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	<title>Comments on: The Future of War: Building DUST 514’s Arsenal</title>
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	<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: Memeotis</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-694341</link>
		<dc:creator>Memeotis</dc:creator>
		<pubDate>Wed, 29 Feb 2012 13:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-694341</guid>
		<description><![CDATA[Awesome. :D My problem with many modern FPS games is that melee attacks can be buffed without significant compromise to other aspects of the players&#039; abilities. It seems to me, however, that since module slots are so limited, CCP might just be able to strike a balance, where other game developers have failed. That said, I still hope that there is no range-increase module, since that buff really makes people think that players are lagging, and ruined the gameplay to a large extent in both MW and MAG. My personal hopes is that any difference in melee range between players, will come purely from their choice of knife.]]></description>
		<content:encoded><![CDATA[<p>Awesome. :D My problem with many modern FPS games is that melee attacks can be buffed without significant compromise to other aspects of the players&#8217; abilities. It seems to me, however, that since module slots are so limited, CCP might just be able to strike a balance, where other game developers have failed. That said, I still hope that there is no range-increase module, since that buff really makes people think that players are lagging, and ruined the gameplay to a large extent in both MW and MAG. My personal hopes is that any difference in melee range between players, will come purely from their choice of knife.</p>
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		<title>By: Phil Wang</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-693371</link>
		<dc:creator>Phil Wang</dc:creator>
		<pubDate>Mon, 27 Feb 2012 08:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-693371</guid>
		<description><![CDATA[Hi, I just want to quickly address the question regarding the combat knife. While it is possible to kill an opponent with one swipe, the chances of doing that will largely depend on how you&#039;ve equipped your dropsuit (i.e. with melee modules) and also how well armored, or damaged, your opponent is. So, it is not meant to be a one shot one kill type of knife. Hope that clears things up.]]></description>
		<content:encoded><![CDATA[<p>Hi, I just want to quickly address the question regarding the combat knife. While it is possible to kill an opponent with one swipe, the chances of doing that will largely depend on how you&#8217;ve equipped your dropsuit (i.e. with melee modules) and also how well armored, or damaged, your opponent is. So, it is not meant to be a one shot one kill type of knife. Hope that clears things up.</p>
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		<title>By: Fghtr_88</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-690768</link>
		<dc:creator>Fghtr_88</dc:creator>
		<pubDate>Tue, 21 Feb 2012 05:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-690768</guid>
		<description><![CDATA[This game looks awesome. I hope it will be a playstation mega-hit :)]]></description>
		<content:encoded><![CDATA[<p>This game looks awesome. I hope it will be a playstation mega-hit :)</p>
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		<title>By: MaceX</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-690286</link>
		<dc:creator>MaceX</dc:creator>
		<pubDate>Sun, 19 Feb 2012 04:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-690286</guid>
		<description><![CDATA[Maybe the knife should be dropped. If it is indeed &quot;quick-swipe&quot; style like in CoD, its best not to have it. I hate that mechanic so much and has ruined quite a bit of my favorite shooters.
Getting knife kills should be an art form, like in Counter-Strike. Not just quick swipe instant death when you get close to the other person. Such a horrible mechanic.]]></description>
		<content:encoded><![CDATA[<p>Maybe the knife should be dropped. If it is indeed &#8220;quick-swipe&#8221; style like in CoD, its best not to have it. I hate that mechanic so much and has ruined quite a bit of my favorite shooters.<br />
Getting knife kills should be an art form, like in Counter-Strike. Not just quick swipe instant death when you get close to the other person. Such a horrible mechanic.</p>
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		<title>By: DeadAgent75</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-690281</link>
		<dc:creator>DeadAgent75</dc:creator>
		<pubDate>Sun, 19 Feb 2012 03:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-690281</guid>
		<description><![CDATA[weapons looks nice just hope the game don&#039;t turn out like COD running and stabbing and i&#039;ll play it]]></description>
		<content:encoded><![CDATA[<p>weapons looks nice just hope the game don&#8217;t turn out like COD running and stabbing and i&#8217;ll play it</p>
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		<title>By: Draco416</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-690213</link>
		<dc:creator>Draco416</dc:creator>
		<pubDate>Sat, 18 Feb 2012 21:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-690213</guid>
		<description><![CDATA[PLEASE no sniper rifles, and if so then be the bigger men and leave out the quickscope/noscope crap.]]></description>
		<content:encoded><![CDATA[<p>PLEASE no sniper rifles, and if so then be the bigger men and leave out the quickscope/noscope crap.</p>
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		<title>By: GeoDarky</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-690151</link>
		<dc:creator>GeoDarky</dc:creator>
		<pubDate>Sat, 18 Feb 2012 16:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-690151</guid>
		<description><![CDATA[me and my friends will die waiting for this game :)
combing FPS &amp; MMO is the best thing ever happened to a console]]></description>
		<content:encoded><![CDATA[<p>me and my friends will die waiting for this game :)<br />
combing FPS &amp; MMO is the best thing ever happened to a console</p>
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		<title>By: TheLadiesOgre</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-690150</link>
		<dc:creator>TheLadiesOgre</dc:creator>
		<pubDate>Sat, 18 Feb 2012 15:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-690150</guid>
		<description><![CDATA[Hooli, 

You and I both know that swap knife does work.  It PREVENTS guys from running around from gunfight to gunfight like a knife wielding maniac running headlong into a hail of gunfire to get that OHK stab.

Swap knife gives the knife a more appropriate place on the battlefield, in the hands of scouts and other ninjas that have made their way behind enemy lines slitting reddot throats FROM BEHIND.

Maybe it is just that MAG&#039;s fail hit detection and latancy have killed the knife for me, though I feel that if the knife were a swap to item as well as having an animated attack that was only available from behind (think &quot;PRESS O TO PLANT CHARGE&quot; only it would be &quot;PRESS O TO STEALTH KILL&quot;) it would be vastly superior to what is currently out there.

IDK, hopefully CCP will succeed where Zipper failed and not give us noclip enemies (a whole other reason I hate R3 knives).]]></description>
		<content:encoded><![CDATA[<p>Hooli, </p>
<p>You and I both know that swap knife does work.  It PREVENTS guys from running around from gunfight to gunfight like a knife wielding maniac running headlong into a hail of gunfire to get that OHK stab.</p>
<p>Swap knife gives the knife a more appropriate place on the battlefield, in the hands of scouts and other ninjas that have made their way behind enemy lines slitting reddot throats FROM BEHIND.</p>
<p>Maybe it is just that MAG&#8217;s fail hit detection and latancy have killed the knife for me, though I feel that if the knife were a swap to item as well as having an animated attack that was only available from behind (think &#8220;PRESS O TO PLANT CHARGE&#8221; only it would be &#8220;PRESS O TO STEALTH KILL&#8221;) it would be vastly superior to what is currently out there.</p>
<p>IDK, hopefully CCP will succeed where Zipper failed and not give us noclip enemies (a whole other reason I hate R3 knives).</p>
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		<title>By: Hooligantuan</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-690134</link>
		<dc:creator>Hooligantuan</dc:creator>
		<pubDate>Sat, 18 Feb 2012 09:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-690134</guid>
		<description><![CDATA[Swap Knife doesn&#039;t work.  If you make the Knife so you have to Swap to it to use it, you only ensure that the guy running around taking a Knife to a Gun Fight will get another precious moment or two to use it.


That&#039;s a problem since the melee attack in most FPS games is totally overpowered.  I think the ideal design for a melee attack factors in the assailant&#039;s health as a measure of vitality that sets his maximum possible damage.  This is probably the only way to keep guys from charging through a hail of gunfire to gamble on a successful R3 press.  That&#039;s a very weak way to get killed.]]></description>
		<content:encoded><![CDATA[<p>Swap Knife doesn&#8217;t work.  If you make the Knife so you have to Swap to it to use it, you only ensure that the guy running around taking a Knife to a Gun Fight will get another precious moment or two to use it.</p>
<p>That&#8217;s a problem since the melee attack in most FPS games is totally overpowered.  I think the ideal design for a melee attack factors in the assailant&#8217;s health as a measure of vitality that sets his maximum possible damage.  This is probably the only way to keep guys from charging through a hail of gunfire to gamble on a successful R3 press.  That&#8217;s a very weak way to get killed.</p>
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		<title>By: DCI</title>
		<link>http://blog.us.playstation.com/2012/02/17/the-future-of-war-building-dust-514s-arsenal/comment-page-1/#comment-690133</link>
		<dc:creator>DCI</dc:creator>
		<pubDate>Sat, 18 Feb 2012 08:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=69951#comment-690133</guid>
		<description><![CDATA[The more I hear about Dust 514, the more excited I get for it. Love what you guys are trying to accomplish with this game.

I have a unrelated question, will CCP have some kind of &quot;Buddy Program&quot; that could link new players to existing Eve Online players?]]></description>
		<content:encoded><![CDATA[<p>The more I hear about Dust 514, the more excited I get for it. Love what you guys are trying to accomplish with this game.</p>
<p>I have a unrelated question, will CCP have some kind of &#8220;Buddy Program&#8221; that could link new players to existing Eve Online players?</p>
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