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Hamilton’s Great Adventure – From Idea to Finished Product

Mårten Stormdal's Avatar + Posted by Mårten Stormdal on Aug 23, 2011 // Producer and Lead Designer, Fatshark

Greetings gurkhas, globetrotters and ghouls!

Hamilton’s Great Adventure is out today on PSN and we at Fatshark have arrived to set the record straight and answer all your questions. Thank the Elder Gods!

Hamilton’s Great Adventure is what we would like to call a puzzle adventure game; it features puzzle-based core mechanics in an adventurous context and setting. Hamilton has a story to tell, and the twists and turns of his story frame and permeate the gameplay, hopefully creating a complete experience for you all to partake in.

The player is tasked with guiding Ernest Hamilton and his bird companion Sasha through their tantalizing travels across the world. Locations include the jungles of South America, deserts of Egypt, mountaintops of Himalaya and a mysterious lost continent.

Hamilton’s Great AdventureHamilton’s Great Adventure

Hamilton’s Great Adventure can be played either single player (switching between the characters) or co-op. The gameplay is based on square tiles, on which Hamilton runs around, chasing keys and treasures while avoiding traps and enemies. Sasha soars overhead or beneath, collecting the out of reach stuff for a vertically challenged (but grateful) Hamilton.

The basic idea and game mechanic is very simple; Hamilton must find the golden key and then head for the exit. A pretty straightforward deal that quickly gets a little more complicated, like most things in life…

The tiles are a challenge in themselves. Many tiles collapse once Hamilton has traversed them, stopping any attempt at backtracking cold. Among the many things that stands between Hamilton and the exit, the player will find traps, trampolines, and elevators and the switches and levers to activate them. There’s locked doors that need silver keys and mobile enemies stalking the tiles, looking to to foil Hamilton and Sasha.

Hamilton’s Great Adventure

But all is not toil and risk. There are rewards too, namely the treasures that are strewn across the levels. Coins, jewels and gems add to the players score, affecting the rating for the level. Collect all treasure to receive the highest rating, but fear not, a high rating is not needed to progress to the next level. As long the player reaches the exit he is good to go.

Hamilton and Sasha have different abilities and mechanics. Hamilton, being restricted to using his stumpy little legs, is the one who walks on the actual tiles, and collects items like keys and treasure. If Hamilton is bumped off a tile by someone or something, he fails the level and must start again (don’t worry, restarting is quick and easy). During the adventure, Hamilton will come across Gadgets, which are special power-ups. Gadgets are fuelled by mystic dust which is found floating in the air, only reachable by Sasha.

Hamilton’s Great Adventure

Hamilton’s feathery friend Sasha can, as mentioned above, fly to places legwork can’t reach. Sasha is tasked with finding levers and switches and collecting mystic dust, but the work of this winged wonder does not end there. Using a loud screech, Sasha can use her Taunt ability to temporarily catch the attention of enemies, effectively helping Hamilton to avoid being bumped off the tiles.

That brings us nicely along to the enemies, as there are forces not keen on Hamilton and Sasha succeeding in their adventure. Our dynamic duo will encounter both walking and flying enemies in different shapes and forms. Most notable is the Agent, a sneaky and insidious operative moving along tiles just like Hamilton. For every step Hamilton takes, the Agent responds the same.

We hope this little presentation has whet your appetite. Don’t forget: A free demo will also be downloadable via PSN later today.

Hamilton’s Great Adventure

//Add Your Own

21 Comments   9 Replies

1

+ Conaaando on August 23rd, 2011 at 9:18 am said:

Yep, same here… Video not available. Anyway, this game looks good. Will there be a demo? :-)


2

+ TomHoang on August 23rd, 2011 at 9:19 am said:

Video not available :(


    Mårten Stormdal's Avatar

     

    + Martin Wahlund on August 23rd, 2011 at 10:16 am said:

    The video should be available now!

    /Martin


3

+ voyte4 on August 23rd, 2011 at 9:23 am said:

http://store.steampowered.com/app/42140/ it came out on pc not to long ago looks like a fun game


4

+ jeffsmither on August 23rd, 2011 at 9:25 am said:

What happen to my post?


5

+ EdEN_Zardos on August 23rd, 2011 at 9:28 am said:

Game looks very fun and is the type of game I want on the PSN Store: New IP with a great idea that brings something new to the table.

I look forward to reviewing this!


6

+ burningwind on August 23rd, 2011 at 9:56 am said:

That looks really cool. I hope there is a demo I can check out. Also, love the Fatshark logo haha.


7

+ Hogwild333 on August 23rd, 2011 at 10:02 am said:

Read the post everybody – it says there will be a demo available today. Sounds like an interesting game.


8

+ EdEN_Zardos on August 23rd, 2011 at 10:03 am said:

@burningwind: That Fatshark logo REALLY gets your attention hehehe.


9

+ mcbuttz78 on August 23rd, 2011 at 10:11 am said:

Very interesting.. I may say.. Its good to see new ips comeout from a original thought rather than a carbon copy of something else. You get my respects for that..


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10

+ Martin Wahlund on August 23rd, 2011 at 10:13 am said:

Hi there will be a demo!

If you have any questions ask away!

The game is a real challenge to complete with a lot of levels and bonus levels that can be unlocked during the course of the game!

/Martin


11

+ mcbuttz78 on August 23rd, 2011 at 10:16 am said:

btw love the fatshark logo it very funny, when i sit back and think about it.. lol


    Mårten Stormdal's Avatar

     

    + Martin Wahlund on August 23rd, 2011 at 10:24 am said:

    Thanks!

    :)


12

+ kivi95 on August 23rd, 2011 at 11:11 am said:

Hey there any chance of a psn + discount? :)

Oh by the way that’s a lovely logo!!!


    Mårten Stormdal's Avatar

     

    + Martin Wahlund on August 23rd, 2011 at 11:14 am said:

    Hehe!

    It is already a lot of value for your money! A publsiher told me he wanted to sell it boxed for 39.99 USD so it already 75% off! ;)

    /Martin


13

+ EdEN_Zardos on August 23rd, 2011 at 11:18 am said:

@Martin: Hope that Oly got in touch with you guys so you can send him the code to download the game and I can get started on my review ASAP.

Any chance for extra levels to be made available as DLC?


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    + Martin Wahlund on August 23rd, 2011 at 11:21 am said:

    Yes actually we have already prepared extra levels for a DLC.

    I hope he has emailed us at pressatfatsharkdotse, Gunnar will handle all the review codes!

    /Martin


14

+ EdEN_Zardos on August 23rd, 2011 at 11:29 am said:

Well, that was a quick reply! Great news on the DLC as this is a game I’ll definitely enjoy playing and the more content in the long run, the more fun I’ll get!

Will remind Oly about getting in touch with Gunnar right now so I can take the game for a spin.

Wonder how long it will be until we find out about the next project from Fatshark?


15

+ plaztiksyke on August 23rd, 2011 at 11:56 am said:

Looks really great. Did Simon do the music?

Are the graphics rendered in 1080p natively? How are the audio assets encoded?

Co-op and a decent story are a knock-out combination for my husband and I. Will be purchasing on the store as soon as it’s available!


    Mårten Stormdal's Avatar

     

    + Martin Wahlund on August 23rd, 2011 at 12:02 pm said:

    No Simon did not do the music for this game.

    I have to check with the audio guys about the format.

    Yeah it is great fun to play together. I recommend that you take turns to play them. The bird is a bit simpler but can also be used to point the way besides her normal duties.

    /Martin


16

+ kivi95 on August 23rd, 2011 at 12:30 pm said:

So the price will be $9.99? Like the look of it so the demo will make my mind if i want to buy or not :)
But as it’s from Sweden i have no doubts!!


17

+ devilmosh on August 23rd, 2011 at 12:44 pm said:

Cthulhu FTW!


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    + Martin Wahlund on August 23rd, 2011 at 1:53 pm said:

    Yeah Cthulhu rocks!


18

+ rjejr on August 23rd, 2011 at 5:23 pm said:

Going to go play the demo now. It’s going to be a hard sell for you guys w/ a name like that (makes me think of Maggie and the Ferocious Beast or a point and click adventure game). The artwork makes me think slow and boring. Hope the demo is as good as the video.


    Mårten Stormdal's Avatar

     

    + Martin Wahlund on August 25th, 2011 at 10:09 am said:

    Let us know what you thoought about it!


19

+ blackghost826 on August 23rd, 2011 at 5:46 pm said:

Looks like an interesting game that I might have to check out.

How many story levels are there? On average, how long does it take to finish a level? Are there any other game modes or mini games?

Thanks and btw clever name and logo:)


    Mårten Stormdal's Avatar

     

    + Martin Wahlund on August 25th, 2011 at 10:13 am said:

    There are more than 60 levels divided on 4 worlds. The first levels takes you little time (less than a minute) while the more complex ones could take you many retries to get through. The Fatshark record to get gold on all levels (highest score where you collect all the gold) is one of our intern QA who made it in 3 days time. But a playthrough (not taking all secrets) should be doable in 4 to 6 hours if you are skilled. I would say that normal puzlle players need a copule of days.

    There is extra levels that opens up by completing story levels that are somewhat differnt from the story levels.


20

+ WelmoscaBR on August 23rd, 2011 at 6:15 pm said:

awesome I love this type of game…I’ll get this game for sure…This is a really amazing idea guys…Good Job.Cant wait to try the demo.


21

+ xNemesiSx on August 24th, 2011 at 1:53 am said:

Looks really good


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