It’s the PSN Community Spotlight! We open up the PlayStation Blog for PSN gamers to tell their unique PlayStation story/experience/thoughts as submitted to this special section in the new and improved PlayStation Community Forums. Those that find their way to the PlayStation Blog will find a $50 PlayStation Store voucher in their inbox.
With last week’s release of PSN Game Dyad, we wanted to hear your thoughts on this unique experience. While it might be tough to look at screens and video of Dyad and ‘get’ what’s going on, PSN gamer phzzt breaks down what exactly it is about the game that hooks you.
A Gamer’s Take on Dyad
I played Dyad for about an hour the first time around. As soon as I quit the game my body snapped out of it and tears ran down my face, making up for all the blinking I was supposed to be doing while I played. What I’m trying to say here? This game is one of the most addicting games I’ve played in a long time.
Dyad is paradoxical. When you first get to the main menu you are faced with a minimalist presentation of the level packages. Each of these level packages is given a name like ‘2.76 TeV’ or ‘3.5 TeV’. If you’re an engineer, the first thing that comes to mind is eV, or electron volts, a measure of energy. And if you really have a lot of time on your hands, you might pop that into Google and find out that each of these level packages is named after specific levels of energy used in particle collisions. So from the get-go you have a game that invites you in with a clean interface and bleeding-edge scientific undertones.
But if you’ve watched any of the gameplay, you know Dyad quickly delves into audio-visual chaos. Remember watching the trailer and thinking you had absolutely no clue what was going on? Turns out the game does a great job of easing you into the mechanics so you don’t have a bad experience. I never really get lost in the spectacle because the gameplay is grounded by simple mechanics. You move left and right and press X to latch onto enemies to pull yourself forward. Later levels add more challenges but the controls never get so complicated to get in the way. It’s always a ton to take in, but Dyad keeps everything you need to see in a small area so the twitch gameplay doesn’t get overwhelming.
If you find yourself the least bit obsessive, you will love Dyad. I would often beat early levels with a 3-star rating on the first try but Trophy levels are particularly difficult. It takes an immense amount of skill to earn some trophies, to the point where looking at the description is enough to make you question your sanity in attempting them.
Dyad says, “When I say jump, you ask how high.”
I say, “Let me just run over here and grab my pogo stick.”The reason this works, as it does with all addicting games that place the goal just out of reach, is because the mechanics are so simple. You need to change your strategy, not your dexterity, to succeed. In that way Dyad is often difficult, but never unfair. If you want to feel like a god amongst men, you will love chasing after Dyad’s platinum trophy.
As an audiophile, I can tell this was a labor of love in all the subtle ways. When you select a level, the equalizer shifts to increase bass levels. Electronic paradigms like square beats and trance synthesizer come out in force, but conventional sounds like string chords and those percussion clicky sticks are layered expertly as well. If you have headphones, plug them in. When Dyad level The Light Spectrum’s thumping bass line accelerates as you dodge what feels like thousands of mines, your ears will thank you. Your heart, however, might take a cue from Alien and burst out of your chest, but in the best way possible.
What makes Dyad so special is its take on the fusion of what you play with what you hear. Often games will write music that complements the action on screen and sometimes takes cues from gameplay, fading out as a character is wounded to emphasize sound effects or shifting entirely to let you know danger is around the corner. Dyad plays it 50-50. The way you play affects the music in the background, whether speeding it up as you latch onto a target in the far field or giving a string of satisfying pings as you lance through a set of mines. But in a brilliant twist, the music also affects your gameplay, both directly and indirectly. Yes, there’s the buildup of a song sharpening your movements as you shift around the tube you’re hurtling through, but Dyad also uses the songs to dictate gameplay. Dyad often makes you latch onto pairs of the same color mines, but in an early trophy level, the color is stripped away and you are forced to pick the correct mine based on the sound of the music. This paradigm shift never ceases to surprise in Dyad.
While I doubt Dyad will satisfy every gamer, if you are a fan of PSN’s more artistic lineup or enjoy music games, you will love Dyad’s collision of solid gameplay mechanics, trance visuals, and electronic music.
Thanks for breaking down your thoughts phzzt! I myself was pretty surprised by how much of a gaming experience Dyad was and will definitely be playing it more.
What are your thoughts on Dyad so far? Do you agree with phzzt, or did you have a different take on it? Feel free to review phzzt’s original forum post here, and we’ll see you next week!
This guy should of review the game. If I haven’t already bought the game. I would of bought it right now. Excellent work mate!!!
I will agree #1, that was more entertaining to read than the release trailer for dyad imo. I will also agree that if you like the more artistic games on psn, this is for you. Still just not my cup of tea. Trophies are not a reason for me to play a game, so maybe that’s part of the problem.
Can you just get Nascar 2011, Skyrim, dead island, GT5 and all the Dirt games on psn for download before 2020 if its not too much to ask since you guys on psn are soooo busy. Thanks!
I think I have a demo to download.
wow this guy really loves this game. i got to try it now.
@3 that would be awesome i hate buying physical games i wish every game would be digital on psn, i cant believe they still don´t have Metal gear solid HD collection for ps3 on psn store,its a shame really.
Lol leave it to sony to keep hyping boring games. Journey got severely overhyped and it had graphics worse then a playstation 1 game and was confusing. Now this turd is being hyped. Whats next? A video game about planting gardens?
@7 It’s all obviously over your head. I agree this review is pretty full of itself, but you obviously don’t dig that whole “thinking” thing do you? I’m not sure you even have the capacity to do much more than basic motor functions, forget understanding something.
@7 thats what the blog is for to hype games so people will buy them,u know they are trying to sell games.graphics worse than playstation 1? you obviously didn´t play ps1 then.if you don´t like the post just gtfo.
C’mon guys, leave #7 alone. He’s only 15 with adhd and probably forgot to take one of his many prescribed medications. Anyways…i do enjoy playing DYAD.
Trophy level: 13
Number of trophies: 1313
Platinums: 13
Morgan must like the number 13. THATS why he got picked. jk! =P
This may offend you all but this is my opinion.
There are way too many bad indies. only a few are good and all the others are very very bad.
Lets developers huge massive games that use the full potential of the PS3 like Crysis and Battlefield, not incredibly terrible games from studios you haven’t heard a word about.
I tried the Dyad demo & have to agree with the dude who said not his cup of tea. I think the usual warning about games causing epileptic seizures should be put into larger font for Dyad.
However, that’s what’s great about gaming & Playstation–variety to match everyone’s taste.
Yeah; I get why it might not be everyone’s thing, but it’s another example of great original games on PSN.