Now that we’re a month out from the May 22nd launch of Sorcery, I’m pleased to show off our final box art, along a brand new trailer that dives in the story behind this much anticipated PlayStation Move title. Some elements of the story were remarkably consistent throughout development process, while some have changed quite dramatically. The two main characters – Finn, the sorcerer’s apprentice, and Erline, his magical cat – were there almost from the beginning. We always knew they were on a quest to reach the Slumbering Palace at the heart of the Faerie Realm. However, WHY they were on this quest, and WHO was trying to stop them kept shifting. Here’s a look…
A lot of the details of the story grew organically out of gameplay. The team would have a cool idea for an enemy or a puzzle or an encounter and I’d weave the rest of the narrative around it. For example, the civilization of the bogeys (an early-game enemy) is crude and brutal because that’s how they behave when they attack. And a lot of the mythology of the Faerie Forest had its roots in the boss battle you fight there. We wanted the player to feel like there was a tight link between the story and the gameplay. Everything you do and see in Sorcery ties into the world or narrative in some larger way.
As development progressed, the story became more streamlined. Finn’s backstory – where he came from, how he became an apprentice – was pared down because it was getting in the way of kicking off the action. There was a whole sub-plot about a guild of fame-hungry rival sorcerers that just got dropped. And, as other elements fell away, Finn and Erline’s relationship moved to center stage. At its heart, Sorcery is a road movie. You’ve got these two mismatched characters who’ve been thrown together on a quest to save the world and they’ve got to learn how to get along.
Stay tuned for more on Sorcery as we move towards our May 22, 2012 release.
Sorcery?!! 5 bars!!!
(I’ll read the post now)
I haven’t been doing much console gaming lately but this will be a day one buy for me, it looks really good.
And news on maybe a combo pack? I still don’t have the move controllers, and this would be a great game to package them together!
I have been excited/disappointed/impatient about Sorcery since E3, what, 3 years ago? I watched the feature in this month’s QORE. The game looks like it was worth the wait. I don’t know why you made Finn so dorky looking compared to the cute boy he was back in the original E3 peek, but whatever. This has been pre-ordered on Amazon for years. Before it had any box art.
(Prayer to the gods of gaming: Please don’t let this game suck; please don’t let this game suck)
Will there be a left handed mode. It would be nice.
The magic system works the same whether you have the wand in your left hand or your right. Finn always has the wand in his right hand, but playing left-handed doesn’t have any effect on how the game plays.