<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Randy Pitchford Talks Aliens: Colonial Marines Release Date, Prometheus Possibilities</title>
	<atom:link href="http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
	<lastBuildDate>Mon, 20 May 2013 14:02:05 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Jesteraron</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-686503</link>
		<dc:creator>Jesteraron</dc:creator>
		<pubDate>Thu, 09 Feb 2012 04:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-686503</guid>
		<description><![CDATA[Dang...why couldnt this have happened WHEN I lived in Dallas!?!?]]></description>
		<content:encoded><![CDATA[<p>Dang&#8230;why couldnt this have happened WHEN I lived in Dallas!?!?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BooyaRooyah123</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-686383</link>
		<dc:creator>BooyaRooyah123</dc:creator>
		<pubDate>Wed, 08 Feb 2012 21:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-686383</guid>
		<description><![CDATA[You know what would be SO COOL, GUYS? Being able to draw on your armor and guns, and have it show up in MP and SP. Don&#039;t know if we&#039;re there yet, technologically, but MAN would that be cool.

ALSO! Please, keep the pump shotgun, old school. Don&#039;t update it to look futuristic with glowing sights, please. Keep all weaponry gritty like the movie.

Also (again, THANK YOU for reading, if you are), are all characters going to be wearing gloves? 

R rating, right? They have to swear like in the movies, right?

Thank you!

Booya.]]></description>
		<content:encoded><![CDATA[<p>You know what would be SO COOL, GUYS? Being able to draw on your armor and guns, and have it show up in MP and SP. Don&#8217;t know if we&#8217;re there yet, technologically, but MAN would that be cool.</p>
<p>ALSO! Please, keep the pump shotgun, old school. Don&#8217;t update it to look futuristic with glowing sights, please. Keep all weaponry gritty like the movie.</p>
<p>Also (again, THANK YOU for reading, if you are), are all characters going to be wearing gloves? </p>
<p>R rating, right? They have to swear like in the movies, right?</p>
<p>Thank you!</p>
<p>Booya.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BooyaRooyah123</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-686382</link>
		<dc:creator>BooyaRooyah123</dc:creator>
		<pubDate>Wed, 08 Feb 2012 21:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-686382</guid>
		<description><![CDATA[Huge, huge huge HUGE fan of the movie. Was actually reciting the script from memory to pass the time at work today.

I hope you guys are still reading this!

I think what made the first AvP game so great (I know this is A:CM, but I&#039;m talking about the Marine Campaign in that game), was the randomness of the aliens. I think it is so important for the AI to bounce around the map as it decides, instead of following an actual script, to capture the feel of the movie and really introduce fear into the player.

ALSO! In Multiplayer, will we be able to control the APC, ALA Battlefield 3? How awesome would that be? Roll into a nest with your squadmates, manning the turret while they get out? Watching the monitors (very similar to the MAV in BF3)? Amazing.]]></description>
		<content:encoded><![CDATA[<p>Huge, huge huge HUGE fan of the movie. Was actually reciting the script from memory to pass the time at work today.</p>
<p>I hope you guys are still reading this!</p>
<p>I think what made the first AvP game so great (I know this is A:CM, but I&#8217;m talking about the Marine Campaign in that game), was the randomness of the aliens. I think it is so important for the AI to bounce around the map as it decides, instead of following an actual script, to capture the feel of the movie and really introduce fear into the player.</p>
<p>ALSO! In Multiplayer, will we be able to control the APC, ALA Battlefield 3? How awesome would that be? Roll into a nest with your squadmates, manning the turret while they get out? Watching the monitors (very similar to the MAV in BF3)? Amazing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mini_shine_9</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-685014</link>
		<dc:creator>mini_shine_9</dc:creator>
		<pubDate>Mon, 06 Feb 2012 17:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-685014</guid>
		<description><![CDATA[hey there i have 3 questions for you. 

1: Will there be and alien campaign?
 2: Will you be able to play as an alien in an online mode?
 3: Will there be a collectors edition of the game and if so what will be included in it and what is the estimated                              price?


P.S: Thank you for creating this game. Can not wait to be in the boots of a colonial marine once again.]]></description>
		<content:encoded><![CDATA[<p>hey there i have 3 questions for you. </p>
<p>1: Will there be and alien campaign?<br />
 2: Will you be able to play as an alien in an online mode?<br />
 3: Will there be a collectors edition of the game and if so what will be included in it and what is the estimated                              price?</p>
<p>P.S: Thank you for creating this game. Can not wait to be in the boots of a colonial marine once again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iTz_CuRtAiNz_4u</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-684787</link>
		<dc:creator>iTz_CuRtAiNz_4u</dc:creator>
		<pubDate>Sun, 05 Feb 2012 07:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-684787</guid>
		<description><![CDATA[Hell yea it lookz cool.One question does it comes with split screen co-op?]]></description>
		<content:encoded><![CDATA[<p>Hell yea it lookz cool.One question does it comes with split screen co-op?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PreciseCalibre</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-684783</link>
		<dc:creator>PreciseCalibre</dc:creator>
		<pubDate>Sun, 05 Feb 2012 05:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-684783</guid>
		<description><![CDATA[Can&#039;t wait for this to come out, been following it for years with mixed emotions as it was seemingly dropped, forgotten and then picked up again.  Finally, in the recent months, I can finally star getting psyched up for it again.  I do have some questions, however.

 Will there be any random elements in the game?  What I mean is, will the types of enemies we encounter at each junction be the same format each time or will we run into different dangers each time we play?

 Will the Smart-Gun be a very selective or scenario-based weapon that we only get at certain times, or will we have the option of deploying it when we see fit?  How will the HUD be depicted for the smart-fire?  Will we be able to toggle smart-fire off to spray down as we see fit?

 We can customize our marines with perks and upgrades as we go in the game, but can we start off with a stock marine of our choice?  Further along that way, will we have any customization options on appearance upon creating our marine?  Tattoos, armor decals and whatnot?

 For the PC version might we be looking at game customization options such as a Map Editor?]]></description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait for this to come out, been following it for years with mixed emotions as it was seemingly dropped, forgotten and then picked up again.  Finally, in the recent months, I can finally star getting psyched up for it again.  I do have some questions, however.</p>
<p> Will there be any random elements in the game?  What I mean is, will the types of enemies we encounter at each junction be the same format each time or will we run into different dangers each time we play?</p>
<p> Will the Smart-Gun be a very selective or scenario-based weapon that we only get at certain times, or will we have the option of deploying it when we see fit?  How will the HUD be depicted for the smart-fire?  Will we be able to toggle smart-fire off to spray down as we see fit?</p>
<p> We can customize our marines with perks and upgrades as we go in the game, but can we start off with a stock marine of our choice?  Further along that way, will we have any customization options on appearance upon creating our marine?  Tattoos, armor decals and whatnot?</p>
<p> For the PC version might we be looking at game customization options such as a Map Editor?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maverick10</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-684744</link>
		<dc:creator>Maverick10</dc:creator>
		<pubDate>Sat, 04 Feb 2012 20:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-684744</guid>
		<description><![CDATA[My most anticipated game 2012. As a huge fan of the Alien franchise, it&#039;s calms my nerves to know the devs are passionate about the property. Visiting the iconic places from the films gives me chills. Can&#039;t wait.]]></description>
		<content:encoded><![CDATA[<p>My most anticipated game 2012. As a huge fan of the Alien franchise, it&#8217;s calms my nerves to know the devs are passionate about the property. Visiting the iconic places from the films gives me chills. Can&#8217;t wait.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kashicanpy009</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-684739</link>
		<dc:creator>Kashicanpy009</dc:creator>
		<pubDate>Sat, 04 Feb 2012 19:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-684739</guid>
		<description><![CDATA[Have a friend that&#039;s got some questions rather 5 and they r:
1-Will there be new weapons,the shotgun and pulse rifle is fine but i&#039;m sure the fans want new toys, also will they have secondary firing options like in aliens vs predator 3?
2-will there be tools in the game we can use such as medkits,or the plasma cutter which we can use to seal doors?
3-how long is the game play estimated to be? As long as this game has been in development most assume a 60 or more hour game.
4-can you give us some examples of upgrades and marine abilities you will have in the game?
5-how scripted is the game? Will we be able to save marines from possible encounters or are they doomed from the start like in your 2011 game play video?]]></description>
		<content:encoded><![CDATA[<p>Have a friend that&#8217;s got some questions rather 5 and they r:<br />
1-Will there be new weapons,the shotgun and pulse rifle is fine but i&#8217;m sure the fans want new toys, also will they have secondary firing options like in aliens vs predator 3?<br />
2-will there be tools in the game we can use such as medkits,or the plasma cutter which we can use to seal doors?<br />
3-how long is the game play estimated to be? As long as this game has been in development most assume a 60 or more hour game.<br />
4-can you give us some examples of upgrades and marine abilities you will have in the game?<br />
5-how scripted is the game? Will we be able to save marines from possible encounters or are they doomed from the start like in your 2011 game play video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hardboillukewarm</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-684726</link>
		<dc:creator>hardboillukewarm</dc:creator>
		<pubDate>Sat, 04 Feb 2012 16:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-684726</guid>
		<description><![CDATA[I can not wait to get this game. Best of luck with its completion. Get er done!]]></description>
		<content:encoded><![CDATA[<p>I can not wait to get this game. Best of luck with its completion. Get er done!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matrix_Lion</title>
		<link>http://blog.us.playstation.com/2012/02/03/randy-pitchford-talks-aliens-colonial-marines-release-date-prometheus-possibilities/comment-page-1/#comment-684676</link>
		<dc:creator>Matrix_Lion</dc:creator>
		<pubDate>Sat, 04 Feb 2012 01:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=68698#comment-684676</guid>
		<description><![CDATA[@ Feral_Dragon cool name.]]></description>
		<content:encoded><![CDATA[<p>@ Feral_Dragon cool name.</p>
]]></content:encoded>
	</item>
</channel>
</rss>