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Gotham City Imposters Hits PSN Today, Read the Origin Story Here

Craig Hubbard's Avatar + Posted by Craig Hubbard on Feb 07, 2012 // Lead Game Designer, Monolith Productions

Gotham City Imposters for PS3 (PSN)

We pitched the concept for Gotham City Impostors several times before it was greenlit. Each time, people laughed. The first time, they laughed appreciatively because they assumed we were joking. “A downloadable multiplayer shooter set in the Batman universe featuring guns, killing, and a distinct lack of Batman? Good one!”

As they began to suspect we were serious, the laughter became strained. “You know there’s no way this will ever get approved, right!? Do you realize how many people would have to sign off on this crazy idea!? It’s impossible!”

Once we were able to communicate the vision for the game with imagery and audio, everyone was back to laughing sincerely again because they finally got it. No, it wasn’t going to be a traditional Batman game, but it was absolutely going to be an unabashed love letter to Batman.

Gotham City Imposters for PS3 (PSN)Gotham City Imposters for PS3 (PSN)

But selling an idea to executives is different from selling it to other Batman fans. Let’s just say there was some skepticism when the game was first announced. Let’s also concede that there’s probably still some out there. I even had the opportunity to talk to some skeptics directly at PAX Prime and found there were three questions that kept coming up.

“Why a multiplayer-only downloadable game?”

The answer to this is simple. By the end of F.E.A.R., there was only a small group of us left on the project, fixing bugs and polishing the game. Once we got it out the door, we transitioned to what started as a modest multiplayer support plan but gradually and organically metamorphosed into F.E.A.R. Combat, a freely available release of the entire multiplayer portion of F.E.A.R. with additional modes and maps.

F.E.A.R. Combat was easily the most fun I’d ever had working on a game. The team was small and enthusiastic. Our development process was extremely flexible and highly efficient. And the game played well from day one and only got better as we refined it.

Gotham City Imposters for PS3 (PSN)

So when we found ourselves between projects with a team too small to create a full-fledged title, I immediately latched onto the idea of another multiplayer game. We had a solid, multiplatform tech base to work with, meaning we could be up and running right away. And we had access to one of the coolest franchises around. And I knew exactly what I wanted to do with it.

“Why impostors instead of the real Batman and Joker?”

One obvious problem is that in a match with 16 12 players, only one person gets to be Batman. While nobody gets to be THE Batman in our game, everybody gets to be A Batman Impostor. And that’s exactly what I personally love about Batman: he’s just like the rest of us… except with way more money and a much nobler moral code. In other words, there’s nothing stopping any of us from stepping up and becoming an “Almost Batman” except having the will to do so.

Gotham City Imposters for PS3 (PSN)Gotham City Imposters for PS3 (PSN)

Another reason we were attracted to the idea of impostors is that the real world is already brimming with people who love to dress up like Batman knowing he’s a fictitious character. Imagine if he were real. You wouldn’t have to go to a comic book convention to see copycats. They’d be everywhere. Obviously, Batman wouldn’t tolerate imitators who went around killing bad guys, but as badass as he may be, he can only be in one place at a time, which leaves plenty of room in the city for impostors to rampage until he shows up to chase them away.

“Why use the Batman license at all if you aren’t making a Batman game?”

The simple fact is that it was specifically because of the Batman license that we were even interested in making the game. Not only does the impostor concept stand out in a marketplace teeming with military and sci-fi shooters, but we believed that the combination of Batman-inspired gadgetry with the ability to completely customize your loadouts however you see fit would result in a furiously paced, gravity defying, tactically diverse game experience unlike anything else out there. That’s not to say there aren’t plenty of similarities to other games, but it’s all about how the elements come together as a whole. To use an arbitrary food metaphor: Just because lettuce shows up in a lot of salads doesn’t mean you can’t make a standout salad with lettuce.

In the end, we hope that Gotham City Impostors makes you laugh heartily as you skewer opponents with an arrow to the face or watch them get zapped out the sky by an Airspace Denier gnome. We also hope that even though we don’t let you become the Dark Knight himself, that you still feel a little closer to him simply by dressing up in a tacky, homemade approximation of his totally sweet costume and engaging in a crass, morally suspect approximation of his vigilante cause.

//Add Your Own

65 Comments

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51

+ musicman1234 on February 7th, 2012 at 4:41 pm said:

It’s go time–time to go–go where–downtown.–kill a clown


52

+ thebertrams on February 7th, 2012 at 5:20 pm said:

Been over 19 hours and it still isn’t up.


53

+ re32hana on February 7th, 2012 at 5:45 pm said:

I loved the beta, and I’m really looking forward to getting this, but obviosuly when its an update I really really want it takes a while for the store to update.


54

+ YEM2004 on February 7th, 2012 at 5:47 pm said:

I’m surprised the store hasn’t updated yet… What’s going on?


55

+ Peligro_PR on February 7th, 2012 at 5:58 pm said:

For real………… i bought the download like 3 hours ago and just waiting patiently. it would be nice if Sony Network would write something on this blog of whats going on.


56

+ Metalrocker on February 7th, 2012 at 6:02 pm said:

I really wish PSN would update…it takes Steam all of 5 minutes (if that) to update content and they do it constantly. I really don’t see the point of making gamers wait to play downloadable stuff that was supposed to be released today. I don’t wanna wait all night and not be able to play; this game is awesome. Just saying…UPDATE FOCKIN’ PSN. DO IT.


57

+ YEM2004 on February 7th, 2012 at 6:06 pm said:

@Peligro_PR and @Metalrocker: Totally agree. This is the latest i’ve seen an update come in a while. And it would be nice if sony would address this in some way. “Let’s just wait for people to give us money…” C’mon now…


58

+ Metalrocker on February 7th, 2012 at 6:07 pm said:

Ok so thanks to +KainPureEvil I now know that Gotham City Impostors IS in fact on PSN.. It’s just…fockin’ hidden. So go to the store…search “gotham” and have a…grandoltime.


59

+ YEM2004 on February 7th, 2012 at 6:10 pm said:

Nice! It IS there. Thanks for the tip @Metalrocker. Downloading now… looking to have fun.


60

+ Metalrocker on February 7th, 2012 at 6:11 pm said:

No prob @YEM2004 seeya there! I’m just glad that dude messaged me.


61

+ YEM2004 on February 7th, 2012 at 6:12 pm said:

Add me on PSN if you like.


Craig Hubbard's Avatar

62

+ Craig Hubbard on February 7th, 2012 at 6:25 pm said:

Hi everybody, I wanted to jump in and give the official word from Monolith on our approach to purchasable content since there appears to be some misinformation floating around.

You can unlock any costume piece with in-game currency, which is awarded based on your score in a match. Players who don’t have tons of time to play the game but still want to look totally sweet also have the option of spending real money to acquire costume pieces. To be clear, once you buy the game, you can access all released content through normal gameplay. You won’t have to spend another dime.

I also want to emphasize that costumes are purely cosmetic and have no impact on game balance (unless you’re dressed so sharply that enemies are temporarily stunned by your dazzling good looks, of course!). In other words, there’s no gameplay advantage to spending money on costumes or disadvantage to not doing so.

I hope this information addresses any lingering concerns or confusion about this issue. Your feedback will be critical as we continue to support the game, so please keep in touch via our website (www.gothamcityimpostors.com), Facebook (https://www.facebook.com/GothamCityImpostors) and Twitter (@gothamimpostors).


63

+ Peligro_PR on February 8th, 2012 at 12:24 am said:

Hey Craig and everyone from Monolith, Great gm i love the new maps, challenges, etc.. Everything is Awesome!! thanks for coming out with this first person shooter and the whole Gotham city concept. Hope you guys release a new map pack soon.


64

+ Imaganos on February 11th, 2012 at 8:40 am said:

check the wb website for the game issues first, another fine flawed release. keep your 15.00 until after March if you are still interested in this one….they plan to release some sort of patch then to address the inability to unlock on the ps3 and the inability to connect to any servers for any matchmaking with some ps3′s…I’m sure you can find something else to buy in the PS Store than this for 15.00 Bat-mite.


65

+ Real_Kush_Badmen on February 20th, 2012 at 7:36 am said:

hey my new psn Real_Kush_Badmen


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