of time,I could have been chewing on glass and running with scissors!<br />
Its been how long since the last socom and this is what you come up with?<br />
Someone sould be fired for this game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sky-Rocketed77</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-539359</link>
		<dc:creator>Sky-Rocketed77</dc:creator>
		<pubDate>Wed, 30 Mar 2011 02:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-539359</guid>
		<description><![CDATA[Could you guys please decrease the size of the maps...it&#039;s too big for only 32plyrs]]></description>
		<content:encoded><![CDATA[<p>Could you guys please decrease the size of the maps&#8230;it&#8217;s too big for only 32plyrs</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: IIICY4NID3III</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-539339</link>
		<dc:creator>IIICY4NID3III</dc:creator>
		<pubDate>Wed, 30 Mar 2011 02:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-539339</guid>
		<description><![CDATA[I would be playing the beta, but for some reason, the voucher slip that came with my Killzone 3 is blank with no code. Thanks Sony. I&#039;m not faxing my info in just for a code that will get here in 3-5 business days, looks like I&#039;ll have to wait until the full open beta.]]></description>
		<content:encoded><![CDATA[<p>I would be playing the beta, but for some reason, the voucher slip that came with my Killzone 3 is blank with no code. Thanks Sony. I&#8217;m not faxing my info in just for a code that will get here in 3-5 business days, looks like I&#8217;ll have to wait until the full open beta.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: XxBlackcat008xX</title>
		<link>http://blog.us.playstation.com/2011/03/29/socom-4-multiplayer-map-first-looks-2/comment-page-1/#comment-539280</link>
		<dc:creator>XxBlackcat008xX</dc:creator>
		<pubDate>Wed, 30 Mar 2011 01:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=48656#comment-539280</guid>
		<description><![CDATA[Guys they&#039;re all in the bunker, grenade the [DELETED] out of the bunker guys!]]></description>
		<content:encoded><![CDATA[<p>Guys they&#8217;re all in the bunker, grenade the [DELETED] out of the bunker guys!</p>
]]></content:encoded>
	</item>
</channel>
</rss>