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Dropsuits in DUST 514

CCP Remnant's Avatar + Posted by CCP Remnant on Dec 19, 2011 // Game Designer, CCP

How do you build a better warrior? Militaries have tried for centuries to answer that question, but you’ll be able to figure it out for yourself when DUST 514 launches next year. Infantry dropsuits are designed to protect and sustain the wearer in even the harshest environments. Different dropsuits offer specific bonuses to speed, mobility, defense and configurability. Like starships and planetary vehicles, dropsuits come in a variety of shapes and sizes, each with a unique slot configuration and powergrid (PG) and CPU that inform the decisions you make when customizing your chosen dropsuit.

GroupShot3_blog

The number and type of slots determine the modules (interchangeable hardware components that enhance or otherwise alter the functionality of the dropsuit), weapons, and equipment you can fit. The slot types available on dropsuits are as follows:

  • Light
  • Heavy
  • Sidearm
  • High
  • Low
  • Equipment
  • Grenade

The three weapon slots – Light, Heavy, and Sidearm – cascade. That is, a Heavy slot can be fitted with a Sidearm, Light or Heavy weapon and, similarly, a Light slot can be fitted with a Light or Sidearm weapon. The high and low slots are module slots, each used for particular types of modules. Equipment slots allow the dropsuit to carry deployable or handheld equipment such as scanners, nanohives, drop uplinks, repair tools and more that will be covered in a future blog. Lastly, grenade slots determine the capacity (i.e. how many you can carry) of the grenade types – Locus, AV, EMP – fitted.

The intrinsic benefits of your chosen suit define, in part, the type of role you wish to fulfill on the battlefield but ultimately it’s how you choose to fit the suit that determines what it is capable of. Do you play to its strengths or do you surprise the enemy with an unconventional, risky fit? The choice is yours.

Dropsuits are classified as Standard, Advanced, and Prototype, each requiring specific skills to be trained before they can be used. Today, we’re going to take a look at two standard dropsuits: the Assault and Heavy.

Caldari Assault

The Caldari dropsuit design and aesthetic philosophy is heavily influenced by the culture’s origins on brutally frigid home worlds, dismissing stylistic notions in exchange for the ruthless, bare-minimum functionality requirements needed to keep a soldier alive. As such, the Caldari suit is notoriously uncomfortable and outright ungainly in some instances, yet remains in high demand due to its remarkable resilience in smart battlefields.

CA_Assault

Standard Assault

The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations.

A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage.

Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.

Amarr Heavy

The look of this Amarrian suit has changed little since it was first created, due largely to the commonly held belief that its original form is immaculate; the perfect amalgam of science and religion. Aesthetics are as important as function, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

AM_Heavy

Standard Heavy

The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons.

Every vital area of the wearer is protected by 25mm composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry.

Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.

GA_KnifeScout

Even with just these two dropsuits, we can already see battlefield tactics starting to take shape. The Heavy can withstand a lot of punishment, but it has no equipment slots. Pairing it with another dropsuit capable of dropping ammunition replenishing nanohives or repairing from a distance will substantially increase the effectiveness of the Heavy. Alone, a Heavy could easily be outnumbered and outmaneuvered, but surrounded by allied Assault dropsuits it becomes a tank in every sense of the word, soaking up damage while the rest of the squad picks off the enemy.

Although formidable, the Heavy and Assault suits represent only one aspect of the battlefield eco-system. Sheer firepower will only get you so far. A smart squad will utilize the force multiplying support of the Logistics suit; the recon and electronic warfare specialties of the Scout; and all the modules and equipment they have at their disposal to become an unstoppable force. After all, one should never underestimate the value of a well-placed EMP grenade.

//Add Your Own

65 Comments   2 Replies

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1

+ TG-Raylock on December 19th, 2011 at 8:11 am said:

1st!

This is good stuff, but I’m interested in the game modes and beta info.


2

+ poweredbyzen on December 19th, 2011 at 8:17 am said:

this looks really good!
i can’t wait! beautiful!


3

+ moneyman1852 on December 19th, 2011 at 8:20 am said:

crap so close,

Anyway pretty sexy models of those units. Now is there going to be air warfare or just all ground?


4

+ k1llabeastie on December 19th, 2011 at 8:23 am said:

This game looks SO awesome! I’m just not 100% what to expect in this game, I will need to see some gameplay first!


5

+ JonnyAugust on December 19th, 2011 at 8:30 am said:

YES!!!! MOAR!!!!


6

+ Shrapnel__ on December 19th, 2011 at 8:53 am said:

Just need BETA info


7

+ k1llabeastie on December 19th, 2011 at 8:54 am said:

Yeah I would love a BETA of this.


8

+ zombie9 on December 19th, 2011 at 9:02 am said:

Game sounds good on paper we shall wait and see if holds up. Played 3-D for the first time last night (its been all most 20 years) I was very impressed!!! Catching cold mabey getting sick might have to call in to work sick tomarrow (:


9

+ JKar275 on December 19th, 2011 at 9:25 am said:

What is the difference between a Locus and AV grenade?

Will there be an Clan features in Dust 514 that will allow gaming clans to easily create matches or tournaments?

Please give more details on the dropsuit’s PG & CPU systems.

When is the beta releasing for PS Plus subscribers?


10

+ GabeP on December 19th, 2011 at 9:31 am said:

Loving the customization options so far! Sounds like the battlefield will be quite dynamic, can’t wait to play.

Will there be any flying vehicles capable of moving/hovering like a helicopter? I know it’s off topic from infantry but I’m a huge fan of piloting attack choppers, especially with a friend as gunner, and thought you could give me the heads up so I can plan accordingly.


11

+ k1llabeastie on December 19th, 2011 at 9:37 am said:

@9, I think this will work out to be what you’re saying: http://dust514.org/networking-beta


12

+ ironman12364 on December 19th, 2011 at 9:48 am said:

Awesome stuff as always but still waiting for beta date.


13

+ crazy_kracker1 on December 19th, 2011 at 10:22 am said:

how to build a better warrior.. release the game that how lol


14

+ player-0003 on December 19th, 2011 at 10:34 am said:

Now that we have confirmed remote rep (RR): can we start a betting pool on the number of new players who will whine about it because they don’t understand it or have a friend to do it for them?

I’m placing the over/under at 80% of players new to the Eve world.

1 million isk buy ins. Its not like this betting pool is a scam…


15

+ DeadFable on December 19th, 2011 at 11:20 am said:

I love EVE, I can’t wait for this game.


16

+ JLMtm on December 19th, 2011 at 11:50 am said:

so many options down to the dropsuits looking good!
will the Jove race be inculded in Dust514 somehow?
i cant wait for this!


17

+ LeitherY on December 19th, 2011 at 12:22 pm said:

Interesting as always. It’s interesting to see that their slot types cascade. That opens up quite a few new fitting options per potential module on a simple mathematical basis.


18

+ KidCommando on December 19th, 2011 at 12:49 pm said:

Video or it didn’t happen.


19

+ Hooligantuan on December 19th, 2011 at 1:20 pm said:

Really looking forward to this after MAG’s handling.


20

+ Parhibition on December 19th, 2011 at 2:10 pm said:

I get more excited about this game with every new little tidbit dropped. Is there any word on the Private Trial stuff? And can we get a gameplay video like everyone is asking for?


21

+ Monavie_The_Red on December 19th, 2011 at 2:45 pm said:

All I want to know is where’s the Minmatar stuff? What kind of feel will it have to it?


22

+ Gordovski on December 19th, 2011 at 2:50 pm said:

Minmatar Armor?

Just duct tape pots and pans to yourself.


23

+ One_Pineda on December 19th, 2011 at 3:22 pm said:

Cant Wait To Buy This Game


24

+ villdoc on December 19th, 2011 at 4:17 pm said:

This is great! Any game modes and beta info would be nice even if its far off. Just a simple acknowledgment that you are listening……


25

+ Etero_Narciss on December 19th, 2011 at 4:30 pm said:

@GabeP: Look at the Vehicle Dynamics blog.

@villdoc: The CEO of CCP had said in a twitter that they won’t make any such announcements till (maybe) early next year.


26

+ Ethereal on December 19th, 2011 at 4:31 pm said:

Sick! Very excited for the beta!


27

+ TheCraZyCloWn on December 19th, 2011 at 5:13 pm said:

Looking good…hope to test this beast out soon!


28

+ buffalothc on December 19th, 2011 at 5:50 pm said:

I love how the Eve mechanics translate to FPS. Playing Eve will give a little more insight to those not in the know.


29

+ buffalothc on December 19th, 2011 at 5:52 pm said:

Get the free 14-day trial or find someone, like me, who already plays to get a 20-day trial.


30

+ BI33D_ on December 19th, 2011 at 6:23 pm said:

AT first i was like: -.- another shooter

then i was like: =D cool armoures


31

+ SolduNuts on December 19th, 2011 at 7:25 pm said:

This game almost sounds to good to be true. I cannot wait to see this game in action. Hopefully the PlayStation faithful will get news sooner than later about some kind of beta test. Need to see this game in action on my HD TV.

Sold.


32

+ D-Squad3 on December 19th, 2011 at 8:16 pm said:

BETA


33

+ Snipers-Origon on December 19th, 2011 at 9:41 pm said:

One question when is beta and how do i get in?


    CCP Remnant's Avatar

     

    + Phil Wang on December 19th, 2011 at 10:33 pm said:

    Soon. Very soon. :)


34

+ KingLazy93 on December 19th, 2011 at 9:54 pm said:

This is looking even more awesome now with these suits!


35

+ REGIS_MARK_V on December 19th, 2011 at 11:02 pm said:

Um CCP I think I love you. My wife? Please don’t worry about her CCP I’ll never let anything come between you and I. CCP we were meant to be together of course I’ll take your beta proposal.


    CCP Remnant's Avatar

     

    + Phil Wang on December 20th, 2011 at 1:04 am said:

    :P I bet you say that to all the game makers.


36

+ H-Fredyericus on December 19th, 2011 at 11:17 pm said:

All those Dust514 related vehicles, weapons, dropsuits, ships etc. look really cool on images and probably be even better in action. Though one vital question remains for all those avid EVE industrialists. Namely is any of those cool Dust514 stuff to be able to manufactured by EVE players or the manufacturing system for Dust514 items, vehicles, ships, weapons etc. will be Dust514 player exclusive ?


37

+ H-Fredyericus on December 19th, 2011 at 11:19 pm said:

Dang


38

+ H-Fredyericus on December 19th, 2011 at 11:23 pm said:

Can EVE players produce any of the Dust514 stuff ( weapons, ships, dorpsuits etc.) ?


39

+ heyugetoverhere on December 20th, 2011 at 1:28 am said:

Where are the female soldiers. Women fight too ya know


40

+ k1llabeastie on December 20th, 2011 at 1:28 am said:

Can’t wait for news on the BETAAAAAAAAAAAA! :D


41

+ Supremecom on December 20th, 2011 at 2:02 am said:

I bought a PS3 Just for this game! Cant wait for news on beta


42

+ Da_Chucky on December 20th, 2011 at 4:29 am said:

I for one welcome our new Dropsuit overlords. May their variations forever reign supreme over our enemies.

Just wondering, are racial dropsuits going to be predisposed towards using racial weapons like ships in EVE are currently?


43

+ Spkr4TheDead on December 20th, 2011 at 4:32 am said:

So with the weapon slots, does this mean we could possibly have one heavy, one rifle and one sidearm?


44

+ IIn3wII_NuMb3rZ on December 20th, 2011 at 5:48 am said:

hey wang NuMbz_SyN4LiFe here from twitter, sent u some tweets a while ago and one of em was asking if there will be a training facility of sorts for corps to practice tactics an such instead of just throwing them into matches with no way to prep.

Seeing as the game carries a cost to it and consequences i think its a good idea to let corps have the oppurtunity to train and fully prep themselves in VR type training simulator say on the war barge


45

+ kushmir on December 20th, 2011 at 7:20 am said:

agree with Numberz, a VR trainer-type device is the next best thing to weaponry, maybe even moreso.


46

+ Phillyblunz on December 20th, 2011 at 8:38 am said:

Will this be a real beta that lasts a few months, or as the trend is becoming to have a one or two week beta to hype the game before release?

I’m in the Starhawk Beta now and it is def a real beta, I was in the MAG beta’s and they were real betas too.

The fake betas are like DCUO, R3, etc.

This game looks really good, but hopefully they save it for next holiday season, I will be really busy next year with Starhawk and Twisted Metal.

Anyway I want into the beta, whats it gonna cost? I have a first born son…….


47

+ walkx09 on December 20th, 2011 at 8:41 am said:

Excellent. Question: How do I choose between this and starhawk?


48

+ REGIS_MARK_V on December 20th, 2011 at 3:16 pm said:

No only you CCP…. But seriously I’ve been keeping track of this game since early last year and I love what you guys are doing. But some of my friends think that you will charge a sub fee I try to tell them that’s not true but you know some people are skeptics. I really can’t wait for this game I want in on the beta TBQH.


49

+ IIn3wII_NuMb3rZ on December 20th, 2011 at 6:24 pm said:

Top things for me.
1.Clan support: i understand there is a sandbox but lets be real if all it takes is for ppl to strike u at retarded hours when ur corp isnt online like say 5am in the morning to take ur territory then thats bs, Alot of clans actually are competitive in nature and honestly wud feel a sense of accomplishment if they actually had to battle another clan for their territory instead of just picking a convenient time. (really hope we can schedule games shadow mentioned that we cud and there wud be a corp calender)

2. VOIP, Squads, Leadership roles: This is a must

3. VR training simulator, with detailed Map layouts of the territory u can fight upon: that way teams can PROPERLY prepare for matches and it will get rid of the having-to-search-online-for-map-layouts bs.

4. Gameplay vid. Teasing us with info is well an good but ppl think the info is too good to be true so a video helps ease the fears.


50

+ IIn3wII_NuMb3rZ on December 20th, 2011 at 6:25 pm said:

Top things for me.
1.Clan support: i understand there is a sandbox but lets be real Alot of clans actually are competitive in nature and honestly wud feel a sense of accomplishment if they actually had to battle another clan for their territory instead of just picking a convenient time. (really hope we can schedule games shadow mentioned that we cud and there wud be a corp calender)

2. VOIP, Squads, Leadership roles: This is a must

3. VR training simulator, with detailed Map layouts of the territory u can fight upon: that way teams can PROPERLY prepare for matches and it will get rid of the having-to-search-online-for-map-layouts bs.

4. Gameplay vid. Teasing us with info is well an good but ppl think the info is too good to be true so a video helps ease the fears.


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