As I was waiting for UTV Ignition Entertainment’s Shane Bettenhausen to arrive at SCEA HQ on a recent afternoon, I played through the El Shaddai: Ascension of the Metatron demo currently available on the PlayStation Store. Co-worker after co-worker popped their head into my office to ask “What is that?” With vibrant colors, buttery-smooth animation, and an uncluttered presentation (no HUD!), El Shaddai is a real head-turner.
The game’s premise is as unusual as its visuals are striking. “This is a retelling of the Book of Enoch, part of the Dead Sea Scrolls,” Ignition Entertainment’s Shane Bettenhausen told me. “It’s not meant to be a complete retelling – we’ve taken some liberties.”
Liberties such as mobile phones, designer jeans, and a driving level which would be at home in a TRON or Final Fantasy title. Despite the biblical angle, I wouldn’t consider El Shaddai a religious experience any more than I would Bayonetta a treatise on witchcraft. Instead, the source material offers up an interesting story and guides some of the gameplay elements.
“Enoch, as a character in the bible, is immortal,” Bettenhausen told me. “He cannot die. So when you die in this game, you always have the chance to come back to life. If you jam on the four buttons that you use to play the game fast enough, you come back to life. But each time you do that, it gets a little harder, like Mike Tyson’s Punch Out!!”
“When you start out, the game is mostly 3D action adventure, and it starts shifting more to a 2D platformer,” Bettenhausen elaborated. “This level is kind of cute, it’s based on these characters called the Nephilim – the unholy offspring of humans and angels. They’re the reason why the world needs to be fixed, because these Nephilim would take over the world.”
A number of PlayStation.Blog readers have asked about the influences and origins of the game’s unique art style, so it wasn’t surprising to hear that the game’s director, Takeyasu Sawaki, was art director on visually arresting games such as Devil May Cry and Okami.
“Enoch is tasked with hunting down seven renegade angels,” Bettenhausen added. “Each of the angels has built a utopia inside the Tower of Babel. So the fact that it didn’t need to make physical sense freed us up from the normal constraints of graphical design. One of Sawaki’s design tenets was that ‘the world should always be changing around you.’ So you see different art styles, different types of gameplay, and you really never know what’s around the next corner.”
Among the differing styles demonstrated for us were platforming, puzzle solving, Devil May Cry-style combat, and the aforementioned racing level – all beautifully rendered in a wide variety of styles. “He drew from lots of interesting artistic inspirations,” Bettenhausen elaborated. “With this game, I think Sawaki designed a new aesthetic. Because there’s so much variety in the levels, and some of the really crazy graphics towards the end of the game are unlike anything I’ve seen. Clearly colors are very important; we feel like a lot of games these days don’t use many colors. The animation was crucial too, and having a really clean frame rate of 60 frames per second is really important because when the combat is all about reading characters animations, reading when to parry, you can’t have slowdown getting in the way of that.”
Performance issues won’t be an issue for El Shaddai on the PlayStation 3. “Its always 60 FPS on PS3,” Bettenhausen explained, “and the controls just feel better. I always tell people that ‘by far, the lead SKU is PS3.’ It is a Japanese game, and in Japan, PlayStation is just so much more relevant than Xbox. It’s sold more than 10 times as many copies on PS3.”
Another key detail: El Shaddai will allow players to select the game’s original Japanese voiceovers in addition to English voice work. Bettenhausen noted. “We definitely wanted to keep the Japanese voices in because, in Japan, the actors they use are famous anime guys,” Bettenhausen noted. “But I will say that the English voices are the best dub we’ve had yet, and Lucifel, who’s probably the character with the most lines, is voiced by Jason Isaacs from Harry Potter.”
It’s been reported recently that Ignition’s in-house development studio closed down. But according to Bettenhausen, that news won’t affect El Shaddai’s North American PS3 release this July 26th. “The dev team wrapped up full development at the end of March, and Sawaki has his own company so he was a contractor the whole time. We definitely would like to do future El Shaddai brand extensions, and I would love of course to work with all the guys from the original game on those, but right now… nothing new to announce on El Shaddai. But we’d definitely love to bring all those guys back.”
The final game will be in stores soon, but if you want to get a feel for the striking visuals and fluid gameplay found in El Shaddai right now, check out the demo on the PlayStation Store. And be sure to let us know what you think in the comments!
creative art but looks a little old?
First! ( i think.) Very cool.
No sorry bud your not first try again next time
” western developers are afraid to make” we are?
“El Shaddai delivers the game play to match its looks” insult or compliment?
“It’s as if Lady Gaga made a video game” who the [DELETED] are they marketing this at?
I’m sorry guys, but find better reviews to reference in your trailer. It looks interesting, but those comments alone just make me wonder if this is worth my time. The one about western developers is just silly. Anyway I’ll be keeping an eye on this.
Buying El Shaddai and Catherine on day 1
Im sold, this looks interesting and new!!
@KazeEternal – I’m going to have to agree with you. They lost me at the Lady Gaga comment as well. If that’s a basis for comparison or review, I really question the reviewers. I’ll keep a skeptical eye out.
Wow.. Really POOR art direction in this one. All the models in this video reek of poor design. It also looks like they made so many poor visual design choices that they had to resort to toon shading to separate the characters from the background. The animation is atrocious too.
Hasn’t the industry standards moved PAST this sort of thing by now?
Looks great, really liked the demo.
Lady Gaga??
INSTANT PASS….DO NOT WANT!
I’m surprised at how many people are shunning a taste of some a bit more vibrant than the usual bland browns and grays you see in most big name titles these days. I think the art direction is great and I’ll be picking up a copy down the road.
The only criticism I have; the combat system seem a bit dry from what I got from the demo, none of the weapons had much depth. Still getting it though lol
from the title this game is more aking to the kabbala/cabala rather than the apocryphal book of enoch.because incidentally, i read most of the book of enoch yesterday night and it doesnt mention “metatron” which in the kabbala/cabala is the outer consciousness of “god” or a sephirot.because to the kabbalist the deity innermost aka: the “eon sof” lacks personality or conciousness of itself.thats what i have read anyway.pretty weird concept of the deity if you ask me….
anyways,dont know what to say for the game itself because it looks pretty bizarre to me.is there a demo for this??
i tried the game, not really for me. yes i think the concept is cool, but in this day and age the graphics could have been phenomenal and the game could have been a major release
Wow, are all of the people knocking the art direction and graphics out of their minds? Yes, one reviewer made a ridiculous Lady Gaga comment. Who cares? It has nothing to do with the game. The combat might not seem very deep at first but there’s a ton of different combos based on button timing. The reviews that I’ve read on this game have all been very positive. I’m getting this game because I need to play something different from the industry standard.
‘morning, Jeff. I played the demo & thought the graphics were beautiful & the game style was so unique. But then it turned into a platformer & that’s all she wrote for me. I deleted Outland, also beautiful & unique, once I saw that. Is El Shaddai mostly platformer or was the demo misleading?
There’s a lot of platforming from what I’ve seen. I don’t know the percentage of platforming to fighting across the entire game, but if you’re not down for that style of gameplay, you might not be down for El Shaddai.