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Mortal Kombat Hits PS Vita May 1st, Watch the New Trailer

Hector Sanchez's Avatar + Posted by Hector Sanchez on Apr 11, 2012 // Producer, Netherrealm Studios

Developing Mortal Kombat for PS Vita was an incredibly rewarding experience for the team here at NetherRealm Studios. The ability to utilize the numerous new features available on PS Vita was a very gratifying mission, and we are delivering the best possible on-the-go fighting experience for fans.

Our design team jumped at the opportunity to devise 150 new Challenge Tower missions that incorporate the DLC characters (like Freddy Krueger!), while also integrating the front touchscreen and accelerometer in ways that made sense and enhanced the complete Mortal Kombat experience.

The artists enjoyed creating some excellent new costumes (still to be revealed!), as well as re-creating an iconic MKII arena that integrates the rear camera that will give players the ability to literally Fight Anywhere.

Mortal Kombat for PS Vita: Missile Mayhem

Our programmers worked diligently to make sure the players’ experience of Mortal Kombat on PS Vita was pristine and up to NetherRealm standards: fine tuning controls (while adding new controls, such as touchcreen Fatalities and X-Rays!) and displaying gameplay at a smooth 60 frames per second.

With all of these features, two new exclusive modes (Test Your Balance and Test Your Slice) and both ad-hoc (local) and WiFi (intrastructure) Versus mode options, we had an amazing time this past weekend at PAX East 2012 showing Mortal Kombat for PS Vita to fans. We had quite a few fans come back and bring their friends to show them the new features—and to challenge them to some old-fashioned 1 vs 1 Kombat. It definitely made all of the work and love we put into this version of Mortal Kombat worth it.

This new trailer definitely captures the spirit of what we were trying to do with Mortal Kombat for PS Vita. Give it a watch and let us know what you think in the comments!

//Add Your Own

56 Comments

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51

+ sirbflo114 on April 12th, 2012 at 6:30 pm said:

Good trailer. I am glad that they went this route with Kitana. Their other option was to use Sheeva and have Chyna being the actress.


52

+ oversevethousand on April 12th, 2012 at 7:08 pm said:

I’ve just got one question: Can we or can we not turn off the Vita features, whatever they may be?

For instance, I love Dynasty Warriors games. Love ‘em. What I don’t love are touch screen minigames that aren’t fun and get in the way of playing the game I DO love – five minutes with the demo took away a game I was sure I would buy without a second thought. I wanted to play Dynasty Warriors, not some bad iPhone games that get in the way.

Likewise, I want to play Mortal Kombat. I want to do so on the go.

So I ask again: Are all the new features optional?


53

+ Elvick_ on April 12th, 2012 at 7:16 pm said:

Definitely buying this version. Portable fighting is better for me. <3 Plus we get more characters. :3


54

+ Elvick_ on April 12th, 2012 at 7:18 pm said:

@7: LittleBigPlanet Vita, Resistance: Burning Skies, Killzone Vita (yet to really talk about this one though), Gravity Rush, etc… and we knew well ahead of time about every game released on the PSVita thus far. Sans a few PSN only titles, which randomly popped up a few times.

So I don’t know what you’re talking about.


55

+ ezioaltairac2 on April 13th, 2012 at 4:44 pm said:

What happens when they remove polygons from the characters? A lot of persons say that.


56

+ CircleBoi6 on April 14th, 2012 at 8:52 pm said:

Nice Trailer. I’ll look out for MK Vita.


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