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	<title>Comments on: RTS Under Siege Hits PSN May 3rd with Game Editor, Move Support</title>
	<atom:link href="http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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	<item>
		<title>By: Filipe Pina</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544880</link>
		<dc:creator>Filipe Pina</dc:creator>
		<pubDate>Tue, 19 Apr 2011 17:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544880</guid>
		<description><![CDATA[Audio is Dolby Digital 5.1 but unfortunately it is compressed.
Being a digital download title we could not have all the sound fx and musics uncompressed or the game would get very big.]]></description>
		<content:encoded><![CDATA[<p>Audio is Dolby Digital 5.1 but unfortunately it is compressed.<br />
Being a digital download title we could not have all the sound fx and musics uncompressed or the game would get very big.</p>
]]></content:encoded>
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	<item>
		<title>By: etur0</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544827</link>
		<dc:creator>etur0</dc:creator>
		<pubDate>Tue, 19 Apr 2011 03:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544827</guid>
		<description><![CDATA[it is going to be hard to get me to buy it if I can&#039;t try it first since there is no demo my money is very tight right now and well be for a while]]></description>
		<content:encoded><![CDATA[<p>it is going to be hard to get me to buy it if I can&#8217;t try it first since there is no demo my money is very tight right now and well be for a while</p>
]]></content:encoded>
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	<item>
		<title>By: F-Pina</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544802</link>
		<dc:creator>F-Pina</dc:creator>
		<pubDate>Tue, 19 Apr 2011 00:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544802</guid>
		<description><![CDATA[Hi there.
(out of the office, have to use regular PSN account)

Native 1080p, not upscaled. At 720p you get as an extra an SSAO filter.
We will probably post a new batch of screens at 1080p later this week.

Platinum Trophy - check!
As for audio I will have check this tomorrow.]]></description>
		<content:encoded><![CDATA[<p>Hi there.<br />
(out of the office, have to use regular PSN account)</p>
<p>Native 1080p, not upscaled. At 720p you get as an extra an SSAO filter.<br />
We will probably post a new batch of screens at 1080p later this week.</p>
<p>Platinum Trophy &#8211; check!<br />
As for audio I will have check this tomorrow.</p>
]]></content:encoded>
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	<item>
		<title>By: plaztiksyke</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544755</link>
		<dc:creator>plaztiksyke</dc:creator>
		<pubDate>Mon, 18 Apr 2011 22:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544755</guid>
		<description><![CDATA[are you rendering in native 1080p or just upscaling from 720p with an MSAA? all the screenshots are 720p...

for $20 I&#039;d also expect bluray-level HD audio quality. what codec (and bitrate, if applicable) are you using for your audio assets?

also for $20, I&#039;d expect a Platinum trophy. any ideas there?

co-op + Move support is great, am definitely interested if the questions above are satisfactory :)]]></description>
		<content:encoded><![CDATA[<p>are you rendering in native 1080p or just upscaling from 720p with an MSAA? all the screenshots are 720p&#8230;</p>
<p>for $20 I&#8217;d also expect bluray-level HD audio quality. what codec (and bitrate, if applicable) are you using for your audio assets?</p>
<p>also for $20, I&#8217;d expect a Platinum trophy. any ideas there?</p>
<p>co-op + Move support is great, am definitely interested if the questions above are satisfactory :)</p>
]]></content:encoded>
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		<title>By: hush404</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544724</link>
		<dc:creator>hush404</dc:creator>
		<pubDate>Mon, 18 Apr 2011 21:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544724</guid>
		<description><![CDATA[Thanks for answering my questions Filipe, it helped clarify some things for me. 

Just the prospect of being able to do what I want with the editor, like you mentioned in your reply, is something that may push me to get the title. Time will tell. 

Again, thanks for taking the time to answer us curious gamers.]]></description>
		<content:encoded><![CDATA[<p>Thanks for answering my questions Filipe, it helped clarify some things for me. </p>
<p>Just the prospect of being able to do what I want with the editor, like you mentioned in your reply, is something that may push me to get the title. Time will tell. </p>
<p>Again, thanks for taking the time to answer us curious gamers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Filipe Pina</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544721</link>
		<dc:creator>Filipe Pina</dc:creator>
		<pubDate>Mon, 18 Apr 2011 21:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544721</guid>
		<description><![CDATA[Much appreciated the support.
Everyone in the team has played Starcraft, W3, ROL, COH and good old AOE so we think we know what we are doing here hehehe :)]]></description>
		<content:encoded><![CDATA[<p>Much appreciated the support.<br />
Everyone in the team has played Starcraft, W3, ROL, COH and good old AOE so we think we know what we are doing here hehehe :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Filipe Pina</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544719</link>
		<dc:creator>Filipe Pina</dc:creator>
		<pubDate>Mon, 18 Apr 2011 21:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544719</guid>
		<description><![CDATA[At the beginning of development we called the game an RTT, but then everybody was confused about what an RTT was, so we just got back to call it an RTS.

There is no resource gathering in Under Siege, it is all about fighting and strategy.
The campaign is one big level as the units you have with you transition from level to level, if they die they are gone forever. You manage money as the one and only resource but you have to be reasonable where you spend it.
Units level up and gain new abilities so we are mixing a lot of stuff here.

The spawn points is a way getting the units on the terrrain, quick and easy. The interface is all very simple,easy to use and understand but the gameplay itself is tough as nails. As it should be.

I understand your point of view, we also love big old-school RTS but this is something different, thought from the ground up to work just perfect for you to be sitting on the couch on the living room instead of micro managing with your mouse on the PC.

Lastly, if you pick up the Editor you can create levels without the Prep/Battle Phase and pump out an old-school RTS style game with resource gathering so...]]></description>
		<content:encoded><![CDATA[<p>At the beginning of development we called the game an RTT, but then everybody was confused about what an RTT was, so we just got back to call it an RTS.</p>
<p>There is no resource gathering in Under Siege, it is all about fighting and strategy.<br />
The campaign is one big level as the units you have with you transition from level to level, if they die they are gone forever. You manage money as the one and only resource but you have to be reasonable where you spend it.<br />
Units level up and gain new abilities so we are mixing a lot of stuff here.</p>
<p>The spawn points is a way getting the units on the terrrain, quick and easy. The interface is all very simple,easy to use and understand but the gameplay itself is tough as nails. As it should be.</p>
<p>I understand your point of view, we also love big old-school RTS but this is something different, thought from the ground up to work just perfect for you to be sitting on the couch on the living room instead of micro managing with your mouse on the PC.</p>
<p>Lastly, if you pick up the Editor you can create levels without the Prep/Battle Phase and pump out an old-school RTS style game with resource gathering so&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: devone23</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544698</link>
		<dc:creator>devone23</dc:creator>
		<pubDate>Mon, 18 Apr 2011 20:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544698</guid>
		<description><![CDATA[@23

Please don&#039;t dismiss this game just because it&#039;s not as familiar of an RTS as...say... Starcraft 2. You might be missing out on a real gem! This is a true micromanagement based RTS, harkening back to the old game Myth, as many others have pointed out. Keeping your limited troops alive through battle after battle, moving the archers to high ground, keeping your healthy warriors in the front, moving wounded warriors to the back to be healed, and defeating overwhelming odds through small unit tactics is an incredibly satisfying experience. 

The inclusion of split-screen co-op is brilliant, as I think this type of RTS lends itself to that very well. I wish you all well and hope Under Siege gets fantastic sales, and I will, of course, be downloading on PSN when the time comes.]]></description>
		<content:encoded><![CDATA[<p>@23</p>
<p>Please don&#8217;t dismiss this game just because it&#8217;s not as familiar of an RTS as&#8230;say&#8230; Starcraft 2. You might be missing out on a real gem! This is a true micromanagement based RTS, harkening back to the old game Myth, as many others have pointed out. Keeping your limited troops alive through battle after battle, moving the archers to high ground, keeping your healthy warriors in the front, moving wounded warriors to the back to be healed, and defeating overwhelming odds through small unit tactics is an incredibly satisfying experience. </p>
<p>The inclusion of split-screen co-op is brilliant, as I think this type of RTS lends itself to that very well. I wish you all well and hope Under Siege gets fantastic sales, and I will, of course, be downloading on PSN when the time comes.</p>
]]></content:encoded>
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	<item>
		<title>By: hush404</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544688</link>
		<dc:creator>hush404</dc:creator>
		<pubDate>Mon, 18 Apr 2011 20:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544688</guid>
		<description><![CDATA[I&#039;m on the fence with this game. I love true oldskool Real Time Strategy games but... I saw a video of this game in action... and while it&#039;s not turn based in the traditional sense, It also doesn&#039;t fit my definition of real time either. 

Since when does real time mean, switching to a &quot;Battle Phase&quot;? 

I understand that the combat itself is happening in real time once you hit that phase... but why the choice to split the game into phases?

Will this be something we can bypass in custom maps? 

From what I seen it&#039;s all about taking fighters into battle... I&#039;ve not seen any kind of building, resource gathering and that layer of strategy I look for in my strategy game. 

Is this not included? 

Do we just get to command pre-decided units in battle without the ability to set up defenses of a base and more or less play an adventure game with RTS controls?

If that&#039;s the case... this game might not be for me.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m on the fence with this game. I love true oldskool Real Time Strategy games but&#8230; I saw a video of this game in action&#8230; and while it&#8217;s not turn based in the traditional sense, It also doesn&#8217;t fit my definition of real time either. </p>
<p>Since when does real time mean, switching to a &#8220;Battle Phase&#8221;? </p>
<p>I understand that the combat itself is happening in real time once you hit that phase&#8230; but why the choice to split the game into phases?</p>
<p>Will this be something we can bypass in custom maps? </p>
<p>From what I seen it&#8217;s all about taking fighters into battle&#8230; I&#8217;ve not seen any kind of building, resource gathering and that layer of strategy I look for in my strategy game. </p>
<p>Is this not included? </p>
<p>Do we just get to command pre-decided units in battle without the ability to set up defenses of a base and more or less play an adventure game with RTS controls?</p>
<p>If that&#8217;s the case&#8230; this game might not be for me.</p>
]]></content:encoded>
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		<title>By: Filipe Pina</title>
		<link>http://blog.us.playstation.com/2011/04/18/rts-under-siege-hits-psn-may-3rd-with-game-editor-move-support/comment-page-1/#comment-544626</link>
		<dc:creator>Filipe Pina</dc:creator>
		<pubDate>Mon, 18 Apr 2011 18:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=50123#comment-544626</guid>
		<description><![CDATA[Keyboard is supported for text entry only in a Multiplayer match or in the Editor for cutscenes editing.
The game was designed with the Dualshock3 and PS Move in mind, there is no mouse support.]]></description>
		<content:encoded><![CDATA[<p>Keyboard is supported for text entry only in a Multiplayer match or in the Editor for cutscenes editing.<br />
The game was designed with the Dualshock3 and PS Move in mind, there is no mouse support.</p>
]]></content:encoded>
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