Tis a joyous time. Summer is here. The birds are singing. The Bees are buzzing. Flowers flowering. However… we don’t care about that nonsense. Oh no. What we say is: Draw your curtains. Turn on your PS3. Grab a pair of super friction thumb protectors… and a spare joypad… or four. Make sure you have $8 in your PlayStation Store wallet come June 21st and prepare yourself for one of the most ridiculously intense shoot-em-ups ever… or at least since PomPom made their last PlayStation game.
But first, a dash of history. Last year PomPom made Alien Zombie Death on PSP minis. Heralded as “pacy, mean-spirited, and delightful” by EDGE magazine, it was a simple, extremely focused platform shooter. We loved making it. Anybody with the required skill set loved playing it. Those who didn’t clearly play too much backgammon.
+ Posted by Shawn McGrath
I am very excited to be introducing ][ Game‘s first PlayStation Network game: Dyad.
Dyad is an abstract racing game that has influences in many genres including racing games, fighting games, puzzle games and classic arcade shooters.
Dyad does away with the traditional racing game mechanics of break and accelerate and replaces them with puzzle-like mechanics. You must interact with your enemies in unique and varying ways in order to gain speed.
I’ve always loved the visceral feel racing games provided, especially the WipeOut series, and I wanted to translate that feeling into a puzzle game. In most racing games, each track has an ideal ‘racing line’ which players must memorize and translate into muscle memory in order to be successful – I remember months of repeating tracks in WipeOut XL for the PSX! With Dyad I replaced the mental process of memorizing a racing line with various combo mechanics.
If you’re into new survival-horror experiences, this post is for you! After recently releasing Red Johnson’s Chronicles on PSN, we’re excited to be publishing Amy on PSN later in 2011. Amy is the upcoming game from Paul Cuisset, who may be a familiar name for some of you; In the early 90s Paul created Flashback, a classic game that is credited today as a great source of inspiration by respected game designers.
With Amy, we’re now bringing Paul’s innovative concepts to PS3 owners with a new development philosophy that bridges the gap between innovative indie PSN games and very ambitious Blu-ray titles.
Dark Days
The story begins on a rainy December day in 2034. Global warming is in full swing, spreading diseases and natural disasters all around the world.
The Drop returns with a strong collection of third party games and unique PSN titles this week.
Before you hit the jump, make sure you take a quick recap session of what we’ve been up to since you last visited The Drop. We conquered E3 with our live stream show from the PlayStation Booth, we’ve announced PS Vita and its phenomenal price of $249.99 and finally, we’ve ventured into the Chimerian occupied Earth with the premiere of our dev diaries with a behind-the-scenes retrospective on Resistance 3.
Well, we haven’t done this in awhile…
It’s not particularly new or improved, but here are some of the stories we read this week – about a fraction of the stories that I *wanted* to read this week, but, well, I haven’t beaten inFAMOUS 2 yet. Priorities! Of course, you’re welcome to add links of your own in the comments (they’ve got to be screened to make sure their not spam, so it could/will take several hours before they might show up. Please keep that in mind).
Finally, to all the daddies, baby daddies, and baby daddy’s daddies, happy Fathers Day.
The PS.Blog weekly reading list (Week of June 13, 2011)
Welcome to the remastered, revamped, rejuvenated PlayStation Recap! Rather than overwhelm you with a list of all of the 30+ PlayStation.Blog posts we publish each week, I’ll be collecting the 10 most-read stories. The result — hopefully — is a more relevant Recap that’s a little easier on the eyes. Be sure to let me know what you think in the comments!
This week was a return to normalcy after the creative chaos that was E3 2011. We published a host of E3 Replay posts that collected the best of our E3 livestream segments for posterity. We also published some fascinating new details on the upcoming PlayStation Move update for LittleBigPlanet 2; announced a new Killzone 3 map pack called From the Ashes hitting PSN this Tuesday; shared a behind-the-scenes account of what led Red Johnson’s Chronicles developer Lexis Numérique from PC game development to PSN; revealed winners of the Ratchet & Clank: All 4 One skin design contest; and provided a first glimpse of 2012 PS3 shooter Aliens: Colonial Marines.
The most talked-about PlayStation product out of E3 was, and continues to be, PS Vita. Yes, the hardware is impressive – especially at the starting price of $249 dollars. But – as is always the case – it’s all about the games. Fortunately, Vita looks set to launch with a plethora of big names and innovative indie games.
Who’s responsible for ensuring an awesome PS Vita launch lineup? People like Scott Rohde, Senior Vice President of Worldwide Studios Product Development at SCEA.
In our E3 interview, Scott Rohde talks about the making of Vita and the flexibility of the platform. It’s safe to say that fans of traditional button-and-analog-stick controls will be satisfied, all while incorporating innovative new interfaces like the back touch panel.
While still recovering from last weeks E3, the PlayStation.Blog team wanted to share some of their favorite interviews with everyone who didn’t catch them when they aired live. Dylan Cuthbert, Ariel Angelotti and Baiyon (!) flew over from Kyoto, Japan to show us the latest titles in the PixelJunk series.
Here we have the interview in which Baiyon does a live performance of his new collaborative title: PixelJunk lifelike! This title garnered a lot of buzz during the show. It’s nearly impossible to explain what it is, so Baiyon and Dylan decided to show us what PixelJunk lifelike is all about. While it may not be a game, per se, it definitely is a game changer! Hope you enjoy the video and Baiyon’s performance.