Not content with simply revealing the first exclusive level for the PS3 release of The House of the Dead: OVERKILL – Extended Cut, I’m back to give you the scoop on the second one too. Set in the cosy confines of an slaughterhouse taken over by a meaty disease of sorts, Creeping Flesh delivers you more of the additional awesome content we’ve lovingly added to the extended, and definitive, edition of OVERKILL.
We pick up the story with Varla and Candy again, and this time circumstances lead them to the local slaughterhouse. I’m not going to spoil any of the story or the details around what leads them there, but let’s just say it’s the standard House of the Dead fare; there are guns, motives of revenge and mutants galore, all wrapped up with grindhouse styling.
As you can see from the above image, there is something of a meaty infestation starting to take hold inside the building, and internally we’ve affectionately referred to this as the meat wall (there is also a meat tunnel later in the level, so that’s something to look forward to).
Combat Wings: The Great Battles of WWII lands on PS3 this November with aerial combat campaigns set amidst the bloodiest air battles of World War II. Not long ago, I tried out a pre-release version of the game under the watchful eye of Creative Director Jakub Majewski, focusing on the game’s use of the PlayStation Move motion controller.
Before I grabbed the stick for a test flight, I was curious what made Majewski want to support PlayStation Move in the first place — WWII air combat isn’t exactly a genre that leaps into my mind when I ponder the potential of motion-controlled gaming. “Move makes this game better,” Majewski said with conviction. “It’s a much more natural form of steering than using an analog stick and it makes a huge difference to the gameplay. Playing a flying game with a controller can be clunky; you have to make a lot of fine movements in order to change direction and aim. PlayStation Move is great – you just point where you want to go.” Based on just 30 minutes of play time, I’d have to agree.
I’m wicked excited to share some details about our new game, The Baconing, DeathSpank’s greatest and most delicious adventure EVER! The game will be available to download today from PlayStation Network. The Baconing is part of the PSN PLAY promotion so if you purchase the game before September 19th you will also receive co-op character DLC, Roesha – One Bad Mutha. Also, if you are PlayStation Plus subscriber, you can still get 20% off the full game price!
When we started developing The Baconing we didn’t want gamers to feel like they HAD to play through the previous DeathSpank games before taking on The Baconing. We decided to make this game accessible for anyone to jump straight into, ensuring that new players and returning fans alike can both equally enjoy this game. Those familiar with DeathSpank will certainly experience just as much familiar fun plus a bucket-load of improvements too.
Two years ago we introduced you to our resident Vice President of just about everything, Kevin Butler, in the inaugural “Dear PlayStation” ad which was timed with the introduction of our “It Only Does Everything” campaign. Since then, the campaign has helped make the PS3 a household name in 50 million homes worldwide. Today, I’m excited to introduce you to a new brand campaign “Long Live Play” – designed to celebrate gamers from all walks of life and recognize you for making us who we are today.
PlayStation has always been about the gamer and the PS3 is the ultimate portal to a land of infinite experiences and accomplishments. PlayStation is reaffirming our commitment to gamers like yourselves with “Long Live Play” – mixing humor and a little good, clean fun with the kind of entertainment content you crave.
Back in the 80s, it wasn’t uncommon for restaurants to have a lone arcade cabinet sitting by the entrance. I’ve got fond, but hazy memories of a suburban Philadelphia diner where I discovered an innovative title called Elevator Action. I also recall a bacon cheeseburger…
In the 80s, most games confined you to a simple side-scrolling plane — it was akin to being on rails. Elavator Action enabled you to traverse a building vertically. It was a revelation. It was true freedom. It was, well, a different time.
So when I learned that Elevator Action Deluxe was on its way exclusively to the PlayStation Network, my nostalgia was inflamed. With the game available tomorrow, Square Enix offered me the chance to ask a few questions of Producer Yosuke Tsuda.
About 20 years ago, Midway was at the cutting edge of arcade game development using a unique method of creating very realistic images. By digitizing live actors, shot in front of a green screen, a number of games were developed that had a photorealistic look not found in any other games. Games like Narc, Smash TV, NBA Jam and Terminator 2: Arcade all used this technology. This approach was applied to a number of game categories including sports, gun games, and shooters. One genre, however, had not yet been attempted – the fighting game. In 1991, a small team of four decided to try making a fighting game using digitized graphics. The goal was to make something bold, shocking, and as realistic looking as possible. The game would eventually become Mortal Kombat, the first in a series that have sold over 30 million games.
Mortal Kombat was the “bad boy” of fighting games. It unapologetically depicted blood and had a much more hard-edge presentation than its tamer competition. Mortal Kombat’s bold presentation wasn’t without its controversy, but that only fueled the game’s unstoppable popularity. In addition, Mortal Kombat introduced a deep story and unique characters that also set it apart from other fighting games.
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Sports fans –
Before I get to this week’s Challenge of the Week, I wanted to let everyone know that MLB 11 The Show is now available for $39.99! So, if you haven’t picked up MLB 11 yet, now is the time, especially with the MLB season kicking into high gear as we get ready for the playoffs. Here’s a quick video reminding you why The Show is the most authentic and true-to-life baseball experience out there…
Challenge of the Week #26 is an Inter-league match-up. The Rangers 13 game winner, and ace, faces the last year’s NL MVP and Reds 1st baseman.
Climb the leaderboard and get as many hits as you can to win your choice of signed jersey, from one of six MLB stars: Cabrera, Kershaw, Sabathis, Soriano, Posey, Ellsbury.
Week #26 begins on Monday August 29th at 5:30am PDT and ends Monday September 5th th at 4:30am PDT.
Fellow Spartans! We are now just over two weeks away from the September 13th launch of God of War: Origins Collection—an epic compilation of two of the most critically acclaimed PSP titles of all time, God of War: Chains of Olympus and God of War: Ghost of Sparta. Since I know many of you can’t wait to get your hands on this package, we’re going to sweeten the deal a bit and let you play God of War: Ghost of Sparta early. PlayStation Plus members will have access to the our demo starting tomorrow, August 30th, allowing you to play Ghost of Sparta on PlayStation 3 in HD and stereoscopic 3D for the very first time. This demo will then be available to the general public next week on September 6th. It’s a treat playing both games with the DualShock controller, and they look and feel like they were always intended for the big screen. If you missed our PSP vs PS3 comparison video, watch it now for a deeper look at how we’ve enhance the visuals.
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