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Introducing Dyad for PSN


Shawn McGrath's Avatar Posted by on Jun 20, 2011 // Creator, Dyad

I am very excited to be introducing ][ Game‘s first PlayStation Network game: Dyad.

Dyad is an abstract racing game that has influences in many genres including racing games, fighting games, puzzle games and classic arcade shooters.

Dyad does away with the traditional racing game mechanics of break and accelerate and replaces them with puzzle-like mechanics. You must interact with your enemies in unique and varying ways in order to gain speed.

Dyad for PS3 (PSN)

I’ve always loved the visceral feel racing games provided, especially the WipeOut series, and I wanted to translate that feeling into a puzzle game. In most racing games, each track has an ideal ‘racing line’ which players must memorize and translate into muscle memory in order to be successful – I remember months of repeating tracks in WipeOut XL for the PSX! With Dyad I replaced the mental process of memorizing a racing line with various combo mechanics. Dyad begins with very basic comboing rules centred around the polarity of enemies, and continuously adds new mechanics throughout the course of the game. You race quickly in Dyad by making smart decisions, not by memorizing static tracks.

Dyad for PS3 (PSN)

While discussing the contrasting differences in the mechanics in Dyad versus traditional racing games, we found a very strong correlation between the mental process of playing and learning Dyad to meditation. Dyad subtly plays off the meditation theme in order to aid you, and maybe get you thinking about new and different things you wouldn’t expect from a game. Without giving away too much, you’re also on a quest in Dyad… similar to the quest a particle might take in the Large Hadron Collider.

Dyad for PS3 (PSN)

I really wanted Dyad to be something anyone could enjoy; by “anyone” I mean literally “anyone,” not “anyone” in the context of casual games. Dyad is a very deep hardcore racing/puzzle game, but it’s designed to be enjoyed at many levels. The audio and visuals were designed to be appealing both actively and passively. I’ve shown Dyad at several public gaming and non-gaming events and people will stand around watching and listening without any idea what they’re seeing. New players and casual players get a lot out of the unique, intuitive mechanics, and hardcore players can really dive in to maximize their performance.

Dyad for PS3 (PSN)

We’ve been hard at work on Dyad for the past 3 years and I’m very happy with it, and it will only get better as it gets closer to completion. Dyad runs at 60fps at 1080p on the PlayStation 3. Thanks for checking it out! I’ll post again on the PlayStation blog when we’re ready to release.

//Add Your Own

57 Comments   4 Replies

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+ Craazy on June 20th, 2011 at 8:12 am said:

Looks super cool…..My kinda game!


+ DarkAkatosh on June 20th, 2011 at 8:12 am said:

Oh man this looks like it’s right up my alley. Will there be a demo? Also, where are the trailers?


+ DarkAkatosh on June 20th, 2011 at 8:13 am said:

Nevermind, I see the trailer. I’m dumb.


+ Mister-Nep on June 20th, 2011 at 8:14 am said:

This is a weird unique game. I’ll be keeping my eye on this.


+ nyobzoo on June 20th, 2011 at 8:18 am said:

anyone else reminded of frequency for the PS2?

It looks like a mix of Audio surf and Frequency


+ reson8er on June 20th, 2011 at 8:21 am said:

Pardon my oldness, but it reminds me of Tempest 2000 meets Rez, and Gradius. Very cool, I will keep my eye out of this.


+ Laporta on June 20th, 2011 at 8:22 am said:

mhh? dunno.


+ reson8er on June 20th, 2011 at 8:23 am said:

Err I said “Gradius” but I meant Gyruss :)


+ MokeyMokey on June 20th, 2011 at 8:25 am said:

looks like child of eden


+ Realsvi on June 20th, 2011 at 8:25 am said:

My kind of game. It’s like shatter and wipeout blended together lol.


+ altrodesi on June 20th, 2011 at 8:30 am said:

It looks really cool…


+ ViPeRiZaTiOn_DiY on June 20th, 2011 at 8:38 am said:

PPop on u


+ ViPeRiZaTiOn_DiY on June 20th, 2011 at 8:38 am said:

I meant it looks like poop on a fart


+ Joe-TFW on June 20th, 2011 at 8:39 am said:

The game looks fascinating. The art design is quite appealing too. Looks like something to keep my eye on.


+ EFCORREIA on June 20th, 2011 at 8:44 am said:

it looks the kind of game that would look astonishing over 3D tech… will it be?


+ Veranieca on June 20th, 2011 at 8:52 am said:

Reminds me of Tempest too


+ NekoNiv on June 20th, 2011 at 8:57 am said:

holy glow sticks batman…..
how much acid did you guys hit before making this lovely game?


+ Stinkinmushroom on June 20th, 2011 at 9:03 am said:

That looks and sounds awesome , day one purchase!


+ KidCommando on June 20th, 2011 at 9:04 am said:

ok, I just had an epileptic seizure watching that vid.

Me likey!


+ stlthriot on June 20th, 2011 at 9:13 am said:

Whoa! Wicked game!!
I sure hope the music is similar in the game as it is in the trailer!!! :D
The music in games like this make the experience that much more exciting and fun!

Oh, and did i see a reverse/rewind feature there towards the end of the video??! :D Love it!

    Shawn McGrath's Avatar


    + Shawn McGrath on June 20th, 2011 at 12:10 pm said:


    The music in the trailer is from the game, so if you liked that, you’ll like it in game =) The music here was done by David Kanaga ( He’s doing the in-game music along with 6955 (

    There is a reverse/rewind thing… but it’s more of a timewarping effect based on principles of special relativity… yay science!


+ cronqvist on June 20th, 2011 at 9:15 am said:

Looks VERY interesting, and the sountrack sounds great. Looking forward to more info!


+ krae_man on June 20th, 2011 at 9:17 am said:

Totally Tempist 2000.


+ David2Crazy on June 20th, 2011 at 9:33 am said:

Very cool, these unique experiences are always instant-buys for me.


+ StackedPancakes on June 20th, 2011 at 9:42 am said:

Too much black and not enough color. If you’re going to make this psychedelic, you might as well do it right. This reminds me of Outland. It’s pretty to look at , but as boring as watching a banana take a nap. 3years to make this and it looks so repetitive. It’s a poor man’s wipe0ut. And I’m sure its 8 bronze trophies will not help sales either.


+ PainOfSarrow on June 20th, 2011 at 9:43 am said:

looks superrrr boring, i cant get into stuff like this. maybe im wrong i need a demo first. love the colors though.


+ TheTwelve on June 20th, 2011 at 9:45 am said:

NICE. I will definitely be checking this out.



+ yazter on June 20th, 2011 at 9:47 am said:

How do you pronounce “][|?

    Shawn McGrath's Avatar


    + Shawn McGrath on June 20th, 2011 at 12:14 pm said:

    It’s kind of open to interpretation. I prefer ‘right square bracket left square bracket’ but people have come up with all sorts of weird pronunciations which are all correct… say it however you want!


+ Deathspear666 on June 20th, 2011 at 9:48 am said:

Don’t take LSD while playing this game lol


+ Rooskie007 on June 20th, 2011 at 9:57 am said:



+ TurtleGotSkills on June 20th, 2011 at 10:00 am said:

this game is gonna be intense !!!!


+ mcbuttz78 on June 20th, 2011 at 10:04 am said:

is this psn exclusive.? and welcome to playstation. hope to see more from you. Alwys remeber if the game is good and talk to us we willbuy the dlc. Themore your talk the psn gamers you pull into buying.


    Shawn McGrath's Avatar


    + Shawn McGrath on June 20th, 2011 at 12:15 pm said:

    Thanks! And yes, it’s PSN exclusive. DLC isn’t even something I’m thinking of yet =) gotta finish the game first, but once it’s done… =)


+ k1ngsnak3 on June 20th, 2011 at 10:06 am said:

reminds me a bit or REZ x the classic Nitrous Oxide (NO2) – totally getting this!

    Shawn McGrath's Avatar


    + Shawn McGrath on June 20th, 2011 at 12:16 pm said:

    N2o was awesome! Square published a game in Japan only for the PSX called “Internal Section” – that game was a crazy awesome tube shooter too.


+ Frejim on June 20th, 2011 at 10:19 am said:

Seems like fun!


+ Fusion13 on June 20th, 2011 at 10:20 am said:

This is gonna look stunning in HD!


+ nykwil on June 20th, 2011 at 10:25 am said:

yazter: How do you pronounce “][“?

Right Squared Bracket, Left Squared Bracket


+ Purple_Falcon_ on June 20th, 2011 at 10:32 am said:

looks cool. but not for me


+ Robbie_G_lrish on June 20th, 2011 at 10:44 am said:

It definitely reminds me of Frequency more than Wipeout. I’m hoping for a demo so I can see how this feels. Also, was it just me or was the video breaking up at certain times to the point where I could barely tell what was going on?


+ KINGstarBUDDY on June 20th, 2011 at 11:05 am said:

@Robbie_G_Irish it was breaking up for me as well


+ plaztiksyke on June 20th, 2011 at 11:35 am said:

Looks awesome, reminds me of Jeff Minter’s Tempest and Space Giraffe games (which I really wish were on PS3!)

1080p is awesome! is the music HD-quality (24-bit and/or lossless assets) as well? who composed the music?


+ Maitre on June 20th, 2011 at 11:57 am said:

looks like a one-way trip on the epylepsy train for the hospital o_O


+ Carl-G on June 20th, 2011 at 12:01 pm said:

Cool stuff;)
+ I wish someone would make a updated version of ‘MUSIC 2000’ which was a PS1 music maker. I would buy that DAY 1! :P


+ Kirkpad on June 20th, 2011 at 12:47 pm said:

Holy crap! This looks freakin trippy! You’ve got this PSN buyer interested.


+ Fodderwolf on June 20th, 2011 at 1:34 pm said:

Awesome! I played the demo at PAX East. Glad you’re coming to PSN, will look forward to purchasing whenever you do get it out the door!


+ xNemesiSx on June 20th, 2011 at 2:18 pm said:

Many interesting and original titles comming to PSN. small games that in most cases are better than full 60 bucks games. The game looks good.


+ xRedxViolence on June 20th, 2011 at 2:27 pm said:

what did i just watch?
not user friendly on the eyes that is for sure.


+ BlindMango on June 20th, 2011 at 2:30 pm said:

Interesting-looking game, I gotta say too, the name of your game company is awesome! haha


+ SpecDotSign on June 20th, 2011 at 2:43 pm said:

I automatically called it RightLeft Games. Haha. On to the game: you had me sold on 60fps. The video you provided makes the game look silky smooth. Not many high profile games today can boast 60fps/1080p.


+ environments9 on June 20th, 2011 at 2:50 pm said:

This just jumped to the top of my want list.
Will Dyad support custom soundtracks? Better yet, will it respond to custom soundtracks and build levels based on track data similar to Space Invaders Infinity Gene’s music stage mode or Audio Surf? What about 3D support?


+ loganwolf13 on June 20th, 2011 at 3:59 pm said:

is there online and what type of replay value is there

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