Combat Wings: Spreading My Wings With PlayStation Move

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Combat Wings: Spreading My Wings With PlayStation Move

Combat Wings: The Great Battles of WWII for PS3 and PlayStation Move

Combat Wings: The Great Battles of WWII lands on PS3 this November with aerial combat campaigns set amidst the bloodiest air battles of World War II. Not long ago, I tried out a pre-release version of the game under the watchful eye of Creative Director Jakub Majewski, focusing on the game’s use of the PlayStation Move motion controller.

Before I grabbed the stick for a test flight, I was curious what made Majewski want to support PlayStation Move in the first place — WWII air combat isn’t exactly a genre that leaps into my mind when I ponder the potential of motion-controlled gaming. “Move makes this game better,” Majewski said with conviction. “It’s a much more natural form of steering than using an analog stick and it makes a huge difference to the gameplay. Playing a flying game with a controller can be clunky; you have to make a lot of fine movements in order to change direction and aim. PlayStation Move is great – you just point where you want to go.” Based on just 30 minutes of play time, I’d have to agree.

Combat Wings: The Great Battles of WWII for PS3 and PlayStation MoveCombat Wings: The Great Battles of WWII for PS3 and PlayStation Move

Move proves its worth the first time you pull out of a gut-busting dive into a triumphant ascent with no more than a firm flick of your wrist. Pointing to the bottom of the screen makes your aircraft dive and pointing towards the top of the screen makes it ascend; at a basic level, that’s all you really need to know. While guiding your aircraft using Move, you’ll use the navigation controller’s analog stick to control the throttle, pushing forward to boost your speed and pulling back to reduce it. During bombing runs, I found myself screaming towards an enemy bunker or ship as quickly and dramatically as possible. Once I reached attack range and lined up my target, I cut the speed and spammed the Move button — bombs away! Then, as the smoke billowed and enemy planes buzzed in to retaliate, I gunned the throttle and soared back into the heavens from whence I came. It found this to be a surprisingly liberating experience because it was so easy.

Midair dogfights, too, are livelier thanks to the ultra-accessible Move controls, which let you dodge around incoming machine-gun fire like an over-sized, overcaffeinated hummingbird. And when you’re on the offense, you can freely aim your machine gun or hold L2 to enter Ace Mode – a nod to Call of Duty’s oft-imitated aim down the sight – to quickly plant your crosshairs on the closest airborne target and begin blasting away. “We’re trying to channel some of that Wing Commander spirit, where you get in very close to the enemy,” Majewski explained. “Because WWII air combat was quite different from modern air combat, where the pilots fire extremely long-range missiles from miles away. In WWII, pilots had to rely on guns and get in extremely close to ensure that they scored a hit. So we wanted our combat to feel intense, more up-close-and-personal. Many other air combat games tend to have you shooting at little dots.”

Combat Wings: The Great Battles of WWII for PS3 and PlayStation Move

It’s worth noting that Combat Wings fully supports the tried-and-true DualShock control scheme. But the Move controls felt smooth and effortless to me, reinforcing the sensation of flying while hugely lowering the learning curve — a win-win. Before long, when you’re flying in smooth sine waves and swooping down to drop bombs on Fritz with nary a second thought, the game will click.

Combat Wings’s single-player experience sees bombing runs and across 30 missions divided between four classic WWII campaigns: Britain, North Africa, the Pacific, and Russia. Standout entries include iconic no-brainers such as the Battle of Iwo Jima and the Battle of Britain, as well as major tank battles including the Battle of Kursk(the largest tank battle of all time). The game’s plane roster is similarly expansive, with roughly 50 different WWII-era plane designs from Romania, France, Poland, Italy and more. “We wanted to go beyond the usual suspects: the Spitfire and all the planes everybody always has,” Majewski explained. “We wanted to show planes that don’t get a lot of screen time.” One noteworthy example is the Gloster Meteor, an early jet fighter pioneered by the Brits and, I’m told, a plane rarely seen flying the digital skies.

Though I was impressed by the game’s attention to historic detail, my thoughts always returned to its refreshing accessibility. Air combat games are great fun, but their steep learning curve typically limits their appeal to a core group of experienced players. Based on what I played with Combat Wings, PlayStation Move might just be the democratizing influence the genre needs.

Or, as Majewski so eloquently put it, “You won’t need a degree in aeronautics to understand this game.” Works for me!

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18 Comments

4 Author Replies

  • I don’t have a Move yet. Maybe…

  • Cool I am interested in playing this game reminds me of some other dog warfare games

  • I’ve always been a sucker of these Air Combat games. Will def be checking this game out.

    • I have to say that I was pleasantly surprised. I’m not a big follower of WWII or flight sims/air combat games, but this was so easy to play that I could focus on the fun stuff — blowing stuff up and zooming around like maniac.

  • Looks sweet!

  • Looks good.

  • So many new games to buy this season…my poor wallet.

  • Pointing and clicking with the Move certainly seems like an easier way to play, but did the devs ever give thought to letting the player use the Move controller as a joystick? I think it could be pretty cool to use it that way, especially for those of us who enjoy flight games a lot.

    • It’s an interesting idea. I hope to have creative director Jakub back soon to write his very own blog post, so I’ll ask if he can address that! I would think that targeting would be much harder with the flight stick model. Cool idea, though! ^_^

  • I love the move support, will be checking this out for sure. But i must say i want flight stick controls but i’m not sure if it would work well or not. But it feels pretty natural to me. And I think that there could be a flight stick base attachment made for the move relatively cheap.

  • this might convince me to steal my friends extra playstation eye.

  • Will it support over 1000 players online, at a time, such as the first Air Warrior did? Or will it be another “so they lowered standards” type game as the current games have been,all trying to live off the backs of greatness gone into the halls of historic gaming.?

    • I don’t know what the online plans are yet (they’re keeping the conversation squarely on single-player for right now) but I doubt 1,000 players :) The game is designed to be accessible so it’s hardly a sim, but there are enough touches of authenticity to retain my interest.

  • now would be a good idea to buy d ps move!!!! but can i play it without the move controllers????????????????????????? and why u guys dont make a special controlller 4 this game!!!??? THAT would be very cool!!!!!!!! special 4 flight games!!!

  • I’m cautiously intrigued. Throw in a demo and you’ll be golden with me.

  • At first I was really thrilled to play this game, I really love Flight Simulation fights, like F22 Raptor for PC, from a long time ago, even had a flight squad. The reason for my high expectation was that I could play a flight game how it is supposed to, with a stick or “manche” with the move controller, like real planes, or so I thought.
    When I read that the move controller works as I point and click kind of control I must confess I was desapointed, because it seems a little childish and common.

    But still I have to say that I admire the creators for coming with such brilliant idea. I might get this.

    • It is VERY simple, but what’s cool is how much you can focus on the flying. I’m not a flying-game guy at all and I was quite amused, so I’d encourage you to at least try it out once it launches. I guess I’d compare it more to a mouse-based interface, only with a 3D element.

  • Using the Move to fly sounds intriguing. Look forward to trying it out. Maybe a flight yoke attachment down the road?

  • as a WWII fan, a must have for me,Luftwaffe ftw!

  • I loved the Freespace games, but I’ve yet to play a game that captures its squad fighting feel that allows for both strategy and visceral combat at the same time.

    Is this game more like Freespace, or more like the typical solo dog-fighting game?

    What’s the native rendering resolution? The screenshots are some weird resolution (1200×674).

  • i have question sid that im sure u can answer its ps home related i bought all 3 cas mech suits and the details of the item says there are custom animations for all three but i dont see them when i push r1 to pull up actions and stuff i still dont see them plz help

  • It sounds like Warhawk’s motion controls, which I loved as beautifully intuitive. Does Combat Wings support sixaxis motion in the same way?

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