It’s another lazy spring Saturday, and once again I’m battling hay fever — as well as a few rampaging supervillians, now that I’ve found some time to catch up with Batman: Arkham City. This week saw a smattering of interesting developments: I spoke with NIS America about three upcoming PS3 exclusive RPGs, MLB 12 The Show served up a fresh set of fantasy predictions, Assassin’s Creed III’s creative director answered our questions (and guest starred on PlayStation Blogcast!), MLB.TV gave an opening-day update, BioShock Infinite unleashed the Siren, and the team behind Wheels of Destruction showed off a new multiplayer class and the game’s weapon loadout.
In other news, PAX East kicks into gear late next week! And while Jeff, Rey and I won’t be on-site this year, we will be keeping close tabs on any pertinent new game details that may slip out of the community-focused event.
Experience the finale of the Zombies Origins saga September 6, first on PS4.
Last night was a big moment for NIS, the developer of fan-favorite tactical RPGs such as Disgaea and Phantom Brave. The publisher’s US arm, NIS America, announced three new PS3-exclusive games set to roll out over the next calendar year: dungeon crawler Legasista, strategy-RPG Mugen Souls, and action-RPG The Witch and the Hundred Knights.
We sat down with NIS America Producer Jack Niida to learn more about each of the new titles. Enjoy, and leave your thoughts in the comments.
Legasista for PS3 (PSN)
This post-apocalyptic 2D-styled dungeon crawler — NIS America is describing it as a “survival action-RPG” — takes place in a far-flung future where science has been forgotten and technology is treated with superstitious awe.
Ubisoft raised more than a few eyebrows when it revealed its bold plans for Assassin’s Creed III earlier this month. In a sharp break from the Renaissance theme that has dominated the last three games, ACIII will shift its focus to the desperate, bloody days of the American Revolution in a story that spans 30 years. The change is scenery is matched by a change in character, with protagonist Connor Kenway taking center stage as an assassin caught between the escalating atrocities of the Patriots and the Redcoats. It’s a juicy premise positively bursting with potential.
With Assassin’s Creed III set to land on PS3 this October 30th, we sat down with Creative Director Alex Hutchinson to discuss the game’s ambitious premise and many, many gameplay enhancements. Read on for the choice highlights, or tune in to the entire 15-minute interview on episode 018 of PlayStation Blogcast. As always, let us know what you think in the comments!
This week, the Music Unlimited Service welcomes new releases including Madonna’s MNDA, and albums from The Mars Volta and Civil Twilight. Also, this week’s featured titles include Lionel Richie, Iron Maiden, All-American Rejects, and Miike Snow.
New to the Video Unlimited Service and just in time for Easter is the holiday film “Hop”, starring Russell Brand as the voice of E.B. Also, enjoy the smack down as “WrestleMania XXVIII”, past WrestleMania events, and other great WWE action is just $5 this week in Collections & Sales, or enjoy a different type of Action in this week’s Own $5 Films as “Faster”, “Priest”, “Hancock”, “Black Hawk Down”, and “Crank” are all available for just $5 in SD. More on this week’s update here.
Dying for more details on Assassin’s Creed III? Today’s show is for you! We sit down with ACIII Creative Director Alex Hutchinson to learn more about one of 2012’s most intriguing PS3 games. Our 15-minute roundtable discussion yields juicy new insights, including what the Assassin’s Creed III team thinks of BioShock Infinite and why they chose to pursue an all-new story set amidst the blood and thunder of the American Revolution. Thanks to Jeff’s encyclopedic knowledge of the series, we also dive into ACIII’s myriad gameplay improvements, including Connor’s dual-weapon fighting style and why your hands won’t cramp up during the game’s climbing and traversal sequences. It’s one of our best podcast interviews yet, so don’t miss out.
Sports fans –
It’s that time of year again – the winter frost has thawed and your favorite team is ready to get rolling. With MLB opening day just a week out, it’s time for you to put together your fantasy squad. For those of you looking for advice on which players to target in your fantasy baseball drafts, we simulated the 2012 season using MLB 12 The Show to offer a bit of guidance.
In the AL, there are plenty of guys you can build a team around – Adrian Gonzalez, Evan Longoria, Jose Bautista, Albert Pujols, Miguel Cabrera, and Prince Fielder all come to mind, just to name a few sluggers. For strong pitching, the NL East is a great place to start as the Braves and Phillies will have deep rotations yet again, while the Nationals may be ready to move up to the big time with the one-two punch of Stephen Strasburg and the newly acquired Gio Gonzalez. The NL has their fair share of hitters, too, with Joey Votto, Matt Kemp, and Justin Upton, while Carlos Beltran could be a sleeper in St. Louis, an organization with a track record of rejuvenating player’s careers.
Paragon is now free for all to play. GLHF!
The weapon system in Wheels of Destruction is beautifully familiar yet dynamic and designed to keep the game balanced. Players who know class-based shooters like Unreal Tournament and Team Fortress 2 will instantly feel at home. The game has four weapon types, each with primary and alternate fire conveniently selectable on the d-pad. This simple and intuitive system actually provides 11 unique ways to decimate opponents.
The Gatling gun is the initial weapon that everyone has from the start of a match. Available to the player throughout, it never runs out of ammo but is relatively weak and imprecise. However, its alternate fire is tremendously powerful – it’s a very short-ranged spread shot shotgun with massive force. Players with great skill and a bit of luck can land an instant kill shot but, most of the time, you’re better off hunting for new weapons.
Hello, PlayStation.Blog readers. It has been an exciting two weeks for us since we launched Journey on PlayStation Store. We see the personal connection between our work and the players, which is the most real and priceless reward for us. For that, we thank you so much for your support, for spending time and money to play our game and for spreading the word about Journey to your dear friends and family. Thanks to you, Journey has officially broken PlayStation Network and PlayStation Store sales records, surpassing all first and third-party games to become the fastest-selling game ever released in the SCEA region on the PlayStation Network.
After we released Flower in 2009, players sent hundreds of emails about their experience with the game. They varied from a nine-year-old girl to a 65-year-old man, from a marine serving duty overseas, to a soldier returning from Iraq. There were even stories about a mother’s memory of her two children in the wheat fields, a surreal butterfly fantasy from someone’s grandmother who passed away, and a young man who spoke about his brother who has Down syndrome. Those kinds of letters are what drive us at TGC to keep working.
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