PlayStation.Blog

Posts From June, 2011

Jun 06 2011 Crystal Braswell's Avatar

Visualizing PlayStation’s E3 Legacy

+ Posted by Crystal Braswell

infographic

We’ve been coming to the same party since 1995 and it never gets old!

In a couple of hours we will be taking the stage down here in Los Angeles for our annual press conference at E3, and we can’t wait to share some of the exciting news that will be coming your way from PlayStation this year. While we can’t share specifics just yet, we thought it might be fun to highlight some of the biggest announcements from past E3s.

Obviously, there have been some pretty epic moments over the years, these are just a few of our favorites, but let us know what some of your favorite memories from previous E3s have been in the comment section below!

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Jun 06 2011 David Jaffe's Avatar

Twisted Metal at E3 2011: Iron Maiden, NYC Chaos and More

+ Posted by David Jaffe

Twisted Metal

Hey ya’ll- David Jaffe here, co-director/co-lead designer of the PS3 exclusive, Twisted Metal! Totally jazzed about the new gameplay we’ll be showing at this week’s E3! We’re giving the press their first ever detailed look at Iron Maiden, the biggest and most complicated boss we’ve ever had in a Twisted Metal game! She’s from the game’s campaign mode (single player and local/online co-op supported) and she’s a total blast to battle!

We’re also giving show goers some hands on with Twisted Metal‘s signature Nuke mode, our Twisted take on Capture The Flag. E3′s Nuke demo takes place in a brand new level: NEW YORK CITY DURING THE HOLIDAY SEASON! The level is classic Twisted Metal, allowing players to bring destruction and chaos to a relatable location! This isn’t a fight on a space station or in some foreign war. This is hell in your own backyard! Destroy skyscrapers! Bring down The Statue of Liberty, then play soccer with her head! Battle inside toy stores! Race under the streets of the city, fighting and chasing on underground subway tracks as you try to avoid being smashed by the deadly trains! Plow into the history museum and smash giant dinosaur bones, dropping the massive statues down onto your enemies! Hell, you can even run smack dab into a dude dressed as Santa Clause and send him ho-ho-hoing over the hood of your car!

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Jun 06 2011 Brian Dunn's Avatar

Announcing the First US GT Academy Champion!

+ Posted by Brian Dunn

GT5

For most people, video games are just a hobby, a way to do things they can’t do in real life. But with GT Academy, PlayStation, Gran Turismo, and Nissan have changed all that. Over 53,000 hopefuls competed in the GT Academy online time trials in Gran Turismo 5 this past December and January. Thirty-two of the best players in the country made it to the National Finals event in Orlando in March. And this past week, the 16 fastest and most promising racers were taken from virtual to reality when they took a trip over the Atlantic to compete at Silverstone Circuit in England. The stakes: a shot at becoming a professional race car driver.

Last week at Silverstone, the 16 finalists were put through their paces in a week’s worth of physical and mental endurance challenges, and of course, a host of driving challenges and short and endurance races behind the wheel of real race cars including Nissan 370Zs and GT-Rs. Closely watching over the finalists’ every braking point and turn of the wheel was an expert panel of racing industry veterans, judging skill, raw talent, potential, dedication, attitude and passion.

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Jun 05 2011 Aki Raula's Avatar

The Polarity of Outland – Experience it June 14th

+ Posted by Aki Raula

outlandlead

As we are now about to release Outland, I thought it would be nice to share some thoughts on developing the game, especially on its main feature, the “Ikaruga” polarity mechanic. Thinking about it almost two years later, it feels like we came about the concept easily and naturally.

At the very beginning I had an idea on creating an action adventure platforming game that would give the player similar emotions and encounters I experienced when playing some of my favorite platforming games in the 80’s (Pitfall II, Jumpman Jr., Rick Dangerous etc. – see, I never had a NES). Early versions of Outland had a guy jumping, shooting and sliding around in a jungle environment. We expanded that basic gameplay by adding a special spirit mode that made the character move faster and cause more damage.

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Jun 04 2011 Filipe Pina's Avatar

Under Siege: Now Available on PSN

+ Posted by Filipe Pina

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Our little big game is now on sale on the PlayStation Store! Under Siege is an action and strategy game in real time, where a small group of heroes fight against a huge invading army. We developed Under Siege to be played with the DualShock 3 controller and it also supports the PlayStation Move motion controller. We also boost lots of cool features like video recording, custom music, and video chat. The game even runs in full 1080p in Dolby Digital 5.1.

Under Siege is now available for $19.99 ($10.00 for PlayStation Plus users) and suppers six languages: English, French, German, Italian, Spanish and Portuguese. It includes a full campaign, two-player multiplayer online and local play, and the same Editor used by us to create the game itself.

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Jun 04 2011 Locust_Star's Avatar

PlayStation Home Welcome Back Package Details

+ Posted by Locust_Star

home welcome back

As part of PlayStation Network’s ‘Welcome Back’ Program, PlayStation Home will be offering an enormous package to all players as a way of saying “thank you” to our community for your ongoing support. Today we will begin rolling out the first phase of this customer appreciation program, which will include 100 free items, two personal spaces, and an exclusive game available for all users to download for 30 days. Here’s what we will be giving you (and when):

100 virtual items: The 100 free virtual items package will be available starting today from the Central Plaza kiosk. This huge package includes popular clothing and furniture items and has been made possible thanks to our 3rd Party partners – including Lockwood Publishing, Heavy Water, Codeglue, Konami, Mass Media, Digital Leisure, LOOT, and Hellfire Games.

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Jun 03 2011 Grace Chen's Avatar

PlayStation Store Update

+ Posted by Grace Chen

store image

Welcome to another big update for the PlayStation Store. By now, you will notice that the Welcome Back appreciation program is the top category on the store. Visit this category to access the free 30-day offering of PlayStation Plus and the selection of PS3 and PSP games.

In today’s update, you’ll see a great selection of new downloadable games, including a PS one classic, more add-ons, themes, avatars and videos. We’ve also updated PlayStation Plus with another full game trial, more free and discounted game content and new themes.

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Jun 03 2011 Vander Caballero's Avatar

Introducing Papo & Yo for PSN

+ Posted by Vander Caballero

papa y yo

Hello everyone! I’m the Creative Director at Minority, a small independent team of game creators based in Montreal. It’s my great pleasure to today reveal our first title, Papo & Yo, which we are bringing to the PlayStation Network next year thanks to the support of SCEA’s Pub Fund.

I have always wanted to tell the story of my childhood, as the difficulties I lived through shaped the man I’ve come to be. But telling my story was a major endeavor for me as an artist. First I had to master videogame design so I could realize my vision; after that, I had to find an appropriate method to tell a difficult story in an engaging way. And finally, I needed to find a group of people who would believe in me and take the risk to dedicate themselves to a project like this.

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