PlayStation.Blog

Posts From December, 2011

Dec 20 2011 James Gallagher's Avatar

Shuhei Yoshida Interview: The Present and Future of PS Vita

+ Posted by James Gallagher

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As you may have seen from the photo gallery I posted, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers’ hands. While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.

PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company’s history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete.

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Dec 20 2011 Crystal MacKenzie's Avatar

Twisted Metal, Patapon, and Hot Shots Headline New PSP Dual Packs

+ Posted by Crystal MacKenzie

psp

Back in June we introduced the PSP “Dual Pack” that offers a selection of PSP Favorites. We’re happy to announce the availability of three new PSP Dual Packs featuring MotorStorm: Arctic Edge and Twisted Metal: Head-on; Patapon and LocoRoco; and Hot Shots Golf: Open Tee and Hot Shots Tennis.

These PSP Dual packs will be available at retailers nationwide in January as well as downloadable via the PlayStation Network for $14.99 (MSRP).

At an affordable price of $129.99 (MSRP), PSP continues to offer consumers the ability to enjoy console quality gaming on the go. PSP Dual Packs are a great fit for those who want to play and access a wide variety of PSP classics.

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Dec 19 2011 Sid Shuman's Avatar

Video Tour: Unit 13 Takes Shooters Social on PS Vita

+ Posted by Sid Shuman

There’s no sense mincing words: The next game from SOCOM creator Zipper Interactive represents a fairly radical rethinking of the competitive shooter genre. The game doesn’t include a traditional single-player story or a conventional multiplayer battleground, instead focusing squarely on bite-sized, highly replayable scenarios that can be played alone or with a friend. In dropping the well-worn ways of the past, Unit 13 is positioning itself to be on the forefront of an entirely new way to think about multiplayer. The game will track and report your virtual exploits and broadcast them to friends both far (via PSN) and near (via…Near).

To get a handle on this brazen new approach to shooter design, we asked Creative Director Seth Luisi to outline Unit 13’s feature set and functionality in a video tour. Afterwards, we looped in with SCEA Producer Ara Demirjian to get answers to our burning questions. If you have any burning questions of your own, be sure to leave them in the comments!

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Dec 19 2011 Ro Hernandez's Avatar

Games and Art Converge as ‘The Studio’ Opens in the Americas

+ Posted by Ro Hernandez

the studio

After much success in Europe, we are excited to launch PlayStation’s digital art platform – ‘The Studio’ – across the US, Canada, Mexico and Brazil in the PlayStation Store tomorrow. Games and art converge on PSN with The Studio’s unique collection of dynamic and static themes, which give PSN users access to affordable and cool art in their homes and on the go.

Thanks to our partner Studio Output, PSN users across the Americas will be able to further personalize their experience on PSN with the finest offerings in everything from urban street art to illustrations that have been uniquely digitized into new static and dynamic downloadable themes from PSN.

Studio Output brings their network of some of the world’s most coveted artists, illustrators, graphic and digital designers to the table, and starting today they are introducing a series of guest designers from the music and fashion worlds. Some of the new contributors include English rockers Kasabian, who are about to release their fourth album ‘Velociraptor’, as well as no. 1 UK urban artist and producer Labrinth.

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Dec 19 2011

First Video: Shinobido 2: Revenge of Zen for PS Vita

+ Posted by "Filthie" Rich Bantegui

Hey guys, @FilthieRich back at you with some all-new hotness premiering here on the PlayStation.Blog before anywhere else. You know I like to hook it up, and hook it up I shall.

We’re nearly two months away from the launch of the PS Vita here in North America and Europe on February 22nd, 2012 – and as many of you know NAMCO BANDAI Games will be bringing Acquire’s epic assassin tale of vengeance and betrayal to the PS Vita on DAY ONE! If you aren’t familiar with Acquire’s work, they have a killer pedigree having worked on series’ like Tenchu and Way of the Samurai, so you can bet your lucky ninja stars that their next epic will be impaling the competition on day one.

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Dec 19 2011 CCP Remnant's Avatar

Dropsuits in DUST 514

+ Posted by CCP Remnant

dust 514 featured

How do you build a better warrior? Militaries have tried for centuries to answer that question, but you’ll be able to figure it out for yourself when DUST 514 launches next year. Infantry dropsuits are designed to protect and sustain the wearer in even the harshest environments. Different dropsuits offer specific bonuses to speed, mobility, defense and configurability. Like starships and planetary vehicles, dropsuits come in a variety of shapes and sizes, each with a unique slot configuration and powergrid (PG) and CPU that inform the decisions you make when customizing your chosen dropsuit.

The number and type of slots determine the modules (interchangeable hardware components that enhance or otherwise alter the functionality of the dropsuit), weapons, and equipment you can fit. The slot types available on dropsuits are as follows:

  • Light
  • Heavy
  • Sidearm
  • High
  • Low
  • Equipment
  • Grenade

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Dec 19 2011 Mark Wilson's Avatar

ModNation Racers: Road Trip – Recipe For Fun… Big, Bad, Weapons!

+ Posted by Mark Wilson

ModNationNewBlue

Excerpt from recent internal San Diego Studio memo…
—————————————–
From: ModNation Racers Scientific Research Lab – Weapons Division (MNR: SRL-WD)
Re: Fun Factor
To: All Concerned
cc: Biff, Gary
bcc: Kevin Butler

b(cool weapons + explosions) + w(great racing + track design) * y(MNR’s “Secret Sauce”) = !(freaking fun kart racing)

Key: b = BOOM, w = WOW, y = YAHOO, ! = !!!

(please note: this information IS NOT CONFIDENTIAL)
—————————————–

b1. Weapon Classes
ModNation Racers: Road Trip weapons add more excitement to our already great racing experience on the PS3 with all new weapons that give the racers more control both offensively and defensively. The seven weapon classes fall into these categories:

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Dec 19 2011 Lorin Jameson's Avatar

Season’s Greedings from DC Universe Online

+ Posted by Lorin Jameson

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Hope you’re enjoying the most wonderful time of the year – the holiday gaming season! One of the chief perks of a massively multiplayer online game is that the developers have a lot of freedom to make changes to the world, including creating special events throughout the year. In DC Universe Online, we’ve just begun our new holiday-themed event Season’s Greedings, which gives players fun new things to do set in a festive new look. As you make your way around Gotham City and Metropolis, you’ll see that both are decked out in celebration of the season. But that’s only the beginning!

All players are able to take part in a fun Holiday event starring our newest DCUO character, Larfleeze, the leader of the Orange Lantern Corps. Orange Lanterns? Yes, the Orange Lanterns, much like the Sinestro Corps or the Red Lanterns, are rivals of the Green Lanterns and are powered by the orange light of avarice, aka “greed.” Being a greedy little guy, it makes sense that Larfleeze wants all of the holiday presents for himself. As the player, it’s up to you to track down the stolen presents, battle Larfleeze’s deadly orange light constructs, and report your success back to Hal Jordan (if you’re a hero) or Sinestro (if you’re a villain) to collect your just desserts.

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