Developing at Gelid Games is a personal process for people who genuinely love games. We set out to make Wheels of Destruction a hardcore old school arena shooter in the same vein Quake and Doom, something we were successful in. We knew we wanted to expand upon Wheels of Destruction and let it evolve with its players, and what better way to do that than release some awesome downloadable content, improve the game greatly, and ultimately create something substantial and worthy. Best of all, we made it free.
Wheels of Destruction originally had five different maps. It was enough for the start, as each map had a very distinct configuration and size, but we expected our players to want more. Hence, our first DLC, “Moscovian Mayhem,” contains a new map of post-apocalyptic Moscow, where the players show their skills among the ruins of the Kremlin. The goal with this DLC is to create a fresh experience for players, so this map was created with completely different set of objectives in mind, resulting in a map designed for a radically different “feel” compared to the other maps. Everything’s different: size, topology, and, most importantly, the number of power-ups that fill the level.
Exclusive for the PlayStation Blog readers, here’s the level map with a bunch of hints on how to play it.
We’ve anticipated a solid amount of feedback from the player community we’d like to address. Some of it was expected – the players wanted more content–and we were prepared to deliver. However, some players also have troubles with mastering the controls. We’ve mustered our engineering team to suggest controls that would better suit fresh players. The main challenge remains unchanged, as players still need to control the car, with its size and inertia, while simultaneously controlling the weapons. We sifted through various versions before finally finding one that suited everyone – and we’re happy to offer it to you, our players!
Besides the new map and configurations, this DLC brings quite a few changes to auto-matching and bot AI to make the game even more comfortable. For example, you won’t be alone in either a Ranked or Unranked game, since there are warm-up bots to keep you company while other players are joining the game. Even then, the behind-the-scenes technology has been greatly improved to help make sure players won’t be playing against bots for too long.