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	<title>Comments on: Aliens: Colonial Marines Q&amp;A &#8211; Not Bad For a Human</title>
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	<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: mercenary24</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-638630</link>
		<dc:creator>mercenary24</dc:creator>
		<pubDate>Thu, 08 Sep 2011 20:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-638630</guid>
		<description><![CDATA[I would definitly buy  this game if it has  coop.But the game footage looks good alot of detail put in]]></description>
		<content:encoded><![CDATA[<p>I would definitly buy  this game if it has  coop.But the game footage looks good alot of detail put in</p>
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		<title>By: Itobon</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-634661</link>
		<dc:creator>Itobon</dc:creator>
		<pubDate>Mon, 29 Aug 2011 14:46:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-634661</guid>
		<description><![CDATA[its will be cool if the game have a coop story to play online 4 players.]]></description>
		<content:encoded><![CDATA[<p>its will be cool if the game have a coop story to play online 4 players.</p>
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		<title>By: Istay-For-ever</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-634072</link>
		<dc:creator>Istay-For-ever</dc:creator>
		<pubDate>Fri, 26 Aug 2011 04:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-634072</guid>
		<description><![CDATA[nice game]]></description>
		<content:encoded><![CDATA[<p>nice game</p>
]]></content:encoded>
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		<title>By: jvasq</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-634030</link>
		<dc:creator>jvasq</dc:creator>
		<pubDate>Fri, 26 Aug 2011 01:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-634030</guid>
		<description><![CDATA[i WANT THIS SOOOO BAD!!! Alien&#039;s vs Predator was a disappointment but I&#039;m so looking forward to this.]]></description>
		<content:encoded><![CDATA[<p>i WANT THIS SOOOO BAD!!! Alien&#8217;s vs Predator was a disappointment but I&#8217;m so looking forward to this.</p>
]]></content:encoded>
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		<title>By: favian</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-633999</link>
		<dc:creator>favian</dc:creator>
		<pubDate>Thu, 25 Aug 2011 23:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-633999</guid>
		<description><![CDATA[I enjoyed A vs P, this looks even better]]></description>
		<content:encoded><![CDATA[<p>I enjoyed A vs P, this looks even better</p>
]]></content:encoded>
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		<title>By: Silentghost4</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-633975</link>
		<dc:creator>Silentghost4</dc:creator>
		<pubDate>Thu, 25 Aug 2011 22:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-633975</guid>
		<description><![CDATA[^^^^^^Above Is mostly what i know about Aliens Colonial Marines... Enjoy!!!!  

Release date- Spring 2012]]></description>
		<content:encoded><![CDATA[<p>^^^^^^Above Is mostly what i know about Aliens Colonial Marines&#8230; Enjoy!!!!  </p>
<p>Release date- Spring 2012</p>
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		<title>By: plaztiksyke</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-633974</link>
		<dc:creator>plaztiksyke</dc:creator>
		<pubDate>Thu, 25 Aug 2011 22:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-633974</guid>
		<description><![CDATA[The detailed lighting is off-the-hook amazing in these screenshots! This game has been a loooong time coming, and you can really tell. If their animation and rigging is decent (especially in the faces), this will be quite amazing.

re: co-op, the only game I ever really liked to play online was Ghostbusters. If this game has a similar approach, and isn&#039;t like the awful Aliens versus Predator game from a few years ago, I&#039;m even more interested.

Will the score be all-new music, or re-using (some) original score from Aliens? One thing that disappointed me about Ghostbusters and Dead Space was the low-quality audio (relative to other PS3 games). I hope this game takes advantage of the capacity of bluray and the ability to do large mandatory HD installs to give us an auditory experience that meets/exceeds the Aliens/Alien3 movies on bluray (which were 24-bit/lossless)!]]></description>
		<content:encoded><![CDATA[<p>The detailed lighting is off-the-hook amazing in these screenshots! This game has been a loooong time coming, and you can really tell. If their animation and rigging is decent (especially in the faces), this will be quite amazing.</p>
<p>re: co-op, the only game I ever really liked to play online was Ghostbusters. If this game has a similar approach, and isn&#8217;t like the awful Aliens versus Predator game from a few years ago, I&#8217;m even more interested.</p>
<p>Will the score be all-new music, or re-using (some) original score from Aliens? One thing that disappointed me about Ghostbusters and Dead Space was the low-quality audio (relative to other PS3 games). I hope this game takes advantage of the capacity of bluray and the ability to do large mandatory HD installs to give us an auditory experience that meets/exceeds the Aliens/Alien3 movies on bluray (which were 24-bit/lossless)!</p>
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		<title>By: Silentghost4</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-633973</link>
		<dc:creator>Silentghost4</dc:creator>
		<pubDate>Thu, 25 Aug 2011 22:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-633973</guid>
		<description><![CDATA[Additional Campaign Plot Points

- The campaign will be split up into self contained missions with an overarching plot. The first three acts will take us, in order.. to 1. the Sulaco, then 2. the surface of LV-426 and remains of Hadley’s Hope, and then 3. onto the Derelict. Where or IF we go anywhere else from there, GBX haven’t talked about yet.

- A whole battalion of marines is sent to LV-426 this time. Most of them will be cannon fodder, but we can keep some of them alive for extra firepower.

- There will be recurring NPC characters that we will be able to form bonds with, similar to those in the movie.

- Exploration of the Space Jockey mystery re-confirmed. 

- Many of the characters from the movie will be referenced in various ways. For example, the aftermath of Vasquez and Gorman’s grenade, where Hudson got taken to, and the fate of Burke. They wont be magically resurrected from death though.

- Gearbox have taken the opportunity to attempt to fix some of the plot holes in the movies, like where the eggs came from at the start of Alien 3.]]></description>
		<content:encoded><![CDATA[<p>Additional Campaign Plot Points</p>
<p>- The campaign will be split up into self contained missions with an overarching plot. The first three acts will take us, in order.. to 1. the Sulaco, then 2. the surface of LV-426 and remains of Hadley’s Hope, and then 3. onto the Derelict. Where or IF we go anywhere else from there, GBX haven’t talked about yet.</p>
<p>- A whole battalion of marines is sent to LV-426 this time. Most of them will be cannon fodder, but we can keep some of them alive for extra firepower.</p>
<p>- There will be recurring NPC characters that we will be able to form bonds with, similar to those in the movie.</p>
<p>- Exploration of the Space Jockey mystery re-confirmed. </p>
<p>- Many of the characters from the movie will be referenced in various ways. For example, the aftermath of Vasquez and Gorman’s grenade, where Hudson got taken to, and the fate of Burke. They wont be magically resurrected from death though.</p>
<p>- Gearbox have taken the opportunity to attempt to fix some of the plot holes in the movies, like where the eggs came from at the start of Alien 3.</p>
]]></content:encoded>
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		<title>By: Silentghost4</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-633972</link>
		<dc:creator>Silentghost4</dc:creator>
		<pubDate>Thu, 25 Aug 2011 22:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-633972</guid>
		<description><![CDATA[Once down on the surface, they see the remains of the Hadley’s Hope colony, which has only been partially destroyed due to the explosion being a sub-surface detonation that sent most of the blast energy up vertically like a funnel. It seems that Bishops calculations were off, or something occurred that he couldn’t anticipate. (Due to Randy’s post on throwing doubt onto Bishop&#039;s reliability as an android, I can only assume that this will be answered in more detail in the game.)

Anyway, Winter &lt;(player character) blacks-out during the crash and wakes-up on the surface of LV-426, near to the Colony. He and a bunch of fellow marines fight there way through the ruined colony and crashed Sulaco, fighting the newly reinforced xeno numbers until finally the Queen makes an appearance.

And that’s about as much as they have told us. Accept for the fact that we do go to the Derelict in Act 3.]]></description>
		<content:encoded><![CDATA[<p>Once down on the surface, they see the remains of the Hadley’s Hope colony, which has only been partially destroyed due to the explosion being a sub-surface detonation that sent most of the blast energy up vertically like a funnel. It seems that Bishops calculations were off, or something occurred that he couldn’t anticipate. (Due to Randy’s post on throwing doubt onto Bishop&#8217;s reliability as an android, I can only assume that this will be answered in more detail in the game.)</p>
<p>Anyway, Winter &lt;(player character) blacks-out during the crash and wakes-up on the surface of LV-426, near to the Colony. He and a bunch of fellow marines fight there way through the ruined colony and crashed Sulaco, fighting the newly reinforced xeno numbers until finally the Queen makes an appearance.</p>
<p>And that’s about as much as they have told us. Accept for the fact that we do go to the Derelict in Act 3.</p>
]]></content:encoded>
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	<item>
		<title>By: Silentghost4</title>
		<link>http://blog.us.playstation.com/2011/08/25/aliens-colonial-marines-qa-not-bad-for-a-human/comment-page-1/#comment-633971</link>
		<dc:creator>Silentghost4</dc:creator>
		<pubDate>Thu, 25 Aug 2011 22:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=57661#comment-633971</guid>
		<description><![CDATA[Jumping forward 11 months, we play as the 17 day Colonial Marine rescue team eluded to in the second film, sent to investigate the whereabouts of U.S.S Sulaco. In the OPM interview, Randy mentions something about the rescue team being diverted or interrupted, implying some W-Y subterfuge as the cause. Due to this, our ship the U.S.S Sephora, arrives late on the scene at LV-426, and discovers that somebody blew up the Atmosphere Processor station and also find the seemingly abandoned Sulaco drifting in orbit. As we see in the Teaser trailer, they remotely access the ships logs and quickly determine that the ships crew is missing and that there are unregistered life forms on board. 

They receive new orders through to investigate and board the vessel. From the E3 Demo Previews we know that they are met with a xenomorph infestation. At some point during or after the Op, something goes horribly wrong and our marines end up crashing down onto the moons surface.]]></description>
		<content:encoded><![CDATA[<p>Jumping forward 11 months, we play as the 17 day Colonial Marine rescue team eluded to in the second film, sent to investigate the whereabouts of U.S.S Sulaco. In the OPM interview, Randy mentions something about the rescue team being diverted or interrupted, implying some W-Y subterfuge as the cause. Due to this, our ship the U.S.S Sephora, arrives late on the scene at LV-426, and discovers that somebody blew up the Atmosphere Processor station and also find the seemingly abandoned Sulaco drifting in orbit. As we see in the Teaser trailer, they remotely access the ships logs and quickly determine that the ships crew is missing and that there are unregistered life forms on board. </p>
<p>They receive new orders through to investigate and board the vessel. From the E3 Demo Previews we know that they are met with a xenomorph infestation. At some point during or after the Op, something goes horribly wrong and our marines end up crashing down onto the moons surface.</p>
]]></content:encoded>
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