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Play No Man’s Land Starting Today on PlayStation Home

Cade Peterson's Avatar + Posted by Cade Peterson on Jun 20, 2012 // Community Manager, PlayStation Digital Platforms

No Man’s Land is a new free-to-play PlayStation Home game that transports you to a post-apocalyptic America that has known only war for decades. Through this devastated wasteland, you must scavenge to survive while confronting tribes of heavily armed enemies focused on their own survival. Employing a cutting-edge cover point system and immersive gameplay, No Man’s Land is a first-of-its-kind on a console: a free-to-play multiplayer shooter.


We are proud to bring you this breakthrough Home experience. Comprised of industry veterans who have worked across a wide range of platforms and genres, VEEMEE saw a unique opportunity with PlayStation Home to evolve gaming by blending the immersive gameplay endemic to AAA games with the social and “freemium” aspects of casual games. This is something that is only possible on PlayStation, with its free online network and vibrant community. No Man’s Land is a game that brings something new – and a bit different – to the Home platform.

No Man's Land for PlayStation Home

No Man’s Land is a multiplayer third-person tactical shooter, featuring a cover-based movement system and 4v4 team battles. Following the completion of a tutorial session, the player is given an introductory loadout that allows access to the Drydock and the game. Armor and weapon upgrades can be purchased from the Commerce Points in a variety of combinations, which we plan to evolve in time.


The Environment and the Cover System

The challenge for the game universe of No Man’s Land was to create a realistic environment that looked like it had been worn down by conflict for decades. The focus was on rendering a devastated world where obvious resources were depleted and what remained was hard to find and dangerous to claim.

No Man's Land for PlayStation Home

The cover-to-cover movement system is a deliberate departure from the usual run-and-gun gameplay of many other third-person shooters. No Man’s Land promotes the idea that in order to survive, “cover is king.” The cover control system makes moving between cover natural and fluid. Players can queue additional cover moves or interrupt any move at any time to divert to another cover position. This results in players making frantic dashes between pieces of cover, often taking evasive action when under fire, so they can reach the relative safety of the next cover point. It means players have to think ahead: where they want to be, which direction they want to shoot from, and where their teammates are. This encourages players to work as a team to provide covering fire for each other as they advance and sprint between cover points.


Armor and Weapons

The developers decided to make use of the Home avatars so to increase the player’s connection with the in-game No Man’s Land survivor, which means that your Home avatar will strap on armor while its other physical features remain intact. Plus you can wear it out of the space into the game world too! We all love character customization so have been keen to offer as much flexibility here as possible.

Armor comes in several variants, increasing in weight and damage absorption properties. Heavier armor will slow survivor movement between cover, but it will be able to absorb more damage. You choose between speed of movement and the damage protection.

No Man's Land for PlayStation Home

It is possible to mix and match all the armor pieces into whichever configuration you require. Light armor for hands and feet? Medium for legs and torso? Heavy for the head? You decide. The weight, speed and damage absorption properties for your character are then calculated appropriately.

Right from the start, the intention was to make No Man’s Land as flexible as possible: from the grenade variants, to the customizable armor loadouts, to the four-weapon carrying system. This means that players can buy any combination of weapons and armor to fit their playing style, while offering a variety of visual styles.


Game Modes

There are two modes of play: Scavengers and Team Deathmatch. Team Deathmatch is the time-tested ‘kill-every-enemy-that-moves’ game mode. In the Scavengers game mode teams must collect salvage packs from the depleted cityscape. These resources are all that are left of the old world. Each team must bring all the salvage to their ‘salvage dump’ before the other team does. This game mode is essentially capture the flag, but with multiple flags. Players earn points for placing salvage on their team’s salvage dump, for stealing enemy salvage, and for simply killing the enemy.

No Man's Land for PlayStation Home

“…the old ones used to call this place the United States of America, we just call it…No Man’s Land…”

We hope you have a great time playing No Man’s Land! We look forward to hearing what you think so we can continue to evolve this unique, free, and first of its kind console game. Post your thoughts here in the comments section and head to the official PlayStation Home forums to continue the conversation.

//Add Your Own

56 Comments   14 Replies

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51

+ lazarojenrry on June 22nd, 2012 at 12:19 pm said:

can you fix no man land game I try to join multiplayer but it won’t let me it keep saying server failed what I should do ?


52

+ crazyboycid on June 23rd, 2012 at 7:58 pm said:

Is this one of those you spend the money and you have the best of everything without actually doing anything? If that is the case than what is the point of playing unless you have the extra funds? I have seen this in other games that claim free to play and it ruins the fun. Just hoping sony is avoiding make mistakes like that like they have with a few of there mmo’s. I am not trying to be rude or come off that way but both curious and concern.


53

+ MAC-DADDY-REGGIE on June 24th, 2012 at 12:06 am said:

you guys cant be serious right.
why do i feel i like I’m being forced to buy stuff in a so called “free to play” game.
though i love the phrase; live and die by your pistol (just made that up)
i think ill wait for dust. (no offense)


54

+ JackAndDaxFan on June 25th, 2012 at 5:58 pm said:

Does the cross platform play with the PS VITA work with this game to? if so this adds to my growing list of reasons to get the PS3.


55

+ SuperASSASSINJo on June 28th, 2012 at 11:58 am said:

Love it! just wish i got some extra rewards though but otherwise might buy the real game!


56

+ A1958R on July 1st, 2012 at 12:30 am said:

Games seems to be pretty fun, just am not liking that I went into a few games where I was the only person who hasn’t bought the weapons & armor so I was dying 5 seconds after each respawn.


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