Welcome to this week’s Long Live Play PSN Community Spotlight! We plumb the depths of the PlayStation Community Forums to find the most interesting stories from PlayStation users. You too can get in on the action by heading over to the Forums and posting your story; If your post is selected, you’ll be getting a $50 PlayStation Store voucher code.
Remember to read the posting best practices for more info.
This week’s spotlight is from PSN member xLe3Fx, who shares how playing online games expanded his real-life friend list. Check out his story below, and share your thoughts in the comments!
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Today marks the beginning of something new and exciting for the Fighting Games division at Major League Gaming and PlayStation: the MLG Spring Fighter Arena. The top eight players of Warner Bros’ Mortal Kombat and Namco Bandai’s SoulCalibur V from the MLG Winter Championships will compete in what should be one of the most godlike matchups since the release of these two fighting games. With thousands of dollars on the line, these competitors will be duking it out on PS3 in hours of competitive matches.
The amount of history behind these matches is unprecedented: CDjr the reigning Mortal Kombat champion will be navigating a gauntlet of players that all have his name on a checklist of people to beat, including some of his own brothers.
When Lightbox Interactive’s President Dylan Jobe came to us to discuss the musical score for Starhawk, he had one of the best quotes I’ve ever heard from a game director: “The music should not simulate combat; it should remind you what you’re fighting for.”
It is rare for so many things to come together on a project, but Starhawk has proven to be a perfect storm for creating a truly inspirational score. With a great story, a visionary developer, a brilliant composer, The Skywalker Symphony Orchestra, and a fantastic collection of soloists, we knew that this score would be something really special.
Hello, I’m Michal from Team Plastic and we are really happy to bring you Datura, which we can confirm today is coming to PSN on May 8th. Datura is a spicy mixture between an old-school adventure and a modern interactive experience. The game has a couple of interpretation levels, so it’s up to you to experience it on your own and share your thoughts afterward with others.
From a technical standpoint, Datura brings you a novel gaming mechanics based on the PlayStation Move motion controller. We created a virtual hand that you can operate and touch nearly everything in the game. If you don’t have a motion controller, you can still play with a DualShock 3 controller. For an even greater experience, Datura also fully supports stereoscopic 3D.
PRIORITY TRANSMISSION TO ALLIANCE SOLDIERS OF THE PLAYSTATION NETWORK: REINFORCEMENTS ARE COMING…
From: Admiral Steven Hackett, Citadel Allied Command
Re: Operation EXORCIST
Confidentiality Classification: XA-PRIME
Distribution: N7 Forces Only
Soldiers of the Milky Way –
By now it is no secret that the Reaper War has had its share of logistical SNAFUs. It is to the galaxy’s credit that, when we put out the call for volunteers, we were answered by individuals of every species from Citadel, Traverse, Terminus space, and most significantly for this operation, the PlayStation Network. Unfortunately, the diversity of equipment sources meant our allies ran into hardware and software incompatibilities.
This week, the Music Unlimited Service welcomes new releases from Jack White, The Wanted, and Death Grips. Other featured titles this week include Eve 6, The Raveonettes, Toro Y Moi, Billy Bragg & Wilco, and Torche.
Kate Beckinsale is back and kicking butt in skin tight spandex in the fourth installment of the Underworld series, Underworld: Awakening, which hit’s the Video Unlimited Service’s New Releases this week. Also, trek on over to Rent Now and find Contraband, and it’s all about great Adventure movies in Own $5 Films this week. For only 5 bucks, own great flicks in SD like Master and Commander: The Far Side of the World, Street Fighter: The Legend of Chun-Li, The Beach, and many more. Get the full details on this week’s highlights here.
PlayStation All-Stars Battle Royale is real, and it’s spectacular. We caught up with SuperBot‘s Lead Combat Designer Paul Edwards in this extra-special episode of PlayStation Blogcast to discuss the game’s genesis and overall fighting philosophy. Then we move into the shadowy world of Dishonored to learn how this stealth-action revenge tale fuses familiar elements from BioShock, Assassin’s Creed, and Deus Ex in a chat with co-directors Harvey Smith and Raf Colantonio of Arkane Studios.
Today marks a special day for us here at SuperBot Entertainment, as we finally get to share our game with the world! PlayStation All-Stars Battle Royale existed as an idea in the hearts of gamers way before SuperBot got around to making it, and the expectations of the fans are really what drive us. This game is a labor of love, and we’re excited to be able to finally show it. If you haven’t done so already, have a look at our debut trailer here.
So what is PlayStation All Stars Battle Royale? First and foremost, it’s a celebration of a storied history of great characters and rich worlds brought together in one game. And for us, there’s no better way to celebrate than by creating an experience that players can sit around one screen and enjoy together. There are probably a few types of games that can be enjoyed by four players simultaneously, but for us at SuperBot, a brawler was the obvious choice for one really good reason: the developers here at SuperBot really like fighting games. We love playing them and we love making them.
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