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In Papo & Yo, Grafitti is Part of the Experience

Vander Caballero's Avatar + Posted by Vander Caballero on Jul 31, 2012 // Creative Director, Minority

Hey everyone, Vander here. In my development career, I have never worked with authentic artists from the game’s locale. The project’s art director is usually instructed to mimic what he can find from reference pictures. But in Papo & Yo, I didn’t want to do the same thing. I wanted it to be genuine. And I wanted local artists on the other side of the continent to have access to the beautiful canvas of video games.

Here’s the full story from Deborah Chantson, our community manager.

caicaivilu y trentrenvilu

As you might know, Papo & Yo is a metaphorical, semi-autobiographical story of Creative Director Vander Caballero’s tumultuous relationship with his alcoholic father. While the game’s storyline will draw players into an emotional journey, we also designed the environment to help immerse the player in a surreal Latin American setting. There’s a high level of authenticity on display, from the landscape to the music, style, and graffiti.

In North America, graffiti is changing to include more artistic works such as murals, but it’s generally associated with spray painted tags and defaced walls. In Latin America, graffiti is a treasured art form because of its long history with political messaging. Artists work with communities and residents who ask for it, contributing their time and talent to beautify the landscape with spray paint. Several of them are famous for it!

Papo & YoPapo & Yo

In Papo & Yo, players will notice images of birds, lions and portraits that appear sprayed, drawn, or painted on walls through all five acts. It’s worth noting that these are real works of graffiti art licenced for use in the game, taken from the vibrant street art scene in major cities like Brazil’s Sao Paulo, and Chile’s Valparaiso and Santiago. These cities are so renowned for their graffiti that, while Sao Paulo is a capital of the hip hop graffiti scene, it’s also grown to be one of the top traditional art capitals of the world.

Chile, too, is an international hub for artists and graffiti tourists in search of large canvases and inspiration. The most popular draw is Valparaiso, a bustling San Francisco-like port city where the neighborhoods look like stacked building blocks (like in Papo & Yo), built along hills. There’s an abundance of available surfaces to be blasted with color. Given that it’s a generations-old tradition, there’s a high standard to meet when emulating these works inside the game.

Sebastian Navarro (AKA Charquipunk), Simon Paulo Arancibia Gutierrez (AKA La Robot de Madera) and Inti Castro (AKA INTI) are the three celebrity graffiti artists lending their work to Papo & Yo. Charquipunk is known for his intricately detailed large-scale designs of cats and birds, while La Robot de Madera focuses on elaborate portraits. INTI is known for his work with kusillo, the Altiplano carnival clown whose costumes consist of clothing scraps. When they collaborate, which is often, each artist’s style is still distinct, but their synergy is electric.

Papo & YoPapo & Yo

Their connection to Papo & Yo game developer, Minority Media, is through Montreal-based Pablo Aravena, a Chilean-born graffiti expert and filmmaker with several documentaries under his belt. These include Next: A Primer on Urban Painting and his upcoming Chile Estyle, which tells the fascinating story of Chilean graffiti evolving from Mexican muralist movements and mural brigades to the hip hop scene today. A longtime friend of Papo & Yo Executive Producer Ernest Webb, Aravena acted as art curator and consultant when it came to the graffiti that appears in the game. Aravena took care to ensure Papo & Yo’s environment is strongly reminiscent of Valparaiso, where subcultures collide into a dynamic tapestry of music, art, food, and personalities — like our three artists, whom he chose specifically. “The graffiti is a natural adaptation of the vibe in the city because it was always known as a bohemian town where dudes play boleros, the sailors get off the ships to party, and there are a lot of different communities,” says Aravena.

With Papo & Yo, the Minority team has tried to create an immersive experience in which players can “get lost.” The game has been categorized as fantastical realism, and there’s a sort of vulnerability that players will take on, simply by “being” in a new place. With the combination of authentically-inspired landscapes and a personally emotional story, that openness to new things is the driving force behind Papo & Yo.

//Add Your Own

13 Comments

1

+ xFuzylilManPeach on July 31st, 2012 at 8:19 am said:

Papo & Yo does look like a pretty sweet game, but im torn between this and Sound Shapes because ill be getting a PS3 version for SS when i purchase it for my Vita, honestly its hard to resist the “cross-save” PS offers! lol but my other purchase will definitely be Counter Strike later in August! :D


2

+ Curtisio on July 31st, 2012 at 8:58 am said:

I when to Europe where some say the grafitti is art and others say it’s just a name stray painted on the walls and makes it ugly. No one paints over it because someone will just spray paint their name on it.

Personally, I don’t regard that as art; however, you opened my eyes to true art in grafitti. Thank you.


3

+ whatisdelicious on July 31st, 2012 at 9:07 am said:

There’s constant discussion on the influences behind this game and rarely talk about why it’s worth playing. I’ve heard the story of the game director’s dad so many times now that it’s impossible to just judge the game on its own merits of whether or not it’s fun or satisfying or engaging to play. It comes out in a week. I don’t need to know that graffiti is a big part of the experience. I just need to know more about what that experience is in the first place.


4

+ umsobre2 on July 31st, 2012 at 9:26 am said:

This game is looking really interesting, Vander.

I’m from Brazil, and it’s great to see the scenario of a slum being used not as a setting of a military shooter, not focusing on the crime, but focusing on the experience of someone who lives in there, with a subjective approach.

I think I’m going to pre-order the game today or tomorrow, I really support this meaningful approach in games, it’s great to see developers going through this way.


5

+ D-Squad3 on July 31st, 2012 at 9:44 am said:

Yay Grafitti!


6

+ MushThePainter on July 31st, 2012 at 9:44 am said:

Quick questions – How long is the game? Is there a platinum trophy?


7

+ KwietStorm on July 31st, 2012 at 10:22 am said:

Been waiting for this for what seems like years now.


8

+ austinite04 on July 31st, 2012 at 11:21 am said:

I’m on the fence about this one, it better have a DAY ONE DEMO.. I really don’t wanna buy a game before trying, especially when the game is abstract and the developer isnt clear on what the game play is.


9

+ ABNVOX on July 31st, 2012 at 11:28 am said:

this game is looking so cool but yea like others have said- i think i need to play a day one demo in order to know if i like it or not, can anyone confirm a demo?


10

+ We_Are_Minority on July 31st, 2012 at 11:35 am said:

Hi, this is Deb Chantson, the Community Manager for Minority Media. There will be a demo on day one, August 14.


11

+ SWITCH_00599 on August 1st, 2012 at 12:46 am said:

I cant wait to play it! :D Im gonna Pre-Order it and Counter Strike also


12

+ tusunami on August 1st, 2012 at 11:55 am said:

This is something of a interesting concept can’t wait to check this out.


13

+ We_Are_Minority on August 3rd, 2012 at 11:10 am said:

Hi everyone. Thanks very much for your comments.

If you’re interested in seeing more of the game play, you can check out our E3 trailer at http://www.weareminority.com/papo-yo/.

If you’re interested in seeing more of the graffiti and screenshots, there’s an album up on our Facebook page at Facebook.com/WeAreMinority.


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