Amy: The Faces of Horror

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Amy: The Faces of Horror

Amy for PS3 (PSN)

If you’ve been following the development of Amy, you probably know that we’re trying to make a unique survival-horror game for PSN. As explained in my previous post, we’re working hard to bring a different gameplay based on a deep interaction between Lana, a young woman who is the lead character, and Amy, an eight year-old child, set in a horrific environment. Soon, we’ll give you many more details on some of the key elements of the gameplay.

But for now, we wanted to show you that, even for a downloadable game, we’re trying our best to bring you real flesh-and-blood characters. You can meet two of them in the new videos below.

First, a quick primer on the world of Amy. It’s 2035, and global warming has intensified beyond mankind’s control. Floods, hurricanes, and other natural disasters are claiming lives with increasing regularity. And in Silver City, the site of a recent comet impact, a mysterious viral outbreak has begun transforming a large percentage of the populace into horrific monstrosities. This is the final straw for Father John, a priest in Silver City: He’s convinced that the outbrerak is final proof that Armageddon is near. From his shelter-church, he tries to organize the human survivors to resist what he sees as a demonic invasion. The second character, Professor Raymond, is much more mysterious. Lana, the lead character of Amy, often refers to Raymond when speaking on the phone with another mysterious character, Lavigna – a woman she seems to rely on.

AMY for PS3 (PSN)

As you can see in the videos above, our goal is to create characters that convey emotions and that show their feelings physically, not just through dialogue or scenarios. Moreso than any other genre, horror games are based on what characters want – not just what they are doing.

For secondary characters, it might be ok to take a more traditional approach, to make them what you’d expect. But for the primary characters, facial features, expressions and the way they move are things we spent a lot of time on. Above all else, one of the most important aspects lies in their eyes. As you can see from the video, Father John’s eyes are not only highly detailed, but appear very human – at least, as close as we could get! And this is not just a technical and artistic challenge; the subtlety of human expression has a real impact in the game, especially for Amy and Lana.

AMY for PS3 (PSN)

As you probably already know, Amy is impaired – she doesn’t speak. Hence, in order for Amy to communicate with the player, her body language and facial expressions are of critical importance. If Amy sees a gruesome creature behind you, she won’t have to yell: you will know, just by looking at her face and body language, that she’s terrified.

Stay tuned for more details on Amy. In the meantime, support us on Facebook and check out the official website. See you soon!

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61 Comments

5 Author Replies

  • It looks absolutely wonderful, except for the screen tearing. PLEASE add vsync!

  • This has got my attention for sure. Glad to see more types of games come out via the PSN.

  • Lol at the people complaining it’s no longer a PSN exclusive… because obviously the fact that people with ‘other systems’ can play it somehow lessens the quality of the game.

    HUGE LOL at the people who drank the Republican Kool Aid and are denying the FACT of global warming!

  • I am so getting that day one. Anything that tries something different is worth trying. In that age of countless military shooters

  • Reminds me of Resident Evil 4 with Emma (and ICO in a way). Looking really nice, but I’d love to see an actual footage trailer instead of “making of” features…

  • @47. Not really. If you look at the track record, some ofour most innovative games are ps3 exclusives. LBP, Modnation, Heavy Rain just to name a few. 360 really didnt get innovative until kinect came. Both are good systems in their own way but ps3 players have just come to notice the innovation of exclusives.

  • I was really interested in this game and then you typed “global warming.” Then I thought “why would I buy liberal propoganda?” Then I decided I won’t. You know that myth has been debunked time after time, right?

  • @ Budapesti

    Link me to one single “Fact” that is not in dispute or hasn’t been proven a lie. It’s a money making religion, nothing more. You really need to check your kool aid meter. The fact that you consider this a Rep vs Democrat issue shows that your kool aid tank is topped off. It’s not about that you sad child.

  • no more exclusive=FAIL…BTW looks really good…I looking forward to this game.

  • All well and good.

    But, when are we going to see some quality game-play footage already? Just that one horrible video floating around, it’s getting rather annoying now.

  • “+ Djamil Kemal on September 5th, 2011 at 2:53 am said:

    Hi Slaughter_007. I take that for a compliment. Thanks :)
    We used our own engine (VectorEngine) to create Amy. VectorEngine uses the architecture of PHYRE (Sony’s engine) and our own libraries. All in all, the result is a based on the cooperation between programmers and artists.”

    ———————————————————————————————————————————————————-

    So PHYRE (Sony’s engine) is going to be used to make money for Microsoft? Is Sony making a money from this deal?

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