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	<title>Comments on: The Walking Dead Video Game: Stealth and Scent</title>
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	<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/</link>
	<description>The official PlayStation Blog for news and video updates on PS3, PS4, PSN, PS Vita, PSP</description>
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		<title>By: mafon2</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-738144</link>
		<dc:creator>mafon2</dc:creator>
		<pubDate>Mon, 30 Jul 2012 00:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-738144</guid>
		<description><![CDATA[How much stelth there would be?

Sneakin&#039; in crouch position? Backstabbin&#039;? One-hit kills? Melee usage? Gadjets? Silencers? Crossbow? Is it possible to collect arrows after they&#039;ve been shot?

About survival aspect....

Do Dixons need to eat/drink/treat injuries?

How long the game&#039;s in development?]]></description>
		<content:encoded><![CDATA[<p>How much stelth there would be?</p>
<p>Sneakin&#8217; in crouch position? Backstabbin&#8217;? One-hit kills? Melee usage? Gadjets? Silencers? Crossbow? Is it possible to collect arrows after they&#8217;ve been shot?</p>
<p>About survival aspect&#8230;.</p>
<p>Do Dixons need to eat/drink/treat injuries?</p>
<p>How long the game&#8217;s in development?</p>
]]></content:encoded>
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		<title>By: Angel Gonzalez</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-735637</link>
		<dc:creator>Angel Gonzalez</dc:creator>
		<pubDate>Tue, 17 Jul 2012 20:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-735637</guid>
		<description><![CDATA[It is a challenge but we think it is not impossible. We want the drama to come out in the gameplay. Instead of listening to long cinematics to deliver story players will be part of the decision making process. A player will need to be quick with their decisions and their actions at the same time. Think you can make a split decision on when to pull the trigger and the result be what you want? You will get to experience that in our game. The pressure is on your shoulders. We think this is what fans of the show come to expect from the Walking Dead.]]></description>
		<content:encoded><![CDATA[<p>It is a challenge but we think it is not impossible. We want the drama to come out in the gameplay. Instead of listening to long cinematics to deliver story players will be part of the decision making process. A player will need to be quick with their decisions and their actions at the same time. Think you can make a split decision on when to pull the trigger and the result be what you want? You will get to experience that in our game. The pressure is on your shoulders. We think this is what fans of the show come to expect from the Walking Dead.</p>
]]></content:encoded>
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		<title>By: Angel Gonzalez</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-735635</link>
		<dc:creator>Angel Gonzalez</dc:creator>
		<pubDate>Tue, 17 Jul 2012 20:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-735635</guid>
		<description><![CDATA[This is a cool idea, but we wanted to focus on the relationship between the two brothers. “Why did Daryl react the way he did when Rick told him they left Merle on the roof?” Brotherly love or something else? “Why did Daryl start to make a character change in the river after his brother showed up in his hallucinations?” To show his brother he isn’t who he says he is and he can make his own decisions? These are the types of questions we ask ourselves as we move forward with the game. AMC and Activision are providing us with the opportunity to help bring the story of the journey these two brothers took to end up with the Grimes group like we see in Season 1.]]></description>
		<content:encoded><![CDATA[<p>This is a cool idea, but we wanted to focus on the relationship between the two brothers. “Why did Daryl react the way he did when Rick told him they left Merle on the roof?” Brotherly love or something else? “Why did Daryl start to make a character change in the river after his brother showed up in his hallucinations?” To show his brother he isn’t who he says he is and he can make his own decisions? These are the types of questions we ask ourselves as we move forward with the game. AMC and Activision are providing us with the opportunity to help bring the story of the journey these two brothers took to end up with the Grimes group like we see in Season 1.</p>
]]></content:encoded>
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	<item>
		<title>By: Angel Gonzalez</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-735633</link>
		<dc:creator>Angel Gonzalez</dc:creator>
		<pubDate>Tue, 17 Jul 2012 20:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-735633</guid>
		<description><![CDATA[I can’t give away too much, but resource management is a very important aspect in the game. I can tell you that the TV show runs continuously on our projectors 24/7. Every person on the team has watched each episode no less than a dozen times by now. This game is heavily influenced by the series. That’s where we find our inspiration, our characterization, and our do’s and don’ts rules. ‘Authenticity’ is a watchword here. We are always double and triple checking ourselves against what the Walking Dead TV series has done up to this point.]]></description>
		<content:encoded><![CDATA[<p>I can’t give away too much, but resource management is a very important aspect in the game. I can tell you that the TV show runs continuously on our projectors 24/7. Every person on the team has watched each episode no less than a dozen times by now. This game is heavily influenced by the series. That’s where we find our inspiration, our characterization, and our do’s and don’ts rules. ‘Authenticity’ is a watchword here. We are always double and triple checking ourselves against what the Walking Dead TV series has done up to this point.</p>
]]></content:encoded>
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		<title>By: Angel Gonzalez</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-735626</link>
		<dc:creator>Angel Gonzalez</dc:creator>
		<pubDate>Tue, 17 Jul 2012 20:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-735626</guid>
		<description><![CDATA[We’re glad you’re excited!  We’re excited and so is AMC!  We’re all big fans of the show, and we’re all working hard to deliver an unique experience that feels genuine to the world of The Walking Dead.]]></description>
		<content:encoded><![CDATA[<p>We’re glad you’re excited!  We’re excited and so is AMC!  We’re all big fans of the show, and we’re all working hard to deliver an unique experience that feels genuine to the world of The Walking Dead.</p>
]]></content:encoded>
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		<title>By: Angel Gonzalez</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-735624</link>
		<dc:creator>Angel Gonzalez</dc:creator>
		<pubDate>Tue, 17 Jul 2012 20:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-735624</guid>
		<description><![CDATA[Thanks! No plans at the moment.]]></description>
		<content:encoded><![CDATA[<p>Thanks! No plans at the moment.</p>
]]></content:encoded>
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		<title>By: Angel Gonzalez</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-735623</link>
		<dc:creator>Angel Gonzalez</dc:creator>
		<pubDate>Tue, 17 Jul 2012 20:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-735623</guid>
		<description><![CDATA[A valid concern, and this is something we are continuing to balance. Our game says that you cannot sit and camp for kills. If you try to do that then the world will respond accordingly. You might find a sweet hiding spot in a level but your time to make decisions is limited because it’s only a matter of time before you get detected. I personally love to play the stealth game so I can tell you that it’s something we are always fine tuning as we go along. We are pleased with our approach so far.]]></description>
		<content:encoded><![CDATA[<p>A valid concern, and this is something we are continuing to balance. Our game says that you cannot sit and camp for kills. If you try to do that then the world will respond accordingly. You might find a sweet hiding spot in a level but your time to make decisions is limited because it’s only a matter of time before you get detected. I personally love to play the stealth game so I can tell you that it’s something we are always fine tuning as we go along. We are pleased with our approach so far.</p>
]]></content:encoded>
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		<title>By: Angel Gonzalez</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-735620</link>
		<dc:creator>Angel Gonzalez</dc:creator>
		<pubDate>Tue, 17 Jul 2012 20:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-735620</guid>
		<description><![CDATA[We agree!! They have a great system to create a very realistic combat and survival aspect. We like to call it a really bad ass zombie simulator. Very cool in our opinion. Our game is providing the player with the unique experience of playing inside the world of the Walking Dead. Our rules and strategy are inspired directly from the show. The player will have to choose the best course of action to survive the journey to Atlanta. If he/she tries to play as a super-zombie-killing machine then they will be quick to realize the world will not allow it.]]></description>
		<content:encoded><![CDATA[<p>We agree!! They have a great system to create a very realistic combat and survival aspect. We like to call it a really bad ass zombie simulator. Very cool in our opinion. Our game is providing the player with the unique experience of playing inside the world of the Walking Dead. Our rules and strategy are inspired directly from the show. The player will have to choose the best course of action to survive the journey to Atlanta. If he/she tries to play as a super-zombie-killing machine then they will be quick to realize the world will not allow it.</p>
]]></content:encoded>
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		<title>By: DreLeRoux</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-733819</link>
		<dc:creator>DreLeRoux</dc:creator>
		<pubDate>Wed, 11 Jul 2012 00:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-733819</guid>
		<description><![CDATA[Cant wait!!]]></description>
		<content:encoded><![CDATA[<p>Cant wait!!</p>
]]></content:encoded>
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		<title>By: blakseed</title>
		<link>http://blog.us.playstation.com/2012/07/09/the-walking-dead-video-game-stealth-and-scent/comment-page-1/#comment-733359</link>
		<dc:creator>blakseed</dc:creator>
		<pubDate>Tue, 10 Jul 2012 10:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.us.playstation.com/?p=79523#comment-733359</guid>
		<description><![CDATA[Dang, why does it have to be Activision.]]></description>
		<content:encoded><![CDATA[<p>Dang, why does it have to be Activision.</p>
]]></content:encoded>
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