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Sound Shapes Out Today, Watch the Launch Trailer

Mathew Kumar's Avatar + Posted by Mathew Kumar on Aug 07, 2012 // Sound Shapes Team

Sound Shapes

Sound Shapes is out on PSN today! It’s the culmination of a long journey for our boss-men Jonathan Mak and Shaw-Han Liem, who worked on the concept for… more years than they probably want me to say before the reveal at E3 2011, and having worked on the game for a year myself now I think I can speak for the whole team when I say we just want you to play it. Like… we don’t want you to finish reading this blog post, or even probably watch the launch trailer we made. We made Sound Shapes for you to play! So when today’s update goes live, get yourself over to the PlayStation Store on your PS3 or PS Vita and pick it up!

The title is $14.99 ($11.99 for PlayStation Plus members this week only) and part of the PSN Play promotion, so if you buy one or more other of the games in the promotion you’ll get an increasing amount of money back. Most importantly, however — Sound Shapes is a cross-play title. Whether you buy it on PS3 or PS Vita, you receive both versions for one price. We cannot stress this enough. We’ve definitely tried to stress this enough. Both versions are yours when you buy it, and all trophies and community levels are shared between them, whether you own a PS3 or a PS Vita, or both.

If you’re looking for more of a general overview of what Sound Shapes is, why not watch our brand-spanking new launch trailer?

If you’re still here, I guess I should recap the information you really need to know, to be sure you’re making the right purchase when you finally dawdle over to the PlayStation Store. So: Sound Shapes is a 2D musical platformer in which every level is a song. You pick up the notes placed in the level to construct the music, but at the same time the creatures (friend or foe) and interactive objects are instruments too. We’ve worked with different graphic and musical artists on each album of level-songs, with the likes of Shaw-Han in his I am Robot and Proud guise, Deadmau5, Jim Guthrie and Beck working with graphic artists like Vic Ngyuen of Capy, Pyramid Attack, PixelJam and Superbrothers. If the game stopped there that would probably have been more than enough work for us but we also decided that players should be able to use these notes, creatures and so on to make their own songs and levels. Therefore we’ve included a full level editor and online community which will allow you to share your creations across the entire world, reaching players on both PS3 and PS Vita no matter which version you’re using.

Oh, and on top of that we’ve also included Trophies (yes, there’s a Platinum). They’re unlocked by conquering Death Mode, which consists of intense platforming challenges based on our main campaign, and Beat School, which hopes to inspire players in the fine art of beat-making by challenging them to recreate a piece of music in our level editor.

Sound Shapes - UnderwaterSound Shapes - Underwater

So, we hope that’s rather a worthy offering for your $14.99, if you’re still dilly-dallying. One of the nicest things for us is that although we’re super excited to have you play Sound Shapes, we’re even more excited to play the levels you create in the community. To be honest, this could be a total win-win. We get to make the game we wanted to make, share it with PlayStation’s community of gamers, and then have them make levels that we get to play? Amazing! (And don’t worry, we do plan to support the community beyond launch with DLC. Not that we’re going to say any more than that for now!)

If you do find you want to know even more about Sound Shapes, check out our website here! But we wish you’d just pick up the game and get to making levels. Come on, it’s your turn, we’ve been making them for ages!

//Add Your Own

110 Comments

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101

+ Old_PopTarts on August 8th, 2012 at 2:02 pm said:

Love love this game. Aesthetically pleasing, charming and all around a great game. Having said that, my only complaint is not one person from the Sound Shapes team have said a thing on this blog!! Come on!! The few members who have posted on here do so to show support!! We lovers you :’( Don’t you loves us?? :P


102

+ Rainwater on August 8th, 2012 at 2:34 pm said:

Man, Sound Shapes is awesome! The art style, gameplay, and music all just work for me. Please release the soundtrack for this game and I’ll love you forever.


103

+ ABNVOX on August 8th, 2012 at 7:49 pm said:

first day purchase here! this game is awesome


104

+ Daush on August 9th, 2012 at 2:39 pm said:

How can i contact the devs behind this game?

I like it. but the create mode have some serious issues, i recommend:

1. Bigger horizontal grid or slow down the bpm (less than 75).
2. Bigger vertical grid or Offset Value per Note/ Escene (not the full stage)
3. With offset per note i can have multiple notes in one line and make more sound.
4. Also with offset per note a visual number of the offset.
5. Lock items.
6. Unlock last item or unlock all.
7. Finger Draw for terrain. ( <—– This is obvious ! )
8. Option to stop the note escene repeat (now its 3). So i can select repeat 1 ~ all Stage.
9. More basic Songs.
10. Save Escene beat in one note to reuse it as BGM. ( i know it have cut/paste, but the player must catch all notes again to plat the sound…. )

Strange this is a music game but i can make more and betters sounds/music with basic tools in LBP.


105

+ aaroniuslim80 on August 10th, 2012 at 1:16 am said:

Really enjoying the game so far! This is the only game that I have been playing on my Vita and PS3 for the past few days, a AAA game in my opinion.

However I have a complaint. Is there something wrong with the Cloud Sync feature for the PS3 version? It doesn’t seems to work for me, I click Cloud Sync and it keep prompting me that there is an error and I need to check my network settings. Cloud Sync on the Vita works perfectly fine. It is very annoying as I can sync my PS3 save to the cloud as I have made certain progress in campaign mood and want to sync my progress so I can continue on my Vita when I am outside.

To the developers: Thanks for an amazing game but can you look into this error and patch it in an update soon?


106

+ aaroniuslim80 on August 10th, 2012 at 1:17 am said:

Really enjoying the game so far! This is the only game that I have been playing on my Vita and PS3 for the past few days, an AAA game in my opinion.

However I have a complaint. Is there something wrong with the Cloud Sync feature for the PS3 version? It doesn’t seems to work for me, I click Cloud Sync and it keep prompting me that there is an error and I need to check my network settings. Cloud Sync on the Vita works perfectly fine. It is very annoying not to be able to sync my PS3 save to the cloud as I have made certain progress in campaign mood and want to continue on my Vita when I am outside.

To the developers: Thanks for an amazing game but can you look into this error and patch it in an update soon?


107

+ PAINPAS on August 10th, 2012 at 9:01 am said:

Just wanted to state good job on bringing this game to the Vita. This is a GREAT game. I am in love with it. Good Job Queasy Games and Sony Studios, Santa Monica….. etc…..


108

+ Knexnapper on August 11th, 2012 at 10:55 pm said:

This game gets 0 out of 10 for me as all it does is freeze my PS3 after the first “load” screen. Could have done that for free many times over. After 2 hours of trying everything in the book, I will now go and get a life. Worst 15 bucks I ever spent on a game. Oh and look up the issue – it’s un-resolved worldwide.


109

+ NewbruKid907 on August 15th, 2012 at 1:25 pm said:

i can’t wait to get for the vita


110

+ Tekkenfighter123 on August 16th, 2012 at 12:33 pm said:

Can anyone tell me if the regretted getting this? I’ve been debating if I should get it or not. It’s not drawing me in for whatever reason.


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