Watch Dogs 2

Jun 05


The Polarity of Outland – Experience it June 14th


Aki Raula's Avatar Posted by on Jun 05, 2011 // Lead Designer, Outland

As we are now about to release Outland, I thought it would be nice to share some thoughts on developing the game, especially on its main feature, the “Ikaruga” polarity mechanic. Thinking about it almost two years later, it feels like we came about the concept easily and naturally.


At the very beginning I had an idea on creating an action adventure platforming game that would give the player similar emotions and encounters I experienced when playing some of my favorite platforming games in the 80’s (Pitfall II, Jumpman Jr., Rick Dangerous etc. – see, I never had a NES). Early versions of Outland had a guy jumping, shooting and sliding around in a jungle environment. We expanded that basic gameplay by adding a special spirit mode that made the character move faster and cause more damage.

Our spirit mode, which we called the “Flow” mode, was one where you turned from a normal guy into a superhero; blue energy surrounded you and you were nearly invincible. We toyed around different variations of the concept, from having an additional boost mode, to having Flow sources/springs in the levels that would activate the spirit. Somehow the one-dimensional approach of the special power didn’t feel like enough. We decided on having some brainstorming sessions to further enhance the concept, but initially nothing caught on. Finally, during a weeklong meeting between Housemarque and Ubisoft, we started discussing applying Ikaruga’s mechanics to our 2D platforming, and Outland’s final concept was born!


Once we set ourselves on changing the spirit power to be binary, we had a very good feeling about it. Even if there hadn’t been many platformers with a similar feature (Silhouette Mirage, we know of you), we knew we could get it working. Just after a few weeks of development we had a prototype running and it confirmed our beliefs. Now the task was to fit this polarity mechanic into our existing concept.

Before coming up with the binary concept, we had had concerns about shooting working with fast, acrobatic movement. Now, on top of that, we had the environment and enemies shooting complex volleys of bullets at you, and you were supposed to make sense of what you were avoiding and where you were going while aiming at enemies. In addition, shooting required us to use the second stick, which made switching between aiming and jumping quite cumbersome. And that wasn’t all. Animating a human character who can jump around walls and point his arm to any and all directions at the same time proved to be especially hard.

The decision to drop the projectile weapons and stick with a melee attack proved to be the right one. Controlling the character became easier and more straight-forward, and now the experience started to be more about player skill than the controls handicapping the game. The final debate we had before going into full production was to decide which way the player’s energies worked against enemies and items.

Outland for PS3 (PSN): UnderWorld

The development team was torn half between the same color hurting enemies versus the opposite color doing so. To me, it felt more natural to use the same color (for everything), but two specific things convinced us decide on the opposite. First, we realized we could get more diversity from players having to switch between modes when fighting enemies, jumping on colored platforms and absorbing bullets; also, all of those items being of alternate color looked better. Second, Ikaruga had also gone the ‘opposite’ route and that was good enough final confirmation for us.

One major thing we did differently from Ikaruga was the inability to hurt enemies of the same color. We tested different damage ratios between half damage and one sixth, but none of them made it clear enough that the player should switch alignments for stronger attacks. Ultimately, going full-on binary clarified gameplay and enabled us to create encounters where the intent was clean. Once we had that final thing settled, we had all of our core mechanics nailed down and moved from prototyping onto full-on production.

The end result you can all judge by yourselves. I and the rest of the team truly hope you enjoy Outland when it hits the PlayStation Store on June 14.

//Add Your Own


PAGE 1 2


+ real_Susp3ct on June 5th, 2011 at 11:07 am said:

Congrats on creating a wonderful game. the wait is killing me!


+ nanaki85 on June 5th, 2011 at 11:07 am said:

Or play it now on the European Store :D


+ SHINSPIKES on June 5th, 2011 at 11:10 am said:

Looks amazing. Is there a demo? Its co op right? With online?


+ Detective-E on June 5th, 2011 at 11:14 am said:



+ zombiemakermx on June 5th, 2011 at 11:15 am said:

14th? nooooooooooooooooooooooooooooooooooooooooooooooo


+ thetruth8431 on June 5th, 2011 at 11:17 am said:

Thanks for the update how about one on homes now ?


+ Despair-Amit on June 5th, 2011 at 11:19 am said:

This is definitely one of the prettiest and most interesting games I’ve seen in a while. Too bad still more than a week off, day 1 purchase for certain.


+ CrashSpyro on June 5th, 2011 at 11:38 am said:

Will the PS+ discount that was announced for the original release date still be happening this time?


+ zech678 on June 5th, 2011 at 11:41 am said:



+ Butters360 on June 5th, 2011 at 11:42 am said:

Looking forward to this. Love Housemarque games :)


+ Verlante on June 5th, 2011 at 11:52 am said:

This or call of duty black ops add on… :(


+ hush404 on June 5th, 2011 at 11:55 am said:

I actually played it (the trial) on the 360 and didn’t care for it.


+ DeathGazer on June 5th, 2011 at 11:58 am said:

I planned on buying this more than a month ago. Damn hackers!


+ Zeer0id on June 5th, 2011 at 12:06 pm said:

I want you.


+ vza004 on June 5th, 2011 at 12:07 pm said:

The first picture makes it looks like a boxing game.


+ SpiritThief on June 5th, 2011 at 12:09 pm said:

I can’t wait Take my 10 bucks, take it now. From what I read on IGN about a 8 hour game with arcade mode and co op! Really its rare to see a DL game this cheap with that much in it. The art style alone is wroth buy almost. Looking forward to see some more backgrounds.

You sure you can’t release this any earlier? I’ve been waiting so long already…

Off Topic: Any plans for Dead Nation DLC?


+ auron1014 on June 5th, 2011 at 12:28 pm said:

Awesome! I’ve been really excited to play this for the past couple months!


+ KidCommando on June 5th, 2011 at 12:34 pm said:

awwwwwwwwwwww, thought it would have been released earlier. boo!

come back after a month and we are still waiting.

little bit longer.


+ THESNIPER129 on June 5th, 2011 at 12:36 pm said:

plzzzzzzzzzzzzzz black ops map pack2


+ Devin93 on June 5th, 2011 at 12:41 pm said:

How much does it cost?


+ zech678 on June 5th, 2011 at 12:48 pm said:

hope free with playstation plus


+ Elvick_ on June 5th, 2011 at 12:52 pm said:

Depending on the button mapping, I don’t see how jumping could have been a problem while aiming a gun if it were mapped to an L or R button (jumping I mean). I don’t know all the buttons needed since I don’t know what this game really ‘does’ in full, but meh. Animation that’s awkward bugs me, so I’m glad you just did away with it. Smooth animation ftw.

Looking forward to seeing more of this.


+ soulreap2 on June 5th, 2011 at 12:53 pm said:

Oh man,I was really hoping this would be out this tuesday =/.


+ Arkafazin on June 5th, 2011 at 12:58 pm said:

This looks really really interesting. I think I’ll pick this up :)


+ NamesIrish13 on June 5th, 2011 at 1:06 pm said:

Is their a reason why EU got this a few days ago and we have to wait until the 14? I am really curious if this was an accident or if it was on purpose either by Sony or the developer. I am sure I want get a response except maybe a troll but I thought I would ask!


+ Caudill on June 5th, 2011 at 1:16 pm said:

The 14th? Really? Lame.

I was expecting this game to be in one of the first “catch up” store updates, not one of the last. Ugh…the wait continues…


+ Sharingan_itachi on June 5th, 2011 at 1:23 pm said:

MORE WAIT? I want it this tuesday.


+ Kirkpad on June 5th, 2011 at 1:24 pm said:

Sigh, I’m worried that Sony lost their 20% discount with Ubisoft after the outage.


+ Kirkpad on June 5th, 2011 at 1:26 pm said:

Oh, and the possible reason for the delay was so THIS POST could be made. This blog post was likely written to be posted a while ago, but wasn’t. They still need pre-launch advertising; here it is.


+ AUG209 on June 5th, 2011 at 1:35 pm said:



+ David--Clark on June 5th, 2011 at 1:41 pm said:

nice. i’m gonna pick it up . that’s 4 sure XD


+ KILLERBONEZ10 on June 5th, 2011 at 1:46 pm said:

seems boring for me


+ HeLLeVeN11 on June 5th, 2011 at 1:52 pm said:

@20: Must be 9.99$ as it’s 800 points on 360.

Grabbed it day one on XBOX it’s an awesome game, i highly recommend it.


+ iDotDotDot on June 5th, 2011 at 2:00 pm said:

I’m sorry that you had to push back the Playstation release of your game to June 14th.
I played it on Xbox 360 already and I really like it.

I’ll be buy outland on PS3 when it FINALLY hits the store.


+ SephTiger on June 5th, 2011 at 2:19 pm said:

Why have I not heard of this game until today? The inclusion of a polarity system has me interested.


+ AgentX on June 5th, 2011 at 2:20 pm said:

I’ve been looking forward to Outland for a while. Housemarque is a quality developer with a proven track record. I’ll be sure to pick this one up as soon as it’s available.


+ Mesoian on June 5th, 2011 at 2:25 pm said:


I’ve been looking for the character art forever! I don’t know if Housemarque is reading this, but I’d definitely drop a few bucks on an artbook for this game.



+ hotlanta96 on June 5th, 2011 at 2:35 pm said:

The game looks awesome!


+ KwietStorm on June 5th, 2011 at 2:43 pm said:

Why is it releasing even later now?


+ Deebravea on June 5th, 2011 at 2:44 pm said:

Well I’m having trouble going to the PS Store (wanted to get the Resident 2 and my Blue Toad episodes game) is that due the overload downloading on the ‘Welcome Back’ package?

Just wanted to know if anybody else is experiencing this.


+ KwietStorm on June 5th, 2011 at 2:46 pm said:

Do we still get our PS Plus discount?


+ Conaaando on June 5th, 2011 at 2:50 pm said:

That looks great. Would you guys release a demo? ;-)


+ theMADster on June 5th, 2011 at 2:52 pm said:

There’s a demo available on the European store people. Go get it and play it. Its awesome!


+ gor1llap1mp on June 5th, 2011 at 2:55 pm said:

WTF!? No offense but, one of the only things I was anticipating when the PS Store was back up and running was Outland and now we have to wait another 2 weeks?! Why the extra wait?


+ Alyyse on June 5th, 2011 at 3:15 pm said:



+ Motion_Blue on June 5th, 2011 at 3:18 pm said:

Why does NA have to wait an extra week? Europe had it(along with others) last week. I’ve been looking forward to this for so long, I want to play it before my vacation is over.


+ CHRISRHODE2004 on June 5th, 2011 at 3:36 pm said:

Outland was suppose to release that Tuesday just when PSN went offline….and now we have to wait another week and a half before it’s released with the sore back up….?? If UbiSoft had done their math they would’ve realized that this was a much anticipated game (all they had to do was browse the web) and it would sell without issues….no need for more prepping, but now with 3 store updates inbetween before its release i don’t think it will do well at all because most people have already spent their wallets. Especially with BO Escalation on Friday. Oh well – SORRY UbiSoft but now my money is spoken for.


+ thunderbear on June 5th, 2011 at 3:44 pm said:

I was hoping it would come out sooner since it was due while PSN was down :(. Will still buy it day 1 of course.


+ Kyosuke450 on June 5th, 2011 at 3:52 pm said:

There will be a discount for that game? :DD


+ twisterbisla on June 5th, 2011 at 4:12 pm said:

congrats sony great job

PAGE 1 2
Comments are closed. We close the comments for posts after 30 days

PlayStation Blog