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echochrome ii Music Sets Guinness World Record, Special Soundtrack Offer on PSN

Kumi Yuasa's Avatar + Posted by Kumi Yuasa on Jun 15, 2011 // Producer, SCEA

We’re proud to announce that echochrome ii, the PlayStation Move puzzle game available now for PS3, has been accepted into the Guinness Book of World Records for boasting a single musical track that lasts 75 minutes and 7 seconds — the longest in video game music history!

echo ii guinness

For a little background on echochrome ii, check out my past blog posts. It is a puzzle game that uses light and shadow to create a unique, innovative world for gamers to unravel. Players hold the PlayStation Move motion controller like a flashlight to control the light source in each puzzle stage, searching for hidden “shadow art” and using the shadows to create a path to the goal for their character to traverse.

“With the previous echochrome, we employed a string quartet for the soundtrack, a rare genre for video games,” said echochrome producer Tatsuya Suzuki from Sony Computer Entertainment Japan (SCEJ). “The music did not change depending on the in-game situation, instead taking its own random path as it played along. We wanted to make echochrome’s music as unique and innovative as the game itself in hopes of making the play experience even more memorable for gamers. The quest to outdo ourselves for the sequel was what led us to create the world’s longest piece of game music. It’s 75 minutes long because we wanted it to take up an entire CD by itself. We were lucky to have a title with gameplay like echochrome’s to serve as the proving ground for this effort. If this was an RPG or some other genre, I imagine it would’ve been a lot tougher. It just goes to show how tight the relationship is between gameplay and game music.”

echochrome ii for PS3 (PSN)

“echochrome ii features a piano in addition to the string quartet,” added Hideki Sakamoto, composer on both echochrome titles. “The sequel features ‘color’ as a new gameplay element, which doesn’t seem like anything special, but the first one was an entirely monochrome world, so it’s a major shift. Adding color to the game makes everything seem a lot brighter to your eyes and adding piano to the music helps make the game sound brighter, too. The theme of the 75 minute long track is human life – it traces the entire life of a person through 75 minutes. The lilting melodies of the intro reflect the joy of birth, and along the way you have your first love and your days of schooling. Around the age of 30, you settle down to work and your life takes on more of a basic routine. Things get a bit more contemplative by your 40s, so the song grows more serious in style. For the 50s, the track goes into a medley, reflecting on all the past experiences in your life; I think it’s the decade of life where you’re shining the most brightly. Time continues to pass, though, and as you go into your 60s and 70s, you gradually close the curtain on your life. It’s often said that people return to a child-like outlook on life in their senior years, so the end part goes back to the age of birth – in other words, back to the intro part.”

“Recording this track took just as much energy as composing it,” said echochrome ii producer Ken Suzuta from SCEJ. “It took five straight days, working from morning until night. The instrumentalists, mixers, and other staff all had to rely on each other for support as they went through this marathon recording session. For this project, Suzuki and Sakamoto both suggested broadcasting the sessions live on Ustream, giving users the opportunity to check out the studio and recording process, making it another part of the game’s entertainment. We responded to viewer comments in real-time, and when things got frustrating in the studio, viewers would send out support messages and so forth. In a way we all worked together to get the track completed. It was really great to have all those viewers, including many in America.”

“That support was key in helping us obtain the Guinness world record,” added Suzuki. “It’s a tremendous honor for us. It’s a rare thing for not just games, but any form of entertainment to get a world record, and I hope our fans are as excited about this as we are. When we have the chance to develop the next game in the echochrome series, I definitely want to try something even newer with it. Thanks again for your continued support!”

In celebration of this honor, we have a special offer available on the PlayStation Store featuring both the game and musical score for a limited time at $14.99. If you already have the game, the soundtrack can be purchased separately for $4.99. The special offer will end on June 28th. Don’t miss this great opportunity, and celebrate the honor with us all!

//Add Your Own

26 Comments   12 Replies

1

+ megamixer on June 15th, 2011 at 12:47 pm said:

I picked up the soundtrack day one and can vouch for its greatness. Its very pleasant to listen to while chilling out reading books or blogs. :)


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    + Kumi Yuasa on June 15th, 2011 at 1:51 pm said:

    Thank you for your comment! We’re all proud of this achievement.


2

+ TarzanSr on June 15th, 2011 at 12:54 pm said:

2nd PS3 game i know of to achieve a Guinness World Record


3

+ Enforcer_X on June 15th, 2011 at 12:56 pm said:

Where was I when this came out? I have the Echochrome soundtrack and I NEED this one, getting it tonight!
Thank you for this post love the soundtrack!


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    + Kumi Yuasa on June 15th, 2011 at 1:57 pm said:

    Thanks for your comment and don’t miss this opportunity!
    I hope you will enjoy the game, too.


4

+ tonydamiani on June 15th, 2011 at 1:03 pm said:

Awesome!

I love the echocrome series :)

Keep the Good Work Guys!


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    + Kumi Yuasa on June 15th, 2011 at 1:58 pm said:

    Thanks for the love and support! I’ll pass your kind words to the team.


5

+ plaztiksyke on June 15th, 2011 at 1:05 pm said:

is the music score MP3, AAC, or..? also, what’s the bitrate? I’m not buying any more soundtracks on PSN until I know they’ll be decent quality, was really disappointed by the MP3 encodes for PixelJunk Eden, Heavy Rain, Flower, etc. The only ones that didn’t disappoint me was the Shatter soundtrack and Mirror’s Edge, the former of which was maximum bitrate AAC and the latter was uncompressed WAV. why doesn’t every game soundtrack take that route?


6

+ Kirkpad on June 15th, 2011 at 1:05 pm said:

I really like echochrome ii, bought it day one. I just wish there was a way you could give people who bought the game early, this soundtrack.


7

+ plaztiksyke on June 15th, 2011 at 1:06 pm said:

PS: love, love, love the Echochrome music and games. both are amazingly innovative and modern!


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    + Kumi Yuasa on June 15th, 2011 at 7:00 pm said:

    Hi there. Thank you for your kind words! I’ll share your comment with the team.


8

+ NEXUSPRIME007 on June 15th, 2011 at 1:09 pm said:

I guess size does matter.


9

+ megamixer on June 15th, 2011 at 1:15 pm said:

@plaztiksyke
1 track, 138mb, MP3 256kbps, Sampling Frequency 44.100 kHz. Hope that helps!


10

+ soup4n on June 15th, 2011 at 1:15 pm said:

@2
what was the other one?


11

+ Neil on June 15th, 2011 at 1:40 pm said:

Nice. echochrome’s music stands out because you don’t normally hear a string quartet in games. It always reminds me of Kronos Quarter with Bill Evans.
http://grooveshark.com/#/s/Very+Early/24yeWv?src=5


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    + Kumi Yuasa on June 15th, 2011 at 7:00 pm said:

    Hi Neil. Many thanks for your comment! Hope you’re doing well.


12

+ dusek on June 15th, 2011 at 2:14 pm said:

They should make echochrome for the PSVITA too!


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    + Kumi Yuasa on June 15th, 2011 at 7:01 pm said:

    I agree! Any idea for the game mechanic?


13

+ digitalman123 on June 15th, 2011 at 2:44 pm said:

Great job, guys!
I agree with #12 dusek: An echochrome for the Vita would be cool!


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    + Kumi Yuasa on June 15th, 2011 at 7:03 pm said:

    Thanks! I also think this title will be a perfect match for PS Vita. I’ll share your voice with the team.


14

+ Guillemots on June 15th, 2011 at 4:08 pm said:

Congratulations guys!
I love both Echo I and II :-)


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    + Kumi Yuasa on June 15th, 2011 at 7:04 pm said:

    Thank you for being a fan of this franchise! Hope you’re enjoying the soundtrack as well.


15

+ KingKannibal on June 15th, 2011 at 4:45 pm said:

this is awesome! I hope our developers keep up this tier of work

[hahah...a bit too much to ask for?]


16

+ Plecko on June 15th, 2011 at 5:36 pm said:

Pretty Cool Achievement


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    + Kumi Yuasa on June 15th, 2011 at 7:06 pm said:

    Yes indeed!


17

+ StackedPancakes on June 15th, 2011 at 7:30 pm said:

Well, Congratulations on the achievement. I so loved the original Echochrome and was completely heartbroken when it turned into a PS Move exclusive. Now I will probably never get to experience it. Will there ever be plans on making this playable with the dualshock 3?


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    + Kumi Yuasa on June 17th, 2011 at 8:05 pm said:

    The team designed the game to offer the most fun and the best experience when played by Move controller. I’m sure you will find it that way, so give it a try!


18

+ Alpha6UFS on June 15th, 2011 at 9:13 pm said:

Congratulations on the achievement. Love the series for its innovations; Love Echochrome for its art usage in gaming and I definitely gotta get this one with long music tracks; its a steal for sure. Cant wait to see what will be the next installment for the Echochrome series but I think it may work with Vita’s front and rear touchpad for something; hope it will give them some hints for the next Echochrome game.


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    + Kumi Yuasa on June 17th, 2011 at 8:07 pm said:

    Thanks for being a loyal fan! I’ll share your comment with the team.


19

+ bestningenalive on June 15th, 2011 at 9:39 pm said:

@ 12 Kumi Yuasa
That’s such an tough question, and I really respect your team for coming up with such great mechanics like perspective, time, and shadow. What about something that takes advantage of both touch screens? perhaps various pinching motions utilizing multi touch on the front screen, and a depth pinch using one finger on each touch sensitive side, maybe even a twisting or distortion of the world with the fingers manipulating the terrain, something in that manner to solve spatial puzzles

Just a concept, I absolutely love where echochrome and echoshift have taken the series, and i would love to see more innovative puzzle mechanics that also take full advantage of the psvita’s own innovation as well


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    + Kumi Yuasa on June 17th, 2011 at 8:15 pm said:

    Wow, that’s very interesting. I also think this franchise is a great fit for PS Vita! Let’s hope for the best. : )


20

+ alhomaidah on June 15th, 2011 at 10:17 pm said:

Got the bundle! first time I try one of the Echo games.


21

+ jazzyrider on June 16th, 2011 at 4:51 am said:

Is the soundtrack available via other stores? Also is the soundtrack DRM free, ie mp3, aac content?


22

+ krae_man on June 16th, 2011 at 7:36 am said:

I can’t wait for the day game companies stop buying Guinness world records for marketing purposes. You’re making all gamers look stupid. Please stop doing it.


23

+ bestningenalive on June 16th, 2011 at 7:50 am said:

@ krae_man
you’ve got to be kidding me, you speak as if the team set out to break a record intentionally
they composed one record earning song not “for marketing purposes”, but because they wanted a song symbolic of a life lived.
please stop being so jaded


24

+ krae_man on June 16th, 2011 at 8:13 am said:

That “Gamer’s Edition” Guinness book is a complete joke. The games industry is so insecure they have to buy nonsense records to feel good about themselves.


25

+ PhantomOfPanton on June 18th, 2011 at 9:57 am said:

Congratulations! :)
Echochrome is an amazing game! I would love to see an Echochrome for the vita :D


26

+ triple_lei on June 20th, 2011 at 6:50 pm said:

Finally got the bundle! I still don’t have a Move yet, but now I want it because I think of it as “the game with this great soundtrack.” I find myself headbanging to it, actually…

And what about the echoshift soundtrack?? I loved those little bites and variations…


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