This is the first post in a four-part series from the development team about the making of Sorcery. In this video we talk about how artists, engineers, and designers at The Workshop designed the game to take advantage of the unique capabilities of the Move controller in order to create a completely original spell-casting experience.
While some motion-controlled games feel like you’re playing “Simon Says”, the gestures in Sorcery are fluid and organic. Aiming spells and chaining them together into powerful combos requires both creative thinking and quick reflexes. Here’s a look…
Sorcery will be available in stores in North America on Tuesday, May 22nd.
Can’t wait to try to this game out. Been looking forward to it for a long time.
Still don’t have a Move controller, but this game might be the turning point. Will wait and see. By the looks of it, the graphics are nice, the controls do look 1 to 1. I am going to wait for some reviews of gamers and some well know sites.
Thanks Brian.
Game looks amazing.
I’ve had the Move since it came out, but really looking forward to using it much more with this game.
Keep up the great work !
do want
So happy this game is coming out, have 3 PS Moves in my houde and need some games like this to get the dust off of them, thanks guys for the video, keep it up, oh yeah bebe cant wait
Will be supporting you guys with a day one purchase. This is THE experience that I’ve been waiting for in Motion controlled gaming. I really hope this game does well, and shows other developers that there really is an interest in this type of gaming….if it’s done right, and built from the ground up. Thanks for the years of hard work, and I hope you make more excellent Move games after this one.
I’m so gonna get the sorcery along with starhack. any pre-order bonuses? it’d be sweet.
im having a blast with my SONY Move, Sharp Shooter and 3D TV display… playing House of the DEAD and TIME CRISIS and soon NO MORE HEROES..and of course SORCERY. Thanks Sony..and Keep the MOVE GAMES COMING hope to see more and i shall do my best to support them.
Dear Sony can you have all 1st and 3rd party games on PSN on day 1? Please :D
I’ve said it before, this game is the reason I bought my Move controllers, can’t wait!
this was the main reason i bought a move controller. finally.
Glad I bought a move! This looks like a lot of fun. This is a tough month though. Mortal Kombat Vita, StarHawk, Sorcery and Resistance Burning Skies! Uhhggg, don’t know how I am going to make it all work. Sometimes a man’s gotta do what a man’s gotta do………..buy all 4! :)
Can’t wait to get my hands on a Copy of this game. This is what I have been waiting for on Move!
This looks so good. I find myself hoping for a sequel already.
i love inFAMOUS 2, Killzone 3, Resistance 3, inFAMOUS Festival of Blood move support , i play all those games with Move only but this is THE game that made me go buy a move controller in the first place. cant wait !!!!
oh by the way i would love to see Folklore, Heavenly Sword and God of War3 move support someday
May 22nd release date! Nice! Remember to strap the Move to your wrist, people!:D
Will be this one the PS Store as well? Will be on there on launch day or later?
It still seems like this game needs to support the DS3 as well to broaden it audience. It just seems like there is a lot of potential and it would be a shame to see the move limit its audience.
@Brian, @Santa Monica Studio: I am really looking forward to this game & have it pre-ordered. Know that before I write the following comment after watching the video:
What’s with the racist voice acting? The traveling merchant on another planet has a Middle Eastern accent? Racial/ racist stereotypes are offensive. One of the many reasons I hated Phantom Menace was its persistent use of racist voice acting: the Middle Eastern rug merchant character who owned young Anakin & his mother; the 2 sneaky big headed council members planning to kill Queen Amadela speaking with Japanese accents, & the one who got the most hoopla, Jar Jar. I know you pride yourselves on creativity. Try extending that to voice acting instead of relying on old, tired, offensive racists stereotyping.
Thank you for reading this, provided I don’t get moderated out of the comments.
@19, I think reducing the controls to button presses would limit the experience the developers are going for, at least according to what I gathered from this video.
This game looks like great, by the way. Using English when casting a spell? That’s some fun attention to detail in terms of motion control.
Yeah, we designed it from the ground up with the Move in mind. Once we discovered the gesture-based technique for switching spells, there really was no going back. There’s no way to map it onto a standard controller without completely changing the pace of gameplay. It would be like trying to play God of War with a mouse.