PlayStation.Blog

Posts From July, 2012

Crunchyroll App Out Now on PS3, Brings Anime and Asian Drama To Your TV

Michelle Chen's Avatar + Posted by Michelle Chen on Jul 31, 2012

Crunchyroll on PS3

Hi, anime and Asian drama fans out there. Today, we launched the Crunchyroll app on PlayStation 3! The app allows Crunchyroll premium members to watch our entire catalog of anime and Asian drama, while free members can stream a sizeable collection of our content. You can learn more about our membership plans and pricing here, and you’ll be able to sign up for a free 30-day trial on your PS3.

Crunchyroll has hundreds of Japanese anime titles across a myriad of genres. The app includes access to our simulcast titles, usually available a few hours after the first broadcast in Japan. My personal favorite is Gosick, a series full of mystery, history, and romance. It’s true — anime is not just for guys.

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PlayStation Store Update

Grace Chen's Avatar + Posted by Grace Chen on Jul 31, 2012

PlayStation Store Update 7-31-2012

Note: Due to an unforeseen complication, the Grand Theft Auto III PS2 Classic is not publishing with today’s Store post. We will update you when a new release date has been identified. We apologize for the inconvenience.

This week, make sure to check out the first game to release in this year’s PSN PLAY promotion! The Expendables 2 is a co-op arcade-style shoot ‘em up, and takes place just before the events of the upcoming movie of the same name, so make sure to play it before you catch it in theaters. Up to four players can join up to take part in an action-packed rescue mission spanning a number of exotic locales. It’s 20% off for PlayStation Plus members as well.

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The Expendables 2: The Videogame Blows the Top Off PSN Play Today

Adam Sarasohn's Avatar + Posted by Adam Sarasohn on Jul 31, 2012

The Expendables 2

Hello PlayStation.Blog! The Expendables 2: The Videogame will be kicking off the PSN PLAY program today, giving PlayStation gamers the first chance to play this explosive shooter. Following the critically acclaimed action movie series by Lionsgate and Millennium Films, The Expendables 2: The Videogame put gamers in control of four of the world’s top mercenaries – Barney Ross, Hale Caesar, Gunner Jensen and Yin Yang – as they embark on a rescue mission for a kidnapped billionaire.

Each mercenary will have a distinct play style giving you the choice to tackle enemies up-close or from afar. Here’s a quick breakdown of each of the characters weapons and abilities:

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Lights, Camera, Party! Delivers PlayStation Move Fun On August 28th

Martin Brouard's Avatar + Posted by Martin Brouard on Jul 31, 2012

Last year, my team at Frima Studio set out to create the ultimate PlayStation Move party game and in just a few weeks the whole world can enjoy the fruit of our labor on PSN. Lights, Camera, Party! embodies everything we think a party game should be; fast-paced, funny, quick to set up, social and full of a variety of mini-games, challenges and Trophies for a fresh experience each time you play. With only one Move controller required to play, it keeps the whole family on their feet and frantically passing the controller between fits of laughter.

You and your friends will step into the shoes of the Funzinis, a family forced to compete in an array of wild game shows to win a new home after the TV station’s satellite crash lands in their living room. In the primary Story mode, up to four players guide the Funzini family through five rounds, each modeled after a type of TV show (Cooking, News, Sci-Fi, and so on) that contain up to 24 fast-paced mini games.

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In Papo & Yo, Grafitti is Part of the Experience

Vander Caballero's Avatar + Posted by Vander Caballero on Jul 31, 2012

Papo Yo

As you might know, Papo & Yo is a metaphorical, semi-autobiographical story of Creative Director Vander Caballero’s tumultuous relationship with his alcoholic father. While the game’s storyline will draw players into an emotional journey, we also designed the environment to help immerse the player in a surreal Latin American setting. There’s a high level of authenticity on display, from the landscape to the music, style, and graffiti.

In North America, graffiti is changing to include more artistic works such as murals, but it’s generally associated with spray painted tags and defaced walls. In Latin America, graffiti is a treasured art form because of its long history with political messaging.

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All Aboard! Escape Plan: Underground DLC Arrives on PSN

Chris Millar's Avatar + Posted by Chris Millar on Jul 31, 2012

The Underground

Escape Plan is tunneling through with new content for everyone this week. The Underground DLC pulls up at a discounted price of $1.99, Patch 1.03 goes live, and we’ve unpacked a ton of new costumes.

After being denied their freedom from The Asylum, we join Lil and Laarg as they ride the elevator into the depths of Bakuki’s Underground. The darkness is filled with a convoluted network of trains, trollies, minions, and dare we say, an escape?

Building off the success of The Asylum, we’ve added four new costumes to the dressing room. Dress the lovable characters in the new Buzz and Flower Power Summer Pack costumes, with Furry and Tourist costumes unlocked by playing through the 21 Underground levels.

Did we mention the new challenges and four Trophies! Yay, Trophies!

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Assassins Unite on PlayStation: The Official Magazine’s September Cover

Roger Burchill's Avatar + Posted by Roger Burchill on Jul 31, 2012

PTOM

PS3’s Connor and PS Vita’s Aveline make their mark on PTOM’s September cover as we delve into Assassin Creed III, the revolutionary new chapter(s) in Ubisoft’s blockbuster franchise. Executive editor Mikel Reparaz travelled to Ubisoft Montreal for a deep look into the gameplay of both the home console and portable games with exclusive insight from the developers. And can we just say we’re lovin’ the Revolutionary War setting for the games?

If sequels aren’t your thing, Quantic Dream’s Beyond: Two Souls and Naughty Dog’s The Last of Us lead off our look at 14 new PlayStation IP’s that promise to inject fresh ideas into gaming’s veins. We also sit down to chat with SCE Worldwide president Shuhei Yoshida for an update on Sony’s ace stable of first-part dev teams and all things PlayStation.

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War of the Monsters Hits PSN Tomorrow, Development Retrospective

Dylan Jobe's Avatar + Posted by Dylan Jobe on Jul 30, 2012

War of the Monsters

About a billion years ago, I worked on a PS2 game called War of the Monsters. In fact, it was my first game as a producer — I had the luxury of working with a great team and together we made a really awesome and unique fighting game. War of the Monsters was built on the theme of vintage monster B-movies, with mega-crap-loads of building destruction and tons of hot monster-on-monster action! But totally work-appropriate hot monster action. Get your minds out of the gutter!

We didn’t just have a ton of fun making the War of the Monsters — we were very happy with how the finished product turned out. The game was ridiculously fun to play, and players around the world loved it! So when Jeff pinged me the other day to tell me that War of the Monsters is going to be released as a PS2 Classic on the PS3 I was crazy-excited. Of course, I wanted to write a quick post!

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